Software:Soulcalibur: Broken Destiny
| Soulcalibur: Broken Destiny | |
|---|---|
![]() Cover art depicting Kratos in the background, and Mitsurugi and Ivy in the front | |
| Developer(s) | Project Soul |
| Publisher(s) | |
| Composer(s) | Junichi Nakatsuru Keiki Kobayashi Masaharu Iwata |
| Series | Soulcalibur |
| Platform(s) | PlayStation Portable, PlayStation 4, PlayStation 5 |
| Release | PSP PS4/PS5 December 14, 2023 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
Soulcalibur: Broken Destiny is a 2009 fighting game developed by Project Soul and published by Namco Bandai Games for the PlayStation Portable. A spin-off of the Soulcalibur series, the game uses many of the features of Soulcalibur IV, including its character customization mode. One of the goals of the game is "to target beginners and novice players with Soulcalibur IV's content".[2] It introduces two new characters to the series: Kratos from the God of War series and Dampierre, a new original character.[3] In December 2023, the game was released digitally on PlayStation 4 and PlayStation 5.
Characters
Soulcalibur: Broken Destiny includes 28 characters.[4] All regular characters from Soulcalibur IV return, but the bonus characters and Star Wars guest characters from Soulcalibur IV are absent. At the 2009 Electronic Entertainment Expo, Namco Bandai revealed that they were to be replaced with a different guest character — Kratos from Sony's God of War series, and a new exclusive character named Dampierre.[5]
Gameplay
The ability to change physical attributes and muscularity, which was present in Soulcalibur IV, has been removed. In this game, however, it has been replaced by the ability to adjust the rotation, position and size of some equipped items, such as certain headwear which might not fit exactly right, depending on what hairstyle is selected. Original characters can not be re-dressed with custom character items like in Soulcalibur IV, although their colors may be edited. In addition to editing the characters' appearance, the player may create a custom vs. screen photo for each custom character. The player has some control over the character's pose in the photo, as well as the camera position and the photo's frame and background. The number of custom character slots has been reduced from 50 in Soulcalibur IV to 16 in Broken Destiny.
Soulcalibur: Broken Destiny features an English language and Japanese language mode for both text and speech. Custom characters, however, can only be named using the ASCII naming interface, regardless of the language setting.
- Quick Match is a mode where players are given a list of A.I. players with their titles and stats and choose which opponent to fight. Players who have won against the A.I will receive "unique titles" that you can wear, the "title" is under their name during Versus Mode.
- The Gauntlet is the tutorial and story mode for Soulcalibur: Broken Destiny, which has similar story telling features like Soulcalibur II's Weapon Master mode, although the player is informed at the start that this story is non-canonical. Players are often given low health and required to guard or perform attacks within a short window of opening of the A.I. controlled tutor. There are altogether 34 chapters of tutorial in The Gauntlet, with two to four sub-missions in each of the stages. Players will need to clear all sub-missions with Rank A in order to unlock the next chapter. As a reward for completing The Gauntlet, players are given a new 'Broken Destiny' weapon for the character Siegfried.
- Trials consists of three portions — Trial of Attack, Trial of Defense, and Endless Trials. All of the portions are round-based battles. Trial of Attack rewards score according to how well a player can chain the attacks. Trial of Defense rewards score according to how well a player guard attacks and counterattacks. Endless Trials essentially combine both of the above trials and endless stages much like survival mode.
- Versus Mode is similar in features to Quick Match, except that the players are nearby PSP players who connect wirelessly through an ad hoc network.
- Training Mode which allows player to test out moves and practice in controlled condition, much the same as Practice Mode/Training in other previous Soulcalibur games.
Release
On 30 April 2009, it was announced that Ubisoft would distribute the title in Europe and other PAL-region territories.[lower-alpha 2][6]
Reception
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Soulcalibur: Broken Destiny received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[7] Common criticism were a lack of story, game modes, and online versus modes. In Japan, Famitsu gave it a score of one seven and three eights for a total of 31 out of 40.[10]
Notes
References
- ↑ Spencer (July 23, 2009). "Soulcalibur: Broken Destiny's North American Street Date". Siliconera. http://www.siliconera.com/2009/07/23/soulcalibur-broken-destinys-north-american-street-date/. Retrieved July 24, 2009.
- ↑ Devore, Jordan (April 28, 2009). "First details on PSP-exclusive Soulcalibur: Broken Destiny". https://www.destructoid.com/first-details-on-psp-exclusive-soulcalibur-broken-destiny-130231.phtml. Retrieved April 30, 2009.
- ↑ Sinclair, Brendan (April 28, 2009). "Soulcalibur forges Broken Destiny on PSP". https://www.gamespot.com/articles/soulcalibur-forges-broken-destiny-on-psp/1100-6208728/. Retrieved June 12, 2017.
- ↑ Dutka, Ben (May 18, 2009). "Soulcalibur: Broken Destiny Preview". PSX Extreme. Archived from the original on July 19, 2012. https://web.archive.org/web/20120719070117/http://www.psxextreme.com/psp-previews/140.html. Retrieved June 3, 2009.
- ↑ Calvert, Justin (June 2, 2009). "Soul Calibur [sic: Broken Destiny Hands-On"]. https://www.gamespot.com/articles/soul-calibur-broken-destiny-hands-on/1100-6210939/. Retrieved June 12, 2017.
- ↑ https://www.everyeye.it/notizie/ubisoft-distribuir-soul-calibur-per-psp-in-europa-55676.html
- ↑ 7.0 7.1 "Soulcalibur: Broken Destiny for PSP Reviews". https://www.metacritic.com/game/soulcalibur-broken-destiny/critic-reviews/?platform=psp.
- ↑ Edge staff (October 2009). "Soulcalibur: Broken Destiny". Edge (206): 98.
- ↑ Edwards, Matt (September 16, 2009). "Soulcalibur: Broken Destiny". http://www.eurogamer.net/articles/soulcalibur-broken-destiny-review. Retrieved June 12, 2017.
- ↑ 10.0 10.1 VGChartz staff (August 18, 2009). "This Week's Famitsu (Issue 8/20) - News". VGChartz. http://www.vgchartz.com/article/4836/this-weeks-famitsu-issue-820/. Retrieved June 12, 2017.
- ↑ Biessener, Adam (October 2009). "Soulcalibur: Broken Destiny: A Gameplay-Perfect Port Loses The Narrative Thread". Game Informer (198). https://www.gameinformer.com/games/soulcalibur_broken_destiny/b/psp/archive/2009/09/28/review.aspx. Retrieved June 12, 2017.
- ↑ Koehn, Aaron (September 1, 2009). "Soulcalibur: Broken Destiny". GamePro. Archived from the original on September 5, 2009. https://web.archive.org/web/20090905225110/http://www.gamepro.com/article/reviews/211857/soulcalibur-broken-destiny/. Retrieved June 12, 2017.
- ↑ Card, Ben (September 18, 2009). "Soul Calibur Broken Destiny [sic Review"]. GameRevolution. Archived from the original on January 5, 2010. https://web.archive.org/web/20100105165417/http://www.gamerevolution.com/review/psp/soul-calibur-broken-destiny. Retrieved June 12, 2017.
- ↑ Calvert, Justin (September 2, 2009). "Soulcalibur: Broken Destiny Review". https://www.gamespot.com/reviews/soulcalibur-broken-destiny-review/1900-6216668/. Retrieved June 12, 2017.
- ↑ Theobald, Phil (September 1, 2009). "The Consensus: Soulcalibur: Broken Destiny Review". GameSpy. http://psp.gamespy.com/playstation-portable/soulcalibur/1020294p1.html. Retrieved June 12, 2017.
- ↑ "Soul Calibur [sic: Broken Destiny Review"]. GameTrailers. September 2, 2009. Archived from the original on September 12, 2009. https://web.archive.org/web/20090912072007/http://www.gametrailers.com/gamereview.php?id=11264. Retrieved June 12, 2017.
- ↑ Romano, Natalie (September 9, 2009). "Soulcalibur: Broken Destiny - PSP - Review". GameZone. Archived from the original on September 12, 2009. https://web.archive.org/web/20090912195110/http://psp.gamezone.com/gzreviews/r38050.htm. Retrieved June 12, 2017.
- ↑ Clements, Ryan (August 28, 2009). "Soulcalibur: Broken Destiny Review". http://www.ign.com/articles/2009/08/29/soulcalibur-broken-destiny-review. Retrieved June 12, 2017.
- ↑ "Review: Soulcalibur: Broken Destiny". PlayStation: The Official Magazine (25): 78. November 2009.
External links
- Official English website
- Official Japanese website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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