Software:Soul Sacrifice (video game)
| Soul Sacrifice | |
|---|---|
| Error creating thumbnail: Unable to save thumbnail to destination North American cover art | |
| Developer(s) | Marvelous AQL Japan Studio |
| Publisher(s) | Sony Computer Entertainment |
| Director(s) | Teruhiro Shimokawa |
| Producer(s) | Kentarou Motomura Teruyuki Toriyama |
| Designer(s) | Keiji Inafune |
| Composer(s) | Yasunori Mitsuda Wataru Hokoyama |
| Platform(s) | PlayStation Vita |
| Release | Soul SacrificeSoul Sacrifice Delta |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player, multiplayer |
Soul Sacrifice[lower-alpha 1] is an action role-playing video game developed by Marvelous AQL, with assistance from Japan Studio, and published by Sony Computer Entertainment for PlayStation Vita. It was released worldwide in 2013.[1][2]
The core mechanic of the game is the ability to sacrifice parts of the character's body or items to create devastating attacks. These sacrifices will be permanently marked on the player character's body, meaning that they are not an infinite resource that can be tapped into.[3] The concept was created by Keiji Inafune. An expanded version of the game, Soul Sacrifice Delta, was released in 2014.
Plot
The main protagonist of Soul Sacrifice is one of the innocent bystanders that has been enslaved by a powerful and cruel sorcerer known as Magusar, who absorbs human sacrifices to remain immortal. Just before the protagonist is going to be sacrificed, a talking book appears before them. The book, named Librom, is a collection of stories that describe past fights between monsters and the powerful sorcerer. The player character is able to enter the book's world and experience the fights in events known as Phantom Quests, thereby gaining the experience and power needed to defeat Magusar. The game has two endings depending on whether the player saves or sacrifices Magusar after his defeat. There is also a third ending that occurs if the player defeats Magusar before completing all of the main stories in Librom.
Gameplay
Soul Sacrifice is played in the third-person perspective. The player character is a sorcerer who relives another sorcerer's memories through a journal. The character can be customized in various options and can change throughout the game. The abilities ("sacrifices") are part of this customization, which allows the game to have roles such as tank, ranged caster or melee DPS. The game features four-player cooperative play and the ability to sacrifice party members to destroy powerful foes. The slain party members are not given the usual recognition in a game, such as experience points. However, the player does gain bonus points for being sacrificed. Four-player cooperative play is only available on some quests, such as Inside Avalon (a portion of the journal).
Combat
Central to the combat system is the saving and sacrificing mechanics. When an enemy or ally is defeated, they collapse to the ground and you are given the choice to either save or sacrifice them. Saving an enemy restores a small portion of health, while saving an ally consumes 1/2 your current health but restores that ally back to the fight. Players can also choose to sacrifice their allies to create a powerful map wide damaging spell. However, sacrificed players can no longer be healed and enter a spectator type mode in which they can continue to watch the fight. Sacrificed players have the benefit of being able to see numerical damage figures and exact health bars. They are also able to tap the screen to either boost allies or weaken enemies. Sacrificed allies do not gain any additional experience from the fight, but do still gain mission rewards if the stage is cleared. Sacrificing an enemy restores charges to items known as offerings which are required for the casting of magic. Each offering has a set number of times it can be used without being recharged before it breaks. If all the charges on the offering are used, the offering will break and cannot be recharged in the normal fashion. Instead, broken offerings need to be repaired using Lacrima (Librom's tears), a type of in game currency which is awarded for clearing stages.
Players are also given the option to sacrifice a part of their own body when they receive enough damage. When a player chooses to sacrifice a part of themselves, they cast a powerful spell, known as black rites, which differs depending on what part of the body is being sacrificed but also suffer a semi-permanent status effect. For example, the player's defense is reduced by 50% for sacrificing their skin or their field of vision is reduced for sacrificing their eyes. This status effect remains active until players use Librom's Lacrima from the game menu to restore their broken bodies similar to restoring broken offerings.
Reward system
Soul Sacrifice uses a point/objective system to calculate mission rewards. Rewards come in the form of spell offerings. Each mission has at least three different offerings you can obtain from that mission, more if that mission has bosses in it. In addition to mission specific bonuses, performing certain tasks such as sacrificing an ally, being sacrificed, or using a forbidden spell will also grant players an additional offering as a reward. The normal mission rewards are broken into four ranks. Ranks are obtained by completing certain tasks for points. For example, successfully performing a counterattack is worth 10 points, while completing a stage without getting hit is worth 100 points. Because of this point system, being sacrificed by an ally after dying can be beneficial. Being sacrificed rewards both the player being sacrificed and the one performing the sacrifice with 100 points . The exact number of points for each rank changes depending on the mission. If the mission contains a boss, players can receive additional spells by "breaking" weak points on the boss. Each boss has a single break reward and that reward can be earned as many times as the boss has weak points (usually 2 or 3).
Multiplayer
Soul Sacrifice uses the PlayStation Network to allow up to three additional players to join the player in "Avalon Quests" which are side missions to the main storyline. The online component requires an online pass which is bundled with new copies of the program as well as obtainable through the PlayStation Store. Any progress made through the multiplayer is also added to their single player campaign. The game also allows for Ad-Hoc connections for local players to enjoy the game without using the PlayStation Network.
Release
Soul Sacrifice was released worldwide throughout 2013 on March 7 in Japan, April 30 in North America, May 2 in Australia, and May 3 in Europe. In Japan, it was launched with a PlayStation Vita bundle that includes a cosmic-red-colored PS Vita system with a custom design on the back, red earphones, a 4GB memory card, a pouch, a strap, and a cloth.[4] On April 12, 2013, Sony announced that the game demo would be released on April 17, 2013.[5]
Reception
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Soul Sacrifice received "generally favorable reviews" according to the review aggregation website Metacritic.[6] Most reviewers concurred that the game has addictive gameplay and a very detailed combat system, but lamented the poorly-programmed AI allies and repetitive level designs and enemies. Japanese reviewers gave the game favorable scores; most notably, Famitsu gave Soul Sacrifice a score of one ten and three nines for a total of 37 out of 40.[10]
Forbes gave it a score of 8.5 out of 10, saying, "It's fun enough to make its shortcomings less important, though certainly not to overlook them entirely."[23] Toronto Sun gave it a favorable review and called it "a must-buy if you already own a Vita, and with its release there's never been a better moment to pick one up."[24] Digital Spy similarly gave it four stars out of five and called it "one of the deepest and most interesting games available for Sony's handheld. The dark fantasy style and slightly repetitive missions might put some people off, but if you're looking to invest a lot of time into a game and don't mind sacrificing your social life, Keiji Inafune's latest is just the game for you."[21] The Escapist likewise gave it four stars out of five and stated, "While the game is a little limited by the platform, the underlying mechanics will capture a certain style of player."[22] However, 411Mania gave it a score of 7.4 out of 10, saying, "Repetitive missions aside, Soul Sacrifice is a worthwhile experience on the Vita. I find myself coming back to the game to get new weapons and run bosses with friends. It's an enjoyable experience that gets better as you get stronger, and may be a good title for a lot of Vita owners to get back into the handheld."[25] Slant Magazine gave it three-and-a-half stars out of five and called it "a game that's most arresting when experienced alone, its grim story one of intensifying emptiness and detachment. Regardless of its irregular pratfalls, there's something to be said for a title this dark that excels primarily in short bursts rather than prolonged, daylight-avoiding tests of mental pertinacity."[26] The Digital Fix likewise gave it seven out of ten and said that the game "can stand on its own feet proudly, but it’s the potential of the birth of a franchise that should get gamers everywhere smiling into their Mountain Dew."[27] Edge gave it a score of six out of ten and called it "a brave game that dares to weaken players in one way as it empowers them in another. Concept may be wrong in thinking Monster Hunter would be better if it was just about hunting monsters, but Soul Sacrifice is courageous and thematically bold enough to distinguish itself from the clones that have followed in the wake of Capcom's phenomenon."[28]
Soul Sacrifice was a breakout hit in Japan, and one of the most successful debuts for a new intellectual property from Japan Studio on a handheld system. The game sold 92,396 copies of the standard physical retail version and 22,050 copies of the special Double Pack within the first week of release in Japan.[29] Sales reached almost 200,000 copies in the second week.[30] Soul Sacrifice was the fifth most purchased digital Vita game on the Japanese PlayStation Network in 2013.[31]
Soul Sacrifice Delta
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The enhanced Soul Sacrifice Delta received a bit more favorable reviews than the original according to Metacritic.[32] In Japan, Famitsu also gave it a score of one ten and three nines for a total of 37 out of 40.[33]
Legacy
In a conversation with IGN, Keiji Inafune has expressed his interest in making a sequel to Soul Sacrifice; "...To drive Vita sales even more, I have an idea for a Soul Sacrifice sequel. I’m actually approaching Sony Computer Entertainment regarding this project." He later went on to say; "Let's say the talks are ongoing and I'd love to make it happen."[37] At SCEJA's 9\9 event, an expansion of the original game titled Soul Sacrifice Delta was announced. The game includes new bosses, a third faction called 'Grimm', co-op attacks and more.[38] The game was released in Asian markets on March 6, 2014, in North America on May 13, 2014 and in the PAL region on May 14, 2014.[39]
Soul Sacrifice Delta sold 48,786 physical retail copies during its first week of release in Japan, topping the software sales charts for that particular week.[40]
References
- ↑ Soul Sacrifice (ソウル・サクリファイス Souru Sakurifaisu)
- ↑ Yuasa, Kumi (June 1, 2012). "Soul Sacrifice for PS Vita: Inafune's Next Game is Coming to North America". Sony Computer Entertainment. https://blog.us.playstation.com/2012/06/01/soul-sacrifice-for-ps-vita-inafunes-next-game-is-coming-to-north-america/. Retrieved January 27, 2014.
- ↑ Banal, Olivier (June 1, 2012). "Soul Sacrifice For PS Vita Is Coming To Europe". Sony Computer Entertainment Europe. https://blog.eu.playstation.com/2012/06/01/soul-sacrifice-for-ps-vita-is-coming-to-europe/. Retrieved January 27, 2014.
- ↑ Gantayat, Anoop (May 11, 2012). "Soul Sacrifice: Gameplay Details, Videos, and Commentary From Keiji Inafune". http://andriasang.com/con0yw/soul_sacrifice_presentation/. Retrieved January 27, 2014.
- ↑ Leo, Jon (December 5, 2012). "Soul Sacrifice out March 2013 in Japan". CBS Interactive. https://www.gamespot.com/articles/soul-sacrifice-out-march-2013-in-japan/1100-6401084/. Retrieved March 17, 2018.
- ↑ Games Latest News staff (April 12, 2013). "Soul Sacrifice Demo Out Next Week". https://gameslatestnews.com/2013/04/12/soul-sacrifice-demo-out-next-week-1763/. Retrieved April 12, 2013.
- ↑ 6.0 6.1 "Soul Sacrifice for PlayStation Vita Reviews". CBS Interactive. https://www.metacritic.com/game/soul-sacrifice/critic-reviews/?platform=playstation-vita. Retrieved June 16, 2013.
- ↑ Sterling, Jim (April 30, 2013). "Review: Soul Sacrifice". Enthusiast Gaming. https://www.destructoid.com/review-soul-sacrifice-252398.phtml. Retrieved June 16, 2013.
- ↑ Holzworth, Chris (April 30, 2013). "EGM Review: Soul Sacrifice". EGMNow (EGM Media LLC). http://www.egmnow.com/articles/reviews/egm-review-soul-sacrifice/. Retrieved March 18, 2018.
- ↑ Edwards, Matt (April 30, 2013). "Soul Sacrifice review". Gamer Network. http://www.eurogamer.net/articles/2013-04-30-soul-sacrifice-review_0. Retrieved June 16, 2013.
- ↑ 10.0 10.1 Romano, Sal (February 26, 2013). "Famitsu Review Scores: Issue 1263". https://gematsu.com/2013/02/famitsu-review-scores-issue-1263.
- ↑ Oestreicher, Jason (May 1, 2013). "Soul Sacrifice: Trading Your Time For Tedium". Game Informer (GameStop). http://www.gameinformer.com/games/soul_sacrifice/b/playstation_vita/archive/2013/05/01/trading-your-time-for-tedium.aspx. Retrieved June 16, 2013.
- ↑ Peterson, Blake (May 6, 2013). "Soul Sacrifice Review". CraveOnline. http://www.gamerevolution.com/review/60027-soul-sacrifice-review. Retrieved March 18, 2018.
- ↑ Brown, Peter. "Soul Sacrifice Review". CBS Interactive. https://www.gamespot.com/reviews/soul-sacrifice-review/1900-6407884/. Retrieved March 17, 2018.
- ↑ "Soul Sacrifice". GamesTM (Future plc) (136): 104. July 2013.
- ↑ Damiani, Michael (April 30, 2013). "Soul Sacrifice Review". Viacom. http://www.gametrailers.com/reviews/mzvbpk/soul-sacrifice-review.
- ↑ Splechta, Mike (April 30, 2013). "Review: Surrender all your free time to Soul Sacrifice". https://www.gamezone.com/reviews/review-surrender-all-your-free-time-to-soul-sacrifice/.
- ↑ Moriarty, Colin (April 30, 2013). "Soul Sacrifice Review". Ziff Davis. http://www.ign.com/articles/2013/04/30/soul-sacrifice-review. Retrieved June 16, 2013.
- ↑ Kietzmann, Ludwig (May 1, 2013). "Soul Sacrifice review: Escapism encapsulated". Oath Inc.. https://www.engadget.com/2013/05/01/soul-sacrifice-review/. Retrieved March 18, 2018.
- ↑ White, Sam (April 30, 2013). "Soul Sacrifice PS Vita Review – It's a (killer) kind of magic but what makes Keiji Inafune's take on Monster Hunter a hit?". Future plc. http://www.officialplaystationmagazine.co.uk/review/soul-sacrifice-ps-vita-review-its-a-killer-kind-of-magic/.
- ↑ McWhertor, Michael (April 30, 2013). "Soul Sacrifice review: book of revelations". Vox Media. https://www.polygon.com/2013/4/30/4283392/soul-sacrifice-review. Retrieved March 18, 2018.
- ↑ 21.0 21.1 Martin, Liam (April 30, 2013). "'Soul Sacrifice' review (PS Vita): Deep, engaging dark fantasy". Hearst Communications. http://www.digitalspy.com/gaming/review/a476867/soul-sacrifice-review-ps-vita-deep-engaging-dark-fantasy/. Retrieved March 18, 2018.
- ↑ 22.0 22.1 Clouse, Justin (April 30, 2013). "Soul Sacrifice Review - Power Has a Cost". Defy Media. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/10305-Soul-Sacrifice-Review-Power-has-a-Cost. Retrieved March 18, 2018.
- ↑ Kain, Erik (April 30, 2013). "'Soul Sacrifice' Review (PS Vita)". https://www.forbes.com/sites/games/2013/04/30/soul-sacrifice-review-ps-vita/. Retrieved June 16, 2013.
- ↑ Vandergaag, Chris (May 22, 2013). "'Soul Sacrifice' a must-buy for Vita owners". Toronto Sun (Postmedia Network). http://torontosun.com/2013/05/22/soul-sacrifice-a-must-buy-for-vita-owners/wcm/7f9a92fa-1069-4d17-905f-f77778b8cb24. Retrieved March 18, 2018.
- ↑ Larck, Adam (May 7, 2013). "Soul Sacrifice (Vita) Review". http://www.411mania.com/games/reviews/283032.
- ↑ Lechevallier, Mike (May 5, 2013). "Soul Sacrifice". Slant Magazine LLC. https://www.slantmagazine.com/games/review/soul-sacrifice. Retrieved March 18, 2018.
- ↑ Brown, Lewis (May 23, 2013). "Soul Sacrifice Review". Poisonous Monkey. https://www.thedigitalfix.com/gaming/content/1755/soul-sacrifice/.
- ↑ Edge staff (April 30, 2013). "Soul Sacrifice review". Edge (Future plc). http://www.edge-online.com/review/soul-sacrifice-review/. Retrieved March 17, 2018.
- ↑ Romano, Sal (March 13, 2013). "Media Create Sales: 3/4/13 – 3/10/13". https://gematsu.com/2013/03/media-create-sales-3413-31013.
- ↑ Nunneley, Stephany (March 13, 2013). "Project Diva F, Soul Sacrifice and Vita dominate Media Create charts". videogaming247 Ltd. https://www.vg247.com/2013/03/13/project-diva-f-soul-sacrifice-and-vita-dominate-media-create-charts/. Retrieved January 27, 2014.
- ↑ 2013年にPS Storeで販売されたゲームの人気ランキングを各部門ごとに発表します! , PlayStation Japan
- ↑ 32.0 32.1 "Soul Sacrifice Delta for PlayStation Vita Reviews". CBS Interactive. https://www.metacritic.com/game/soul-sacrifice-delta/critic-reviews/?platform=playstation-vita. Retrieved March 17, 2018.
- ↑ 33.0 33.1 Romano, Sal (February 25, 2014). "Famitsu Review Scores: Issue 1317". https://gematsu.com/2014/02/famitsu-review-scores-issue-1317.
- ↑ Bischoff, Daniel R. (May 29, 2014). "Soul Sacrifice: Delta Review". CraveOnline. http://www.gamerevolution.com/review/64262-soul-sacrifice-delta-review. Retrieved March 18, 2018.
- ↑ "Soul Sacrifice Delta". GamesTM (Future plc) (150): 122. August 2014.
- ↑ Splechta, Mike (May 12, 2014). "Soul Sacrifice Delta Review: Sorcerer's Apprentice". https://www.gamezone.com/reviews/soul-sacrifice-delta-review-sorcerer-s-apprentice/.
- ↑ Moriarty, Colin (April 24, 2013). "A Soul Sacrifice Sequel For Vita? 'Talks Are Ongoing'". Ziff Davis. http://www.ign.com/articles/2013/04/24/a-soul-sacrifice-sequel-for-vita-talks-are-ongoing. Retrieved January 27, 2014.
- ↑ "SOUL SACRIFICE DELTA - プレイステーション® オフィシャルサイト". PlayStation Japan. http://www.jp.playstation.com/scej/title/soulsacrificedelta/. Retrieved January 27, 2014.
- ↑ Romano, Sal (April 14, 2014). "Freedom Wars, Soul Sacrifice Delta, and Oreshika: Tainted Bloodlines coming to North America and Europe". https://gematsu.com/2014/04/freedom-wars-soul-sacrifice-delta-oreshika-tainted-bloodlines-coming-north-america-europe.
- ↑ Romano, Sal (March 12, 2014). "Media Create Sales: 3/3/14 – 3/9/14". https://gematsu.com/2014/03/media-create-sales-3314-3914.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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