Software:Spectrobes: Origins

From HandWiki
Short description: 2009 video game
Spectrobes: Origins
North American box art
Developer(s)Genki
Publisher(s)Disney Interactive Studios
Director(s)Takayuki Sato
Producer(s)Kentaro Hisai
Mizuki Horikoshi
Designer(s)Shingo Nakata
Programmer(s)Suguru Honda
Artist(s)Takuya Kawai
Writer(s)Kosuke Matsuo
Composer(s)Masayoshi Ishi
Rei Kondoh
Toshiki Aida
SeriesSpectrobes
Platform(s)Wii
Release
  • NA: August 18, 2009
  • EU: September 18, 2009
  • AU: October 4, 2009
  • JP: June 17, 2010
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Spectrobes: Origins (化石超進化 スペクトロブス:オリジンズ, Kaseki Chōshinka Supekutorobusu: Orijinzu, Fossil Super-Evolution Spectrobes: Origins) is an action role-playing game developed by Genki and published by Disney Interactive Studios and is the third and apparent final entry in the Spectrobes series. It is the first and only Spectrobes game in the series to be developed by Genki or to be exclusive for the Wii. The game was released in the US on August 18, 2009, a European release on September 18 and an Australian release on October 4. The Japanese version was released on June 17, 2010. As of 2010, it is the last game in the Spectrobes franchise.

Plot

The main story follows the two protagonists, Rallen and Jeena, when they are sent through a portal which leads them to another star system which is being invaded by a massive army of Krawl. They must use the Cosmolink, an ancient device for summoning Spectrobes, to defeat the Krawl leader, Krux, to finally bring peace to the star system once and for all.

Characters

Some notable characters in Spectrobes: Origins include Rallen, Jeena and Krux. There are also mythical creatures known as Spectrobes, which come in three stages (child, adult, evolved). Some popular ones include Komainu (child), Spikanor (adult) and Shakoblad (evolved). Spectrobes evolve from one stage to the next by using the Sanctuary.

Gameplay

Spectrobes: Origins gameplay features the unique Wii controls to explore vast worlds, excavate three-dimensional fossils and unravel an engaging story while discovering the key to preventing a galactic threat. While immersed in the universe as never before, players fight enemies by controlling planetary patrol officers, Rallen and Jeena, with a Spectrobe creature at their side in large-scale, real-time battles. The game has free roam and multiple planets to explore.

Encounter Battles

Encounter Battles are initiated when the player encounters a Krawl swarm while scanning for items or being ambushed. The player controls Rallen or Jeena who fight using the particular weapon that they have equipped, controlled by pressing the interact button. Different types of weapons allow the player to pull off different attacks such as the Cosmo Sword which can pull of 3 consecutive attacks while the Cosmo Lance pulls off one powerful single attack. While battling, the player also controls a single Spectrobe by their side. Players have the option to switch between any of six Spectrobes they can carry with them. Spectrobes are controlled with the Wii Remote. Swinging the Wii Remote vertically makes the Spectrobe attack, while swinging horizontally calls the Spectrobe back. The CH Gauge also makes a return from the previous titles. With each successful hit with a Spectrobe of at least level 10, the CH Gauge fills, and when it fills to a certain point, the Spectrobe may use its special attack, executed by the player tapping the B Button and crossing their arms with both Wii Remote and Nunchuk, before spreading them apart. In order to win the battles, all of the opposing Krawl must be destroyed. Spectrobes and Spectrobe masters have separate health bars and character leveling, and the latter can evade enemy attacks with Nunchuk gestures to avoid taking damage; total loss of health for the former renders it unusable for a while, while total loss of health for the latter results in a game over.

Excavation

Excavation also makes a return from the previous titles, however, some changes occur. Minerals and other various items can now be picked up after scanning without excavation. If the player finds a Spectrobe fossil (contained within a mystery pod), it may be taken to the patrol cruiser or to a save point to access the lab menu. From here the Spectrobe can be excavated via the use of the excavation tools such as a drill and laser. After the fossil is excavated, it can then be awakened into a Spectrobe. In some cases, a mineral may be found in a mystery pod rather than a Spectrobe.

Spectrobes

Spectrobes: Origins features both new and old Spectrobes, however all Spectrobes have been assigned new properties. Corona is replaced with Fire, Aurora is replaced with Plant and Flash is replaced with Water. Additionally two new types of properties are Sky and Earth. Child Spectrobes are also divided into two types of properties: ground and airborne. Ground Spectrobes can crawl into small areas, while flying ones can reach inaccessible heights to solve puzzles, allowing Rallen and Jeena to get past.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic71/100[1]
Review scores
PublicationScore
1Up.comB[2]
Famitsu31/40[3]
GameRevolutionC+[4]
GameSpot6/10[5]
GameZone7.7/10[6]
IGN8/10[7]
NGamer61%[8]
Nintendo Power5.5/10[9]
ONM73%[10]
PALGN7.5/10[11]

Spectrobes: Origins received "average" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of three eights and one seven for a total of 31 out of 40.[3]

References

  1. 1.0 1.1 "Spectrobes: Origins for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/spectrobes-origins/critic-reviews/?platform=wii. Retrieved February 20, 2018. 
  2. Bailey, Kat (August 20, 2009). "Spectrobes: Origins Review". Ziff Davis. http://www.1up.com/reviews/spectrobes-origins-review. 
  3. 3.0 3.1 Brian (June 8, 2010). "Famitsu review scores". https://nintendoeverything.com/famitsu-review-scores-92/. Retrieved February 20, 2018. 
  4. Schaller, Kevin (October 7, 2009). "Spectrobes: Origins Review". CraveOnline. http://www.gamerevolution.com/review/44615-spectrobes-origins-review. 
  5. Stella, Shiva (August 31, 2009). "Spectrobes: Origins Review". CBS Interactive. https://www.gamespot.com/reviews/spectrobes-origins-review/1900-6216556/. Retrieved February 20, 2018. 
  6. Grabowski, Dakota (August 24, 2009). "Spectrobes: Origins - WII - Review". https://www.gamezone.com/reviews/spectrobes_origins_wii_review/. 
  7. Bozon, Mark (August 26, 2009). "Spectrobes Origins Wii Review". Ziff Davis. http://www.ign.com/articles/2009/08/26/spectrobes-origins-wii-review. Retrieved February 20, 2018. 
  8. "Review: Spectrobes: Origins". Nintendo Gamer (Future plc): 59. November 2009. 
  9. "Spectrobes: Origins". Nintendo Power (Future US) 246: 90. October 2009. 
  10. Bramble, Simon (October 2009). "Spectrobes: Origins Review". Official Nintendo Magazine (Future plc): 80. http://www.officialnintendomagazine.co.uk/11339/reviews/spectrobes-origins-review/. Retrieved February 20, 2018. 
  11. Rositano, Joseph (November 10, 2009). "Spectrobes: Origins Review". http://palgn.com.au/nintendo-wii/15511/spectrobes-origins-review/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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