Software:Sportsfriends
| Sportsfriends | |
|---|---|
![]() | |
| Developer(s) | Die Gute Fabrik |
| Publisher(s) | Die Gute Fabrik |
| Platform(s) | PlayStation 3 PlayStation 4 Microsoft Windows Mac OS X Linux |
| Release | |
| Genre(s) | Party |
| Mode(s) | Local multiplayer |
Sportsfriends is a party video game created by the Danish independent developer collective Die Gute Fabrik.[1] It consists of four games: Johann Sebastian Joust, Super Pole Riders, BaraBariBall, and Hokra.[2] Planned for release on the PlayStation 3, PlayStation 4, Windows, Mac, and Linux, the game was funded through Kickstarter and received over US$150,000 from backers.[2]
Johann Sebastian Joust does not have graphics or use a monitor.[2] Instead players try to hold a PlayStation Move controller still while others attempt to bump their controller.[2] Die Gute Fabrik entered the minigame into the 2012 Independent Games Festival competition.[3] Pole Riders is a polevaulting game created by Bennett Foddy. A prototype version is available as a web game.[note 1][4]
Johann Sebastian Joust

Johann Sebastian Joust is a local multiplayer no-graphics contact sport video game created by Douglas Wilson.[5][6] The objective of the game is to be the last man standing. This is done by players trying to cause a rapid motion in their opponent's controller: a PlayStation Move. During the game, music from Johann Sebastian Bach's Brandenburg concertos is played at a slow tempo. In relation to a player being knocked out, there is a tolerance of motion the controller will allow that is linked to the speed of the music. As the speed of the music increases, so does the motion tolerance, which allows players to move more rapidly without setting off their controller.[5]
BaraBariBall
BaraBariBall is a 2-4 player sports game with platform fighter elements. BaraBariBall injects a ball and goal into the platforming fighter genre, taking the priority away from killing an opponent. Instead, the players focus on scoring by throwing or dunking the ball into the opposing players' water, scoring one point upon a successful dunk. The players attempt to knock the ball out of each other's grasp by attacking the player in possession of the ball with directional based combat similar to the Super Smash Bros. series. However, the players are not limited to only one or two jumps, instead able to jump up to eight times as long as the player still has enough "charges". These are represented by circles floating around the character, which are consumed each time a player jumps and recharge as long as the player is on the ground. Once the player runs out of circles, the player falls. If a player falls into the water (the goals), the player dies and re-spawns at the center of the stage a few seconds later, causing their team to lose a point.
Reception
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The PlayStation 3 and PlayStation 4 versions received "favourable" reviews according to the review aggregation website Metacritic.[7][8] Jeremy Peeples of Hardcore Gamer said of the latter console version, "It mixes the competitiveness of real sports with video game conventions and is the absolute best reason to own a PS camera on the PS4."[13]
Awards
Johann Sebastian Joust won two awards, Impact and Technology, at IndieCade 2011,[21] while Hokra received the Audience Choice award at IndieCade 2012.[22] Polygon placed Johann Sebastian Joust at #64 among the decade's best.[23]
Notes
References
- ↑ Brown, Nathan (9 November 2012). "Johann Sebastian Joust and friends head to PS3 via Kickstarter". Edge (Future plc). Archived from the original on 20 November 2012. https://web.archive.org/web/20121120001232/http://www.edge-online.com/news/johann-sebastian-joust-and-friends-head-to-ps3-via-kickstarter/. Retrieved 27 November 2022.
- ↑ 2.0 2.1 2.2 2.3 Yin-Poole, Wesley (10 December 2012). "Sportsfriends featuring Johann Sebastian Joust Kickstarter funded with 9 hours to go". Gamer Network. https://www.eurogamer.net/sportsfriends-featuring-johann-sebastian-joust-kickstarter-funded-with-9-hours-to-go. Retrieved 27 November 2022.
- ↑ "IGF 2012 Main Competition Entrant: Johann Sebastian Joust". UBM plc. Archived from the original on 26 January 2013. https://web.archive.org/web/20130126184046/http://www.igf.com/php-bin/entry2012.php?id=266. Retrieved 27 November 2022.
- ↑ Meer, Alec (9 November 2012). "Whee! Sports! Joust & Chums Go Crowd-Funded". Gamer Network. https://www.rockpapershotgun.com/whee-sports-joust-chums-go-crowd-funded. Retrieved 27 November 2022.
- ↑ 5.0 5.1 Plante, Chris (6 December 2012). "Johann Sebastian Joust: Making a video game without video". Vox Media. https://www.polygon.com/2012/12/6/3727928/johann-sebastian-joust-making-a-video-game-without-video. Retrieved 11 December 2012.
- ↑ McElroy, Griffin (10 December 2012). "Sportsfriends Kickstarter campaign had a triumphant final week, and a turbulent final hour". Vox Media. https://www.polygon.com/2012/12/10/3752266/sportsfriends-kickstarter-johann-sebastian-joust. Retrieved 11 December 2012.
- ↑ 7.0 7.1 "Sportsfriends for PlayStation 4 Reviews". Fandom. https://www.metacritic.com/game/sportsfriends/critic-reviews/?platform=playstation-4. Retrieved 27 November 2012.
- ↑ 8.0 8.1 "Sportsfriends for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/sportsfriends/critic-reviews/?platform=playstation-3. Retrieved 27 November 2022.
- ↑ Carter, Chris (6 May 2014). "Review: Sportsfriends (PS4)". Gamurs. https://www.destructoid.com/reviews/review-sportsfriends/. Retrieved 28 November 2022.
- ↑ Edge staff (7 May 2014). "Sportsfriends review (PS4)". Future plc. Archived from the original on 15 May 2014. https://web.archive.org/web/20140515010304/http://www.edge-online.com/review/sportsfriends-review/. Retrieved 27 November 2022.
- ↑ Robinson, Martin (7 May 2014). "Sportsfriends review (PlayStation 4) [date mislabeled as "9 February 2015""]. Gamer Network. Archived from the original on 9 May 2014. https://web.archive.org/web/20140509063743/https://www.eurogamer.net/articles/2014-05-07-sportsfriends-review. Retrieved 28 November 2022.
- ↑ Peele, Britton (6 May 2014). "Sportsfriends Review (PS4)". Fandom. https://www.gamespot.com/reviews/sportsfriends-review/1900-6415754/. Retrieved 27 November 2022.
- ↑ 13.0 13.1 Peeples, Jeremy (7 May 2014). "Review: Sportsfriends (PS4)". https://hardcoregamer.com/reviews/review-sportsfriends/83959/. Retrieved 27 November 2022.
- ↑ Thompson, Scott (14 May 2014). "Sportsfriends Review (PS4)". Ziff Davis. https://www.ign.com/articles/2014/05/15/sportsfriends-review. Retrieved 27 November 2022.
- ↑ Prell, Sam (8 May 2014). "Sportsfriends review: With friends like these (PS3)". Yahoo. Archived from the original on 10 May 2014. https://web.archive.org/web/20140510193223/http://www.joystiq.com/2014/05/08/sportsfriends-review-with-friends-like-these/. Retrieved 28 May 2022.
- ↑ "Sportsfriends (PS4)". PlayStation Official Magazine – UK (Future plc): 86. July 2014.
- ↑ Farokhmanesh, Megan (6 May 2014). "Sportsfriends review: life of the party (PS4)". Vox Media. https://www.polygon.com/2014/5/6/5666834/sportsfriends-review-life-of-the-party. Retrieved 28 November 2022.
- ↑ Growcott, Mat (8 May 2014). "Sportsfriends Review (PS4)". Gamer Network. https://www.pushsquare.com/reviews/ps4/sportsfriends. Retrieved 28 November 2022.
- ↑ Workman, Robert (26 May 2014). "Sportsfriends review: a party waiting to happen (PS4)". https://www.shacknews.com/article/84525/sportsfriends-review-a-party-waiting-to-happen. Retrieved 28 November 2022.
- ↑ Hargreaves, Roger (9 May 2014). "Sportsfriends review – gaming without graphics (PS4)". Metro (DMG Media). https://metro.co.uk/2014/05/09/sportsfriends-review-gaming-without-graphics-4722227/. Retrieved 28 November 2022.
- ↑ "The Official IndieCade 2011 Award Winners in All Categories". 9 October 2011. Archived from the original on 26 October 2012. https://web.archive.org/web/20121026080105/http://www.indiegamereviewer.com/the-official-indiecade-2011-award-winners-in-all-categories/. Retrieved 6 March 2013.
- ↑ Matulef, Jeffrey (12 October 2012). "IndieCade 2012 winners announced, Unmanned takes the top prize". Gamer Network. Archived from the original on 28 February 2016. https://web.archive.org/web/20160228143330/https://www.eurogamer.net/articles/2012-10-12-indiecade-2012-winners-announced-unmanned-takes-the-top-prize. Retrieved 27 November 2022.
- ↑ Polygon staff (4 November 2019). "The 100 best games of the decade (2010–2019): 100–51". Vox Media. https://www.polygon.com/features/2019/11/4/20944265/best-games-2019-2010-ps4-switch-xbox-pc-100-51. Retrieved 9 November 2019.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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