Software:Spider-Man: Mysterio's Menace

From HandWiki
Short description: 2001 video game
Spider-Man: Mysterio's Menace
European cover art
Developer(s)Vicarious Visions
Publisher(s)Activision
Platform(s)Game Boy Advance
Release
  • NA: September 18, 2001
  • EU: September 21, 2001
  • JP: April 26, 2002[1]
Genre(s)Action
Mode(s)Single-player

Spider-Man: Mysterio's Menace is a 2001 action video game based on the Marvel Comics character Spider-Man. It was developed by Vicarious Visions and published by Activision for the Game Boy Advance. The game is a standalone sequel to Spider-Man (2000) and Spider-Man 2 (2001). It was released on September 18, 2001 in North America,[2] and on April 26, 2002 in Japan.[1] The game was later re-released on a Twin Pack cartridge bundled with X2 in 2005.[3]

Plot

Taking place a few months after Spider-Man 2, the game begins with Peter Parker's wife Mary Jane Watson reminding him to buy a new fishbowl for their fish. After a news report however, Peter changes to Spider-Man and tries to investigate a few criminal activities all taking place in one night. This pits him against a rogue's gallery of villains, including Rhino, Hammerhead, Big Wheel, Electro and Scorpion. They are led by the game's titular antagonist: the Master of Illusion, Mysterio. After subduing his fellow super-villains, Spider-Man defeats Mysterio himself in the final level. Mysterio escapes, but leaves his helmet behind. Peter brings it back home to Mary Jane as their new fishbowl.

Gameplay

The game has 7 stages, each featuring a boss at the end – Hammerhead (who appears at the end of two levels), Big Wheel, Electro, Rhino, Scorpion and Mysterio as the final boss. The player can choose between three stages to begin with, each opening a further level after completion and concluding the story for that part of the game with comic book-styled cutscenes. The game allows players to freely web swing, attack with different punches and kicks, and to shoot web at foes to capture or attack them whilst progressing through levels and avoiding obstacles such as razors and fire. The player can collect upgrades to enhance Spider-Man's strength, health and webbing, as well as "suits" that enhance and protect him from certain obstacles. The final upgrade is the Symbiote Suit which slowly replenishes Spider-Man's health and web, and is obtained in the final level.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic84/100[4]
Review scores
PublicationScore
AllGameStarStarStarHalf star[5]
EGM6/10[6]
Famitsu28/40[7]
Game Informer7.5/10[8]
GameProStarStarStarStarHalf star[9]
GameSpot8.5/10[10]
GameSpy89%[11]
GameZone7.8/10[12]
IGN8.5/10[13]
Nintendo PowerStarStarStarStarHalf star[14]
Nintendo World Report9/10[15]

The game received "favorable" reviews according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of all four sevens for a total of 28 out of 40.[7]

References

  1. 1.0 1.1 "Spider-Man: Mysterio's Menace Release Information for Game Boy Advance". http://www.gamefaqs.com/gba/473428-spider-man-mysterios-menace/data. Retrieved 2014-01-13. 
  2. I. G. N. Staff (2001-09-11). "Activision Opens Site for Marvel Fans" (in en). https://www.ign.com/articles/2001/09/11/activision-opens-site-for-marvel-fans. 
  3. "2 in 1 Game Pack: Spider-Man: Mysterio's Menace / X2: Wolverine's Revenge (GBA) - Mobygames". WildKard. October 27, 2007. http://www.mobygames.com/game/gameboy-advance/2-in-1-game-pack-spider-man-mysterios-menace-x2-wolverines-reven. Retrieved January 13, 2016. 
  4. 4.0 4.1 "Spider-Man: Mysterio's Menace Critic Reviews for Game Boy Advance". https://www.metacritic.com/game/spider-man-mysterios-menace/critic-reviews/?platform=game-boy-advance. Retrieved 2014-01-14. 
  5. Miller, Skyler. "Spider-Man: Mysterio's Menace - Review". AllGame. http://www.allgame.com/game.php?id=33628&tab=review. 
  6. "Spider-Man: Mysterio's Menace". Electronic Gaming Monthly: 158. October 2001. 
  7. 7.0 7.1 Gantayat, Anoop (2002-04-19). "Gaming in Japan: Week in Review". http://www.ign.com/articles/2002/04/19/gaming-in-japan-week-in-review. Retrieved 2017-01-03. 
  8. Fitzloff, Jay (September 2001). "Spiderman: Mysterio's Menace". Game Informer (101). http://www.gameinformer.com/Games/Review/200109/R03.0805.1802.57669.htm. Retrieved 2014-01-14. 
  9. Iron Monkey (2001-09-24). "Spider-Man: Mysterio's Menace Review for Game Boy Advance on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/16880.shtml. Retrieved 2014-01-14. 
  10. Provo, Frank (2001-10-10). "Spider-Man: Mysterio's Menace Review". http://www.gamespot.com/reviews/spider-man-mysterios-menace-review/1900-2817260/. Retrieved 2014-01-14. 
  11. Osborne, Scott (2001-11-01). "Spider-Man: Mysterio's Menace (GBA)". GameSpy. http://www.gamespy.com/reviews/october01/spidermanmenace/. 
  12. Lafferty, Michael (2001-10-18). "Spider-Man: Mysterio's Menace Review - Game Boy Advance". GameZone. http://gameboy.gamezone.com/gzreviews/r18413_GBA.htm. 
  13. Harris, Craig (2001-09-27). "Spider-Man: Mysterio's Menace". http://www.ign.com/articles/2001/09/27/spider-man-mysterios-menace. Retrieved 2014-01-14. 
  14. "Spider-Man: Mysterio's Menace". Nintendo Power 149. October 2001. 
  15. Metts, Jonathan (2001-10-18). "Spider-Man: Mysterio's Menace Review". Nintendo World Report. http://www.nintendoworldreport.com/review/3810. Retrieved 2014-01-14. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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