Software:Spawn: In the Demon's Hand
| Spawn: In the Demon's Hand | |
|---|---|
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| Developer(s) | Capcom |
| Publisher(s) |
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| Platform(s) | Dreamcast, arcade |
| Release | Arcade Dreamcast |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Sega NAOMI |
Spawn: In the Demon's Hand (スポーン イン ザ デーモンズ ハンド Supōn In za Dēmonzu Hando) is a 3D fighting game developed and published by Capcom for the Dreamcast and arcade. It is based on the comic book character Spawn created by Todd McFarlane and produced by Image Comics. A port was planned for the PlayStation 2 as a launch title but was later canceled.[2]
Storyline
Al Simmons was a military operative who was murdered by his superior, Jason Wynn, then sent to Hell for his previous work as an assassin. Five years after his death, Simmons makes a deal with the demon Malebolgia to resurrect him from death as a hellspawn so that he could see his wife, Wanda, again. However, he soon finds out that his wife, in the five years that he was dead, had married his best friend, Terry Fitzgerald.[3]
Gameplay
This game includes three modes:
- Boss Rush Mode - The main mode of the game. Players must defeat bosses in each stage within the time limit to earn points.
- Team Battle Mode - Players must defeat the opponent team to win.
- Battle Royale - Players must defeat all enemies to win.
The game features thirty-seven playable characters overall, including eleven main playable characters from the arcade release as well as multiple hidden characters.
Reception
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The Dreamcast version received "mixed" reviews according to video game review aggregator Metacritic.[4] It is judged as the best Spawn game, although it did not achieve high rates in GameSpot and IGN, especially due to camera and AI problems.[15][16][19] Greg Orlando of NextGen gave it a negative review, saying, "Lack of decorum allows us only to comment that this game would more aptly be subtitled 'From Capcom's Rectum.'"[18] In Japan, however, Famitsu gave it a score of 31 out of 40.[10] Vicious Sid of GamePro said of the game, "Though it had plenty of promise, Spawn is ruined by its awkward controls. Ultimately, only Spawn fans and Dreamcast action buffs should rent this hindered hell-raiser."[20][lower-alpha 2]
Trivia
The Dreamcast version cover art and the Japanese marquee for In the Demon's Hand is taken from Spawn #95. The marquee of the game is taken from the U.S. limited edition Spawn soundtrack.
Notes
References
- ↑ "Spawn: In the Demon's Hand". http://www.capcom.com/xpml/game.xpml?gameid=550022.
- ↑ "Spawn: In the Demon's Hand - PlayStation 2". Ziff Davis. http://www.ign.com/games/spawn-in-the-demons-hand/ps2-690815.
- ↑ Szadkowski, Joseph (November 18, 2000). "Spawn Fights to Regain His Humanity after Death". The Washington Times (The Washington Times, LLC).
- ↑ 4.0 4.1 "Spawn: In the Demon's Hand (DC)". Fandom. https://www.metacritic.com/game/spawn-in-the-demons-hand/.
- ↑ Weiss, Brett Alan. "Spawn [In the Demon's Hand (ARC) - Review"]. All Media Network. http://www.allgame.com/game.php?id=23038&tab=review.
- ↑ Zjaba, Tom. "Spawn: In the Demon's Hand (DC) - Review". All Media Network. http://www.allgame.com/game.php?id=24433&tab=review.
- ↑ Torres, Ricardo (October 20, 2000). "Spawn: In the Demon's Hand Dreamcast Review". CNET. http://www.gamecenter.com/Dreamcast/Reviews/Spawn/.
- ↑ Edge staff (October 2000). "Spawn [In the Demon's Hand (DC; JP Import)"]. Edge (89): 92–93. https://retrocdn.net/images/9/9f/Edge_UK_089.pdf. Retrieved November 1, 2023.
- ↑ Dudlak, Jonathan (November 2000). "Spawn [In the Demon's Hand (DC)"]. Electronic Gaming Monthly (Ziff Davis) (136): 248. https://retrocdn.net/images/c/c0/EGM_US_136.pdf. Retrieved November 1, 2023.
- ↑ 10.0 10.1 "ドリームキャスト - SPAWN -In the Damon's [sic Hand-"] (in ja). Famitsu (Enterbrain) 915: 51. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12694&redirect=no. Retrieved November 1, 2023.
- ↑ "Spawn: In The Demon's Hand (ARC)". Game Informer (FuncoLand) (84). April 2000.
- ↑ "Spawn: In the Demon's Hand (DC)". Game Informer (FuncoLand) (91). November 2000.
- ↑ Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Van Stone, Matt "Kodomo" (December 2000). "Spawn [In the Demon's Hand (DC)"]. GameFan (BPA International) 8 (12): 23. https://archive.org/details/Gamefan_Vol_8_Issue_12/page/n23/mode/2up. Retrieved December 29, 2021.
- ↑ Sparks, Shawn (October 2000). "Spawn: In the Demon's Hand Review (DC)". CraveOnline. https://www.gamerevolution.com/review/32240-spawn-in-the-demons-hand-review.
- ↑ 15.0 15.1 Satterfield, Shane (September 7, 2000). "Spawn [In the Demon's Hand Review (DC; JP Import)"]. Fandom. https://www.gamespot.com/reviews/spawn-review/1900-2625688/.
- ↑ 16.0 16.1 Chau, Anthony (October 23, 2000). "Spawn: In the Demon's Hand (DC)". Ziff Davis. https://www.ign.com/articles/2000/10/24/spawn-in-the-demons-hand.
- ↑ Williamson, Colin (August 15, 2000). "Spawn: In the Demon's Hand (Import)". Ziff Davis. https://www.ign.com/articles/2000/08/16/spawn-in-the-demons-hand-import.
- ↑ 18.0 18.1 Orlando, Greg (December 2000). "Spawn: In the Demon's Hand (DC)". NextGen (Imagine Media) (72): 108. https://archive.org/details/NextGen72Dec2000/page/n109/mode/2up. Retrieved December 29, 2021.
- ↑ Jones, Elton (September 6, 2012). "The 50 Best Sega Dreamcast Games". BuzzFeed. https://www.complex.com/pop-culture/a/elton-jones/the-50-best-dreamcast-games.
- ↑ Vicious Sid (December 2000). "Spawn [In the Demon's Hand (DC)"]. GamePro (IDG) (147): 148. https://retrocdn.net/images/6/61/GamePro_US_147.pdf. Retrieved November 1, 2023.
External links
- Spawn: In the Demon's Hand at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Spawn: In the Demon's Hand entry at the Spawn official website
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