Software:Sniper Elite VR
| Sniper Elite VR | |
|---|---|
| Developer(s) | Just Add Water |
| Publisher(s) | Rebellion Developments |
| Series | Sniper Elite |
| Engine | Unity |
| Platform(s) | |
| Release | 8 July 2021 |
| Genre(s) | Tactical shooter, stealth |
| Mode(s) | Single-player |
Sniper Elite VR is a 2021 virtual reality video game developed by Just Add Water and published by Rebellion Developments. The player plays as an elite sniper in the Italian resistance. The game was released for Oculus Quest, Microsoft Windows and PlayStation 4. The game is part of the Sniper Elite series.
Gameplay
The gameplay of Sniper Elite VR is similar to previous titles in the series. The player explores an open level and take out targets from afar, using weaponry to take out Nazi soldiers they find along the way. The player can try to maintain stealth or go into open combat. When the player gets a long distance kill, an x-ray cam will activate that shows the enemy being killed. Additionally sniper rifles, can function as melee weapons that the player can use to silently take out enemies. The player gets score bonuses for getting environmental kills and use sounds from the environment to mask gunshots. The player can hold the offhand trigger in order to go into slow motion, where a reticle is displayed that makes it easier to hit shots. The game has save points where the player respawns if killed.
Development
Development on the game started after work ended on Rebellion's previous title, Battlezone. On discussing the major challenges the team faced, a developer said "Players are used to these large, free-flowing levels that look incredible. Making it look that good and keep up a reasonable frame rate is a challenge." The studio developed AI specifically for VR to make the enemies feel realistic to the player. Different control schemes were a focus due to the various headsets they had to support. The journey of the bullet for the series' killcam was modified in order to avoid making the player dizzy with the quick motion.[1]
The game focused on avoiding assigning actions to buttons and instead making it a motion, like steadying the scope and preparing grenades. Sniping was designed to need technique to hit long shots, to make sure the player couldn't breeze though levels. Sniper Elite VR originally had a fully mechanical reload system, where players needed to load individual bullets into the gun, but it led to confusion if the gun was loaded or not. The team balanced adding UI to inform the player and trying to avoid too much as to not immerse the player in the Italian setting.[2]
Reception
| Reception | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Sniper Elite VR received "generally favorable reviews" to "mixed or average reviews" according to Metacritic.[3][4]
IGN's Gabriel Moss gave the game a 6 out of 10, criticizing the story as "thin" and "poorly told and even more poorly paced" but praised the gameplay with its "features enjoyable arcade-style combat".[5]
Sequel
A second VR game based on the Sniper Elite series, Sniper Elite VR: Winter Warrior, was released by Rebellion on November 30, 2023 for Meta Quest 2, Meta Quest 3, and Meta Quest Pro.[7]
References
- ↑ "An Interview with Just Add Water on Sniper Elite VR" (in en). 2019-10-12. https://rebellion.com/an-interview-with-just-add-water-about-sniper-elite-vr/.
- ↑ "Sniper Elite - Balancing VR Authenticity And Accessibility" (in en-US). 2 July 2021. https://uploadvr.com/sniper-elite-vr-interview/.
- ↑ 3.0 3.1 "Sniper Elite VR for PC Reviews". Metacritic. https://www.metacritic.com/game/sniper-elite-vr/critic-reviews/?platform=pc. Retrieved 3 November 2021.
- ↑ 4.0 4.1 "Sniper Elite VR for PlayStation 4 Reviews". Metacritic. https://www.metacritic.com/game/sniper-elite-vr/critic-reviews/?platform=playstation-4. Retrieved 3 November 2021.
- ↑ 5.0 5.1 Moss, Gabriel (12 July 2021). "Sniper Elite VR Review". IGN. https://www.ign.com/articles/sniper-elite-vr-review. Retrieved 12 July 2021.
- ↑ Stockdale, Henry (8 July 2021). "Sniper Elite VR Review (PS4)". Push Square. https://www.pushsquare.com/reviews/ps4/sniper_elite_vr. Retrieved 8 July 2021.
- ↑ Denzer, TJ (November 30, 2023). "Sniper Elite VR: Winter Warrior review: Breathe deep, aim true". Shacknews. https://www.shacknews.com/article/137918/sniper-elite-vr-winter-warrior-review-score. Retrieved June 1, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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