Software:Solomon's Key 2
| Solomon's Key 2 | |
|---|---|
European cover art | |
| Developer(s) | Tecmo |
| Publisher(s) | Tecmo |
| Director(s) | M. Akama |
| Designer(s) | Michitaka Tsuruta |
| Artist(s) | Green Peace |
| Composer(s) | Ryuichi Nitta |
| Platform(s) | NES, ZX Spectrum[1] |
| Release | |
| Genre(s) | Puzzle game |
| Mode(s) | Single-player |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a puzzle game released by Tecmo for the Nintendo Entertainment System. It is the prequel to Solomon's Key, and is known as Fire 'n Ice in North America. The game was released in Japan in January 1992, and America and Europe in March 1993. The game was rereleased as part of Nintendo Switch Online in February 2021. [2] [3]
Gameplay

The game's plot takes place before the original Solomon's Key, and is framed as a story being told by an elderly woman to her grandchildren. The story takes place on Coolmint Island, an island made of ice and home to the winter fairies. When the evil wizard Druidle begins sending flame monsters to attack and melt the island, the queen of the fairies summons the apprentice wizard Dana to defend them, granting him the use of ice magic to help extinguish the flame monsters.
In each stage, players control Dana and attempt put out all the fires. The fires are extinguished by either kicking an ice block into the flame, or dropping one from above. Dana's moveset includes the abilities to walk left and right across level ground. He can also climb on top of a solid block to his left or right, provided it is only one block tall and there is nothing on top of it. Dana can also push blocks of ice, which will then slide until they fall or hit a wall. Dana's most important ability is his ice magic. He can create and destroy blocks of ice. As the gameplay is grid-based, Dana's ice magic affects the squares beneath him and to the left and right, similar to Lode Runner. If the ice block is placed horizontally adjacent to a wall, pipe, jar, or another ice block, it will freeze to the adjacent surface.
There are also other elements that are introduced as the player progresses, including pipes (which Dana can travel through) and jars. Dana can walk across normal jars, but once a jar comes in contact with a flame, it begins to burn. Dana cannot walk across the top of burning jars, and any ice that is created in, or enters the square above a burning jar is destroyed. As players progress, the puzzles get more complicated and difficult. The simple gameplay must be used in new ways by players who wish to complete the game.
The game's main story features 10 worlds, each with 10 stages to complete. The Japanese release includes an internal save battery, allowing players to save their progress, while the English releases instead features a password system. Upon completing all 100 stages and defeating Druidle, a cheat code is presented that unlocks a sound test option and 50 additional bonus stages. The game also features a stage editor, allowing players to design their own stages and puzzles. However, only the Japanese version allows players to save their created stages.
References
- ↑ "Fire 'n Ice 128k (2003) Walkthrough, ZX Spectrum". https://youtube.com/watch?v=iJTfRXgBCsI.
- ↑ "New update! Find out which Super NES and NES games were added for Nintendo Switch Online members". February 17, 2021. https://www.nintendo.com/whatsnew/detail/2021/super-nes-and-nes-games-were-added-for-nintendo-switch-online-members/.
- ↑ "【2月17日追加】『ファミリーコンピュータ&スーパーファミコン Nintendo Switch Online』追加タイトル公開。". February 17, 2021. https://topics.nintendo.co.jp/article/4b934f20-f9fe-427b-a047-53b977f8fbc2.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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