Software:Sniper: Ghost Warrior 2
| Sniper: Ghost Warrior 2 | |
|---|---|
| Developer(s) | City Interactive |
| Publisher(s) | City Interactive |
| Series | Sniper: Ghost Warrior |
| Engine | CryEngine 3 |
| Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360[1] |
| Release | |
| Genre(s) | Tactical shooter, stealth |
| Mode(s) | Single-player, multiplayer |
Sniper: Ghost Warrior 2 is a tactical shooter video game developed and published by City Interactive for Microsoft Windows, PlayStation 3 and Xbox 360. It is the third entry in the Sniper: Ghost Warrior series and is the sequel to Sniper: Ghost Warrior.
Gameplay
Sniper: Ghost Warrior 2 is a tactical shooter that employs stealth, hand-to-hand assassinations and titular sniping techniques. Gameplay features realistic bullet physics that factors distance, wind, and bullet drop when sniping targets.
Plot
The game starts with player taking control of U.S. Marine Captain Cole Anderson, in the Philippines, with CIA Officer Diaz making their way to an old Russian radar post to destroy it while working on a tip that some mercenaries had assembled there to broker a deal for a biological weapon. While Diaz destroys it, he overhears enemy radio chatter about the capture of a spy working for the PSC by the mercenaries. Diaz commands a team to rescue the operative while Anderson makes his way to provide covering fire from a cave overlooking the resort, where the soldier is being held captive and where the supposed deal is scheduled to take place. They save the soldier, however while monitoring the deal Anderson sees one of the dealers to be Merinov, an old aquantaince from his past, and subsequently the entire team is ambushed by an enemy sniper and everyone except Anderson is either killed or captured. Anderson heads to a village to intercept the transfer of the bio-weapon as well as his captured teammates. He manages find Diaz and Gomez just as they are about to be executed, and when guards kill Gomez, Anderson intervenes to save Diaz. However, the Bio-Weapon is lost. Diaz links up with Anderson, while escaping from the pursuing mercenaries. After successfully escaping their pursuers Diaz remarks, "it's Sarajevo all over again".
Anderson has been sent to the brig for disobeying direct orders (rescuing his team-mates instead of securing the Bio-Agent WMD which was the primary objective). He remembers events in Sarajevo, 1993, where he and his spotter Carl Maddox were tasked to take pictures of genocide by Serbian forces led by Marko Vladić during the Bosnian War. They meet a Russian contact Merinov inside the city. After securing a strategic point and taking the pictures of the genocide, Maddox loses his cool unable to watch the atrocities further, and goes against orders to kill Vladić. Anderson reluctantly follows him. Merinov shows them a collapsed building overlooking Vladić's position. Merinov leaves to find transport for Maddox and Anderson while they ambush the Serbian Commander. Anderson shoots Vladić and they run to the extraction point. There Merinov betrays them to the Serbian forces and they are captured. Anderson escapes to stop Merinov from framing US forces for the genocide. Anderson finds out from command that Maddox is actually a traitor working with Merinov, who manipulated him to kill Vladić leaving his forces free to take part in gun running. He is ordered to kill Maddox instead of Merinov. Anderson shoots Maddox inside a moving jeep and keeps the shell casing of the bullet which he shot Maddox with.
Back in the prison, Diaz visits Cole, informing him that he has pulled in favours to get him out of the brig and back in action with him as they need him to kill Merinov who is ready to sell the Bio-Agent to a Fanatical Jihadi Warlord in Kashmir - a fallout of which could create a war between Pakistan and India and profit Merinov's gun running operation. Diaz and Anderson head to Tibet to assassinate Merinov and recover the WMD. On the way to the deal site they suffer an accident and lose their equipment. After recovering their equipment and escaping a collapsing caveway they finally reach the nest overlooking the ambush site. While aiming to shoot Merinov, Anderson sees Maddox, apparently having survived his shot coming out of the helicopter. Maddox notices them and alerts their own mercenary forces to the ambush. Anderson shoots and kills Merinov through the glass of the helicopter, causing it to crash. Maddox however survives and secures the Bio-Weapon and taunts Anderson to come after him. Diaz and Anderson go after Maddox which eventually leads to Anderson having a sniping duel with Maddox. Finally Anderson shoots and kills Maddox, securing the Bio-Weapon. Diaz asks him if he has anyone waiting for him back at home to which Anderson replies 'My rifle is my best friend, it is my life' and drops the shell he kept for 20 years.
Release
The initial release was scheduled in August 2012 but Eurogamer revealed the game was pushed back to October, which was then pushed back again to January 2013 on 26 July 2012. The date was further pushed back to 12 March 2013.
Sniper: Ghost Warrior 2 was released in both the normal retail version and a limited "Bulletproof Steelbook Edition" that includes the soundtrack, a booklet of the history of sniping and extra downloadable content.
Downloadable content
Siberian Strike
The events in this downloadable content (DLC) serve as a prequel to the events in original game. The player once again assumes the role of Cole Anderson who has been inserted deep behind enemy lines in Siberia, to locate, secure any information, and if possible, extract a CIA mole who was planted to work in a top secret Russian research base in a potential development of a bio/chemical WMD. Because of the volatile nature of the assignment and due to the fact that it is a black operation, the player has no tactical support available, so all his decisions are solely at his own discretion.
Reception
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Sniper: Ghost Warrior 2 received "mixed or average" reviews, according to review aggregator Metacritic.[3][4][5]
Gameplanet's reviewer writes that the game is not as linear as other modern (i.e. in the game's time) shooters, and calls it "easily its greatest strength".[16]
GameSpot praises the script, acting, graphics and sound: "A well-written, well-acted script give the game a great action-movie vibe, as do authentic-looking visuals and animations powered by the CryEngine 3. Excellent sound effects do a wonderful job of pulling you in. Weapon noises, the shouts of enemy voices, the far-off rattle of weapon fire in war-torn Sarajevo, and various atmospheric sounds like the background hum of the Philippine jungle are all handled extremely well and enhance the tension as you line up each careful shot."[17]
References
- ↑ Clements, Ryan (22 March 2012). "Sniper Ghost Warrior 2: Take the Shot". IGN. http://www.ign.com/articles/2012/03/23/sniper-ghost-warrior-2-take-the-shot.
- ↑ Scammell, David (3 January 2013). "Sniper Ghost Warrior 2's new release date is March 12". VideoGamer.com. https://www.videogamer.com/news/sniper-ghost-warrior-2s-new-release-date-is-march-12.
- ↑ 3.0 3.1 "Sniper: Ghost Warrior 2 for PC Reviews". Metacritic. https://www.metacritic.com/game/sniper-ghost-warrior-2/critic-reviews/?platform=pc.
- ↑ 4.0 4.1 "Sniper: Ghost Warrior 2 for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/sniper-ghost-warrior-2/critic-reviews/?platform=playstation-3.
- ↑ 5.0 5.1 "Sniper: Ghost Warrior 2 for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/sniper-ghost-warrior-2/critic-reviews/?platform=xbox-360.
- ↑ Pinsof, Allistair (21 March 2013). "Review: Sniper Ghost Warrior 2". Destructoid. https://www.destructoid.com/review-sniper-ghost-warrior-2-249170.phtml.
- ↑ "EGM Review: Sniper: Ghost Warrior 2". Electronic Gaming Monthly. 20 March 2013. http://www.egmnow.com/articles/reviews/egm-review-sniper-ghost-warrior-2/.
- ↑ "Sniper: Ghost Warrior 2 review". Eurogamer. 20 March 2013. https://www.eurogamer.net/articles/2013-03-20-sniper-ghost-warrior-2-review.
- ↑ Turi, Tim (22 March 2013). "City Interactive's Covert Op Should Remain Classified - Sniper: Ghost Warrior 2 - PlayStation 3". Game Informer. https://www.gameinformer.com/games/sniper_ghost_warrior_2/b/xbox360/archive/2013/03/22/city-interactive-s-covert-op-should-remain-classified.aspx.
- ↑ Todd, Brett (19 March 2013). "Sniper: Ghost Warrior 2 Review". GameSpot. https://www.gamespot.com/reviews/sniper-ghost-warrior-2-review/1900-6405541/.
- ↑ Veloria, Lorenzo (9 April 2013). "Sniper: Ghost Warrior 2 review". GamesRadar. http://www.gamesradar.com/sniper-ghost-warrior-2-review/.
- ↑ Gallegos, Anthony (19 March 2013). "Sniper: Ghost Warrior". IGN. http://www.ign.com/articles/2013/03/19/sniper-ghost-warrior-2-review.
- ↑ Kelly, Andy (9 April 2013). "Sniper: Ghost Warrior 2 review". PC Gamer. http://www.pcgamer.com/sniper-ghost-warrior-2-review/.
- ↑ Tach, Dave (4 April 2013). "Sniper: Ghost Warrior 2 review". Polygon. https://www.polygon.com/2013/4/4/4184914/sniper-ghost-warrior-2-review-tunnel-vision.
- ↑ Burns, Steven (19 March 2013). "Sniper: Ghost Warrior 2 Review". VideoGamer.com. https://www.videogamer.com/reviews/sniper-ghost-warrior-2-review.
- ↑ Hills, Toby. "Sniper 2: Ghost Warrior Review". Gameplanet. https://www.gameplanet.co.nz/xbox-360/reviews/g5166293ae989b/Sniper-2-Ghost-Warrior-review/.
- ↑ Todd, Brett. "Sniper: Ghost Warrior 2 Review". GameSpot. https://www.gamespot.com/reviews/sniper-ghost-warrior-2-review/1900-6405542/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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