Software:SpyHunter 2

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Short description: 2003 video game

SpyHunter 2
North American PlayStation 2 box art
Developer(s)Angel Studios
Publisher(s)Midway Games
SeriesSpy Hunter
Platform(s)PlayStation 2, Xbox
Release
  • NA: November 24, 2003[1]
  • EU: March 5, 2004
Genre(s)Vehicular combat
Mode(s)Single-player, multiplayer

SpyHunter 2 is a vehicular combat video game developed by Angel Studios and published by Midway in 2003 for the PlayStation 2 and Xbox. It is a sequel to the 2001 reboot of the 1983 game Spy Hunter.

The player's first mission begins in Russia, right where the last level left off from leaving Petra, Jordan and the NOSTRA organization completely decimated initializing a sequel from the 2001 remake; he begins his cooperation with Agent Duvelle, traveling in various locations all around the planet including Russia, the United States, Asia, Switzerland and Antarctica. The weapons van is brought back again and equipped this time with an automatic turret / machine gun being that the player can utilize in extreme vehicular combat resolutions. The newly acquired Interceptor SpyHunter vehicle can enter off-road mode and transform itself into a jet-ski, a snow-mobile, a motor-tricycle, and a speedboat. The player can also choose from an arsenal of weapons inspired by James Bond 007 and Mission Impossible. Available weapons include Mines, Smoke Screen, Oil Slick, Machine Guns, Rockets, Missiles, Lasers and Cannons. The soundtrack features the song "Dark Carnival" recorded by Vanessa Carlton.

Theme song

The theme song of this game, "Dark Carnival" by Vanessa Carlton, is a reworked version of "Carnival", a track on her unreleased debut album, Rinse. Carlton said the song is "kind of electronica-esque by design", adding that she had always wanted to write about espionage.[2] It introduced an entire new sound for Carlton that was much darker than her previous work. MTV News described the song, which is about a mysterious femme fatale, as "[an] edgy and brooding ballad" that "gets even more eerie when a sparse, plinky bridge reminiscent of the Halloween theme arises".[3]

The lyrics of "Carnival" and "Dark Carnival" are different; for example, "Don't you run from the show, / 'Cause I just want you to know that I love anyway, / And I will not let you go" was altered to "When you get your bloody dose / In the still of the night / It is there you'll feel it most / In this dark carnival / Where the end is close". "Dark Carnival" was not included on Carlton's second album, Harmonium (2004). The character Agent Vanessa Duvelle, Alec's partner, was based on her.

Plot

Alec Sects tries to deal with the remains of Nostra. First, he tries to familiarize himself with the new G-8155 Interceptor and later goes on a reconnaissance mission. Alec then learns about a defector in the Russian Nostra branch, Vladimir Polvac, who was a very influential figure, and has information about the Russian Nostra leader, "The Cossack". He needed an escort to an embassy, a transport to an airport, and needed Alec to ensure his plane took off unharmed (As he was trying to leave the country because of his defection). An informant later on revealed large sums of money being diverted to the restoration and fortification of an old nuclear power facility. Alec and fellow agent Vanessa Duvelle investigate the plant and Alec finds unique compact energy cells. After this, The Cossack's identity is revealed as Vladimir Impalakov, who then tries to leave his estate to a warehouse complex on the Baltic coast, using a massive and heavily armed experimental ekranoplan, but is killed by Alec before he could escape.

Alec then travels to New Orleans to meet Senator and televangelist Noah Thurgood. However, "Mad Mojo" Carter, a regional crime lord and leader of the American Nostra faction, sends an agent in a stolen G-8155 Interceptor prototype to kill Thurgood. The agent succeeds and the rendezvous is compromised. Alec follows Thurgood's killer and attempts to take him alive to be interrogated but aborts the mission and the rogue Interceptor escapes on a VTOL. Alec is needed elsewhere because an IES steamboat is holding a meeting about the strange Russian energy cells and needs protection. Alec then learns that Mad Mojo Carter's real name is Calvin Blackwell Jr., son of deceased industrialist Calvin Blackwell Sr., is an MIT graduate with honors in engineering, and that he stole top secret information from Thurgood before eliminating him. Alec tracks him down to a bayou, which he was using to cover his escape route. Blackwell was using a cargo jet to escape and had many guards protecting the runway, but Alec shoots the engines to prevent immediate takeoff and destroys the jet, Blackwell, and the top secret information he stole (since Alec could not recover it).

Alec proceeds to Asia via cargo ship. He then protects it from attack and reaches an IES Safehouse. Alec, along the way, destroys contraband cargo trucks and Phoenix forces working for the Krait Fang criminal organization (Asian faction of Nostra). Alec then learns his partner, Agent Vanessa Duvelle, has been kidnapped by the head of the Krait Fang, Nguyen McGinty and is being held for execution. Alec breaks her out, and later, destroys most of his forces, allowing a planned assault by special IES forces. This allows Alec to infiltrate the Krait Fang Fortress. He then learns McGinty is attempting to escape on a heavily armed train powered by one of the strange Russian energy cells and wants to destroy a city with a dirty bomb he has on his train. Alec destroys the train and kills McGinty.

They then move to the Alps, where Alec finds a rogue Interceptor prototype, similar to the one from New Orleans. The rogue Inteceptor prototype was stolen by Leland Chevre, the leader of the La Rouge Crime Syndicate (Swiss Nostra). Alec finds Chevre and kills him for the data in his vehicle. Alec analyzes the data from Chevre's vehicle and learns that three European Union facilities have been targeted for nuclear attack. Alec finds and destroys the Mobile Missile Platforms. Alec then heads to a castle owned by the Ararat Society with Agent Duvelle based on information from the stolen car. Alec then discovers that Thurgood is alive, and the leader.

Thurgood escapes to the Antarctic, where he has created a Mobile Research Facility that is also an "Ark" and Mobile "City" and plans to flood the world by using the unique compact energy cells to melt the Polar Ice Cap. With Impalakov, Blackwell, McGinty, and Chevre gone, he goes ahead with the plans so he and select others rule what's left. Alec destroys the ark, and he and Agent Duvelle are ordered to their next mission in Los Angeles.

Reception

Reception
Review scores
PublicationScore
PS2Xbox
EGM5/10[4]5/10[4]
Game Informer6/10[5]6/10[6]
GameProStarStarStarHalf star[7]N/A
GameRevolutionD[8]D[8]
GameSpot5.8/10[9]6/10[10]
GameSpyStarStarStar[11]StarStarStar[12]
GameZone6.7/10[13]7/10[14]
IGN7/10[15]7/10[15]
OPM (US)StarStarStar[16]N/A
OXM (US)N/A6/10[17]
Aggregate score
Metacritic57/100[18]57/100[19]

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[18][19]

References

  1. "Spy Hunter 2 ships for PS2 and Xbox" (in en-US). https://www.gamespot.com/articles/spy-hunter-2-ships-for-ps2-and-xbox/1100-6084442/. 
  2. Steinberg, Scott (December 2003). "Symphony of Destruction: Vanessa Carlton plays rough in SpyHunter 2". Official U.S. PlayStation Magazine. 
  3. D'Angelo, Joe (May 15, 2003). "Video Gamers Can Drive A Thousand Miles With Vanessa Carlton". MTV News. http://www.mtv.com/news/1471889/video-gamers-can-drive-a-thousand-miles-with-vanessa-carlton/. Retrieved October 30, 2016. 
  4. 4.0 4.1 EGM staff (February 2004). "SpyHunter 2". Electronic Gaming Monthly (175): 106. http://www.egmmag.com/article2/0,2053,1487710,00.asp. Retrieved October 30, 2016. 
  5. "Spy Hunter 2 (PS2)". Game Informer (129): 128. January 2004. 
  6. Reiner, Andrew (February 2004). "Spy Hunter 2 (Xbox)". Game Informer (130): 109. http://www.gameinformer.com/NR/exeres/60EABC4C-AC77-4140-886E-FD1332F4FF6B.htm. Retrieved October 30, 2016. 
  7. Pong Sifu (November 25, 2003). "SpyHunter 2 Review for PS2 on GamePro.com". GamePro. http://gamepro.com/sony/ps2/games/reviews/31836.shtml. Retrieved October 30, 2016. 
  8. 8.0 8.1 Silverman, Ben (January 2004). "Spy Hunter 2 Review". Game Revolution. http://www.gamerevolution.com/review/spy-hunter-2. Retrieved October 30, 2016. 
  9. Davis, Ryan (November 25, 2003). "Spy Hunter 2 Review (PS2)". http://www.gamespot.com/reviews/spy-hunter-2-review/1900-6084649/. Retrieved October 30, 2016. 
  10. Davis, Ryan (November 25, 2003). "Spy Hunter 2 Review (Xbox)". http://www.gamespot.com/reviews/spy-hunter-2-review/1900-6084660/. Retrieved October 30, 2016. 
  11. Fischer, Russ (November 26, 2003). "GameSpy: Spy Hunter 2 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/spyhunter-2/497655p1.html. 
  12. Fischer, Russ (November 26, 2003). "GameSpy: Spy Hunter 2 (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/spyhunter-2/498491p1.html. 
  13. McElfish, Carlos (December 29, 2003). "SpyHunter 2 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/spyhunter_2_ps2_review. 
  14. Bedigian, Louis (December 21, 2003). "SpyHunter 2 - XB - Review". GameZone. http://www.gamezone.com/reviews/spyhunter_2_xb_review. 
  15. 15.0 15.1 Perry, Douglass C. (November 24, 2003). "SpyHunter 2". http://www.ign.com/articles/2003/11/24/spyhunter-2-2. Retrieved October 30, 2016. 
  16. Baker, Chris (January 2004). "SpyHunter 2". Official U.S. PlayStation Magazine. http://www.playstationmagazine.com/article2/0,2053,1488896,00.asp. Retrieved October 30, 2016. 
  17. "SpyHunter 2". Official Xbox Magazine: 78. February 2004. 
  18. 18.0 18.1 "Spy Hunter 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/spy-hunter-2/critic-reviews/?platform=playstation-2. Retrieved October 30, 2016. 
  19. 19.0 19.1 "Spy Hunter 2 for Xbox Reviews". https://www.metacritic.com/game/spy-hunter-2/critic-reviews/?platform=xbox. Retrieved October 30, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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