Software:Space Siege
| Space Siege | |
|---|---|
| Developer(s) | Gas Powered Games |
| Publisher(s) | Sega |
| Designer(s) | Chris Taylor Mike Marr |
| Composer(s) | David Arkenstone Howard Mostrom |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player, multiplayer |
Space Siege is an action role-playing game developed by Chris Taylor and Gas Powered Games, published by Sega. The title is a play on the Dungeon Siege series, which is also produced by Gas Powered Games.
Space Siege takes place on a massive space colonization ship under attack by an alien foe that has annihilated the planet Earth before the game begins. Players have the choice to replace body parts with cybernetically enhanced components throughout the game, to more effectively counter the alien threat at the sacrifice of some of their humanity. Whichever path they choose, players can upgrade their robotic sidekick, powered armor, and weapons.
Plot
Space Siege takes place in the far future, where Earth has just been destroyed by the Kerak, an insect-like race of aliens that are seeking to exterminate humanity in retaliation for mankind's colonization of their homeworld, Elysium IV. The game takes place on the escaping colony ship ISCS Armstrong, which is under attack by the Kerak. Players take the role of security officer Seth Walker who, along with his robot sidekick HR-V (pronounced "Harvey"), is tasked with repelling the Kerak attack on the ship. Assisting Seth are communications officer and love interest Gina Reynolds, Seth's best friend soldier Jake Henderson, cybernetics surgeon Dr. Edward DeSoto, and alcoholic mechanic Frank Murphy. Throughout the game, the player is given the option of replacing their body parts with cybernetic augmentations, which allow Seth to battle the Kerak more effectively, at the nebulous cost of "some of his humanity". Gina is fiercely opposed to cybernetic augmentation, Jake supports it fervently, and Dr. DeSoto is in favour of it to a certain extent, believing that man should not replace all their body parts.
Later in the game, it is revealed that the AI controlling the Armstrong, PILOT, is secretly planning to convert the ship's entire human population into mind-controlled cyborgs in order to ensure the survival of mankind from the threat of the Kerak. Seth, Harvey, and Gina set out to stop PILOT's plan, while Jake sides with PILOT and is converted into a massive cybernetic war-machine. Towards the end the player is asked via dialog box whether to join PILOT or to destroy it. After defeating Jake, Seth confronts PILOT. The closing scene has three different endings with the path followed determined by whether the player wishes to destroy PILOT and/or whether the player has undergone cybernetic augmentation throughout the game.
Reception
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Space Siege received "mixed" reviews according to the review aggregation website Metacritic.[1]
References
- ↑ 1.0 1.1 "Space Siege for PC Reviews". Fandom. https://www.metacritic.com/game/space-siege/critic-reviews/?platform=pc. Retrieved May 14, 2022.
- ↑ Green, Jeff (August 14, 2008). "Space Siege Review". Ziff Davis. Archived from the original on May 29, 2016. https://web.archive.org/web/20160529210518/http://www.1up.com/reviews/space-siege. Retrieved May 14, 2022.
- ↑ Edge staff (October 2008). "Space Siege". Edge (Future plc) (193): 100.
- ↑ Meer, Alec (August 22, 2008). "Space Siege". Gamer Network. https://www.eurogamer.net/space-siege-review. Retrieved May 14, 2022.
- ↑ "Space Siege". Game Informer (GameStop) (186): 111. October 2008.
- ↑ Dagley, Andrew (August 14, 2008). "Review: Space Siege Is One Voyage Not Worth Taking". GamePro (IDG Entertainment). Archived from the original on August 17, 2008. https://web.archive.org/web/20080817045530/http://www.gamepro.com/computer/pc/games/reviews/206521.shtml. Retrieved May 14, 2022.
- ↑ Miller, Jonathan (August 26, 2008). "Space Siege Review". Fandom. https://www.gamespot.com/reviews/space-siege-review/1900-6196864/. Retrieved May 14, 2022.
- ↑ Villoria, Gerald (August 14, 2008). "GameSpy: Space Siege". IGN Entertainment. http://pc.gamespy.com/pc/space-siege/899079p1.html. Retrieved September 13, 2008.
- ↑ Shoemaker, Brad (August 21, 2008). "Space Siege Review". Fandom. https://www.giantbomb.com/reviews/space-siege-review/1900-46/. Retrieved May 14, 2022.
- ↑ Butts, Steve (August 12, 2008). "Space Siege Review". Ziff Davis. https://www.ign.com/articles/2008/08/12/space-siege-review. Retrieved May 14, 2022.
- ↑ "Space Siege". PC Gamer (Future US) 15 (10): 58. October 2008.
External links
- Official website via Internet Archive
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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