Software:Spare Parts (video game)
| Spare Parts | |
|---|---|
Cover art | |
| Developer(s) | EA Bright Light |
| Publisher(s) | Electronic Arts |
| Designer(s) | Gary Nappers |
| Artist(s) | Lee Sullivan |
| Composer(s) |
|
| Platform(s) | PlayStation 3 (PSN) Xbox 360 (XBLA) |
| Release | PlayStation 3 Xbox 360 January 19, 2011[1] |
| Genre(s) | Platform |
| Mode(s) | Single-player, Cooperative |
Spare Parts is a platform video game developed by EA Bright Light and published by Electronic Arts. It features cooperative gameplay for up to two players. Players can unlock new abilities which can be upgraded, and can also unlock new characters to play as. The story revolves around a pair of robots which become stranded on a planet by a race known as the Krofax. As the robots explore the planet they discover an abandoned spaceship. The ship's computer (voiced by Simon Pegg) informs them that they can find the parts necessary to repair the ship scattered throughout the planet. The robots then set off to find the necessary parts in the hopes of escaping the planet.
The game received mediocre reception from reviewers, who gave generally high remarks for the presentation of the game, with some commenting on the bright colors of the environment and voice acting by Simon Pegg as points of praise. Gameplay was subject to mixed reception from critics. While some critics enjoyed the simplicity of the combat, others felt it did not engage the player enough to be enjoyable. Negative comments were also directed towards the game's camera system; critics felt that the fixed camera did not allow the freedom of similar platform games. In its first two weeks, Spare Parts moved over 15,000 units. That number increased to over 34,000 units as of year-end 2011.
Gameplay

Spare Parts is a platform game. It features local and online cooperative gameplay, and players can drop in and out on the fly.[2] The game features incentives for cooperative play, such as special moves that can only be executed with two players.[3] The game does not feature an AI companion when playing single player.[2] The game has an average play length of between five and seven hours to complete the game, with approximately ten hours to reach 100% completion.[2]
The player characters can be upgraded with different items which enhance abilities or grant new ones, such as x-ray vision, power arms, which allow the character to lift heavy objects, and rocket boots which allow temporary flight.[2] Items acquired can be upgraded via in-game currency found throughout the game. Additionally, during cooperative games players may receive bonuses when certain items are equipped and in use simultaneously.[2] Players will also be tasked with rescuing other robots stranded on the planet. Once found and repaired, players can use these robots to play through the game.[2]
Synopsis
The story is set around a pair of robots, Mar-T and Chip, who become stranded on a junkyard planet by an alien race known as the Krofax. As they journey they discover an abandoned spacecraft. Con-Rad, the ship's computer, informs the pair that the planet contains enough spare parts to repair the ship, but they are scattered throughout the landscape. The duo then set off to acquire the parts needed to be able to repair it and leave the planet.[4]
Mar-T and Chip journey across the planet, rescuing other stranded robots and recovering parts for the craft. Shortly after exiting one of the planet's caves the robots learn from Con-Rad that the Krofax have constructed a surface-to-air laser that will destroy the ship upon takeoff if not disabled. Con-Rad further reveals that the Krofax leader, Lord Krung, wants to capture the spaceship and use Con-Rad's technologies for nefarious purposes. The robotic pair sabotage the laser which fires lethal shot to Lord Krung's cruiser as it explodes. Awakening on the surface of the planet, Krung sets the self-destruct on what remains of his vessel, threatening to destroy the entire planet.[5]
Krung is confronted within the remains of his ship. The robotic duo defeat the Krofax leader and disarm the self-destruct. Krung makes an attempt at escape, however he and his minions defeated just outside by Mar-T and Chip. Krung drops the final crucial part for Con-Rad's spacecraft, and the robots return to the ship and begin their escape from the planet. As the vessel begins to leave orbit, Con-Rad detects movement in the hangar bay; Lord Krung survived their recent battle and has stowed away. Mar-T and Chip open the cargo bay doors, depressurizing the cargo bay. The equip their magnetic boots and eject Krung from the ship, victorious.[5]
Development and marketing

Spare Parts was developed by EA Bright Light and published by Electronic Arts. It was announced June 11, 2010 and subsequently shown three days later at the Electronic Entertainment Expo.[6] The ship's computer is voiced by English actor Simon Pegg, known for the lead role in Shaun of the Dead.[7] Pegg cited HAL 9000 from the Space Odyssey series, Mother from the film Alien, and GERTY from the film Moon as inspirations for his character. Of the game's cooperative emphasis, Pegg said during an interview with IGN "it's a great exercise in cooperation [...], it's like team building."[7]
In an interview with Casualgaming.biz, EA Bright Light's Gary Napper said of the target audience, "I like to think that we’ve made a game for everybody. It feels like it’s a young person's game, but it’s the sort of game I hope a lot of older players, like myself, will play."[2] Napper cited Ratchet & Clank series as one source of inspiration for the game. He also cited the platform genre in general, adding that he "couldn’t really call out a specific title" as the main influence for the game.[2] In his interview with IGN, Simon Pegg commented on the visual influences for the game. He cited Japanese manga and cyberpunk elements and added "it's a good representation of contemporary science fiction."[7]
The developers placed emphasis on cooperative gameplay, and provided incentives available only when playing cooperatively. In an interview with Destructoid, Gary Napper stated, "We didn't want to make it just two players running around and doing the same thing, we want to make it so they can do stuff better."[4] Napper further explained the dynamic in his interview with CasualGaming.biz. "There’s things in the game that you can do, like if you both double jump at the same time, you perform a high-five which gives you a health pack," stated Napper.[2] Napper said that the developers wanted players to work together, so the incentives provided a way to encourage cooperative play.[2] Other examples of cooperative play incentive included puzzles which required a second player. While none of these puzzles were necessary to solve in order to complete a level, bonus items and other robot characters could be unlocked by completing these sequences.[5] On April 13, 2012, Electronic Arts shut down multiplayer services for the game.[8]
Reception
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Spare Parts received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[21][22] In its first two weeks, Spare Parts moved over 15,000 units.[23] That number increased to 34,000 units as of year-end 2011.[24]
Critics were generally favorable of the game's art design and audio. Multiple critics praised the use of comedic actor Simon Pegg. Chris Buffa of RunDLC stated that Pegg's performance "gives Spare Parts much needed personality, thanks to often times humorous dialogue."[25] David Collins, reviewer for GameFocus, also gave high marks for Pegg's performance. Collins felt, however, that it was "unfortunate that the script work didn’t use Simon Pegg as well as it could have."[26] He did however give high commentary to the game's visuals. "The cartoony art style and vibrant color palette is sure to appeal to all ages," said Collins.[26] GameSpot's Jeremiah Leif Johnson stated the Spare Parts has "colorful, lively characters and environments" and added "Mar-T and Chip have a few endearing animations, the minions ooze with diabolical cuteness, and the world is unfailingly colorful and upbeat."[11]
Multiple reviewers expressed frustration with the game's camera system. Specifically, they commented on the set camera angles and the fact that the camera could not be rotated.[10][25] Some reviewers added that the fixed camera angles often caused problems when playing cooperatively. Kristine Steimer and Colin Moriarty of IGN stated players will "end up fighting with your partner for the stubbornly-fixed camera's attention."[12] Dan Whitehead of Eurogamer stated simply that the camera system in cooperative mode was "horrible".[9]
Gameplay mechanics received mixed commentary from reviewers. Buffa praised the fact that the game has several items for the player to find and collect. He also gave high marks for the various upgrades which can be equipped to the characters.[25] Johnson felt that the game lacked direction in regards to its upgrades and their use in the game environment. "[It's] often impossible to figure out which of these tools you need to use next without resorting to help," he noted.[11] Johnson also felt the combat consisted of "repetitive button-mashing".[11] Collins noted that the although the game allows players to defeat all enemies by "[spamming] the basic attack button" that each enemy had a weakness which was more susceptible to a specific combat move.[26]
Brett Day of 411Mania gave the Xbox 360 version a score of 8.5 out of 10 and said, "EA has delivered a great game that will keep you coming back for more, as you will want to find everything on the planet. The biggest downfall is the blasted camera, and it will frustrate the fire out of you at times, and will cause you to die needlessly, but overall the game is excellent. If you are looking for a fun game that is great in both 1 player mode and 2 player modes, then you should definitely give Spare Parts a try."[27] The A.V. Club gave it a B+ and called it "a solid platformer if you're playing solo, but it really shines in multiplayer."[19] However, Roger Hargreaves of Metro gave it a score of five out of ten, saying, "Ratchet & Clank's less talented cousins show just how unimportant technical competence is when a game has no heart or ambition."[20]
References
- ↑ 1.0 1.1 Yoon, Andrew (January 17, 2011). "Find some Spare Parts on XBLA, PSN this week". Oath Inc.. https://www.engadget.com/2011/01/17/find-some-spare-parts-on-xbla-psn-this-week/.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Lee, Aaron (September 20, 2010). "Interview: EA Bright Light's Gary Napper". Intent Media. http://www.casualgaming.biz/news/30465/Interview-EA-Bright-Lights-Gary-Napper.
- ↑ Brudvig, Erik (June 21, 2010). "E3 2010: Spare Parts Preview". Ziff Davis. http://www.ign.com/articles/2010/06/21/e3-2010-spare-parts-preview.
- ↑ 4.0 4.1 Destructoid (November 13, 2010). "Interview: Spare Parts (XBLA, PSN)". Alphabet Inc.. https://www.youtube.com/watch?v=BRb3NzHAWnk.
- ↑ 5.0 5.1 5.2 EA Bright Light (January 18, 2011). Spare Parts. Electronic Arts.
- ↑ Bramwell, Tom (June 11, 2010). "EA announces Spare Parts for PSN/XBLA". Gamer Network. https://www.eurogamer.net/articles/ea-announces-spare-parts-for-psn-xbla.
- ↑ 7.0 7.1 7.2 IGN (December 2, 2010). "Spare Parts: Simon Pegg Interview". Alphabet Inc.. https://www.youtube.com/watch?v=PhxTvn3Ol-w.
- ↑ "Online Services Shutdown Pre 2013". https://www.ea.com/service-updates/pre-2013.
- ↑ 9.0 9.1 Whitehead, Dan (January 25, 2011). "Spare Parts (Xbox 360)". Gamer Network. https://www.eurogamer.net/articles/2011-01-25-spare-parts-review.
- ↑ 10.0 10.1 10.2 Cork, Jeff (January 24, 2011). "Spare Parts: EA Bright Light Delivers Charm To Spare But Scrimps On Gameplay". Game Informer (GameStop). http://www.gameinformer.com/games/spare_parts/b/xbox360/archive/2011/01/24/ea-bright-lights-delivers-charm-to-spare-but-scrimps-on-gameplay.aspx. Retrieved January 25, 2011.
- ↑ 11.0 11.1 11.2 11.3 11.4 Johnson, Jeremiah Leif (January 26, 2011). "Spare Parts Review". CBS Interactive. https://www.gamespot.com/reviews/spare-parts-review/1900-6286980/.
- ↑ 12.0 12.1 12.2 Steimer, Kristine; Moriarty, Colin (January 25, 2011). "Spare Parts Review". Ziff Davis. http://www.ign.com/articles/2011/01/26/spare-parts-review.
- ↑ "Spare Parts". PlayStation Official Magazine – UK (Future plc): 101. April 2011.
- ↑ "Spare Parts". PlayStation Official Magazine – Australia (Citrus Media): 80. April 2011.
- ↑ Seppala, Timothy J. (March 2011). "Spare Parts review". Official Xbox Magazine (Future US): 81. http://www.oxmonline.com/spare-parts-review. Retrieved June 4, 2018.
- ↑ "Review: Spare Parts". Official Xbox Magazine UK (Future plc): 101. May 2011.
- ↑ Giunta, Cody (February 1, 2011). "XBLA: Spare Parts Review". http://palgn.com.au/xbox-360/18065/xbla-spare-parts-review/.
- ↑ "Review: Spare Parts". PlayStation: The Official Magazine (Future plc) (44): 75. April 2011.
- ↑ 19.0 19.1 "January 31, 2011". The Onion. January 31, 2011. https://games.avclub.com/january-31-2011-1798225175.
- ↑ 20.0 20.1 Hargreaves, Roger (January 24, 2011). "Spare Parts is beyond repair - game review (X360)". Metro (DMG Media). https://metro.co.uk/2011/01/24/spare-parts-review-632461/.
- ↑ 21.0 21.1 "Spare Parts for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/spare-parts/critic-reviews/?platform=playstation-3.
- ↑ 22.0 22.1 "Spare Parts for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/spare-parts/critic-reviews/?platform=xbox-360.
- ↑ Langley, Ryan (February 18, 2011). "In-Depth: Xbox Live Arcade Sales Analysis, January 2011". UBM plc. https://www.gamasutra.com/view/news/123513/InDepth_Xbox_Live_Arcade_Sales_Analysis_January_2011.php.
- ↑ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". UBM plc. https://www.gamasutra.com/view/news/39713/Xbox_Live_Arcde_by_the_numbers__the_2011_year_in_review.php.
- ↑ 25.0 25.1 25.2 Buffa, Chris (January 21, 2011). "Spare Parts Review (Xbox Live, PSN)". http://www.rundlc.com/reviews/spare-parts-review-xbox-live-psn/.
- ↑ 26.0 26.1 26.2 Collins, David (January 24, 2011). "(XBLA) Spare Parts". http://www.gamefocus.ca/?nav=reviewCard&fid=10099.
- ↑ Day, Brett (January 26, 2011). "Spare Parts (XBLA) Review". http://www.411mania.com/games/reviews/171715.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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