Software:Spyborgs

From HandWiki
Spyborgs
Developer(s)Bionic Games
Publisher(s)Capcom
Director(s)Lloyd Murphy
Michael Stout
Designer(s)Mark C. Stuart
Writer(s)Meghan Heritage
Composer(s)Clark Crawford
Platform(s)Wii
Release
  • NA: September 22, 2009[1]
  • AU: September 24, 2009
  • EU: September 25, 2009[2]
Genre(s)Beat 'em up
Mode(s)Single-player, Multiplayer

Spyborgs is a beat 'em up video game for the Wii developed by American studio Bionic Games and published by Capcom. It was released in September 2009.

Gameplay

Spyborgs gameplay screenshot

Spyborgs sees players controlling a member of a team of cyborg secret agents, each with their own unique abilities, through several levels populated by enemies. The game is designed to be played co-operatively with two players, though the AI will take control of the other character in single player games. Players can also gain experience points to upgrade their character's abilities.[3]

For each level, players can choose two out of the three Spyborgs, which include:

  • Clandestine, a quick and nimble female ninja.
  • Bouncer, a lumbering but powerful robot.
  • Stinger, a soldier with a cybernetic gun arm.[4]

Played using the Wii Remote, motion controls initiate special attacks while the two characters can team up their attacks for additional damage.[3] Alternatively, players can also choose to play with the buttons on the Wii Remote instead.

Plot

Development

Initially announced in June 2008 at Capcom's Captivate event,[5] Spyborgs underwent a major redesign after a lukewarm reception from the gaming press.[6] Changes include a shift from bright cartoony graphics reminiscent of Saturday morning cartoon shows,[7] to a grittier and more realistic visual look, as well as the removal of minigames which served as parodies of children's toy commercials.[8] The current game also shifted focus from an action-oriented game with superpower-based puzzle elements to a brawler.[9]

The game was developed in an internal engine designed by Bionic Games, not MT Framework.[10]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic66/100[11]
Review scores
PublicationScore
1Up.comB−[12]
Eurogamer5/10[13]
GameProStarStarStarHalf star[14]
GameSpot6/10[15]
GameTrailers5.5/10[16]
GameZone6/10[17]
IGN7.5/10[18]
Nintendo Power7.5/10[19]
ONM80%[20]
VideoGamer.com6/10[21]
411Mania7.5/10[22]
Teletext GameCentral5/10[23]

Spyborgs received "average" reviews according to the review aggregation website Metacritic.[11] IGN praised the game for its high quality graphics and large amount of polish. Despite this, IGN criticised the title for its punishing difficulty and lack of innovation.[18] Eurogamer criticised the game for being generic.[13]

References

  1. Darryl (August 12, 2009). "Spyborgs Release Date Moved Forward". Archived from the original on August 14, 2009. https://web.archive.org/web/20090814204552/http://www.gamingunion.net/news/spyborgs-release-date-moved-forward--317.html. Retrieved September 4, 2019. 
  2. Purchese, Robert (July 20, 2009). "Spyborgs given September date". Gamer Network. https://www.eurogamer.net/articles/spyborgs-given-september-date. Retrieved July 21, 2009. 
  3. 3.0 3.1 McInnis, Shaun (June 4, 2009). "Spyborgs E3 2009 Hands-On Impressions [date mislabeled as "June 5, 2009""]. CBS Interactive. https://www.gamespot.com/articles/spyborgs-e3-2009-hands-on-impressions/1100-6211674/. Retrieved September 4, 2019. 
  4. "Spyborgs Exclusive Character Profile - Stinger". Archived from the original on September 5, 2009. https://web.archive.org/web/20090905190148/http://www.kidzworld.com/article/20062-spyborgs-exclusive-character-profile-stinger/. Retrieved September 4, 2019. 
  5. McWhertor, Michael (June 3, 2008). "Capcom Announces Spyborgs For Wii". Gizmodo Media Group. https://kotaku.com/capcom-announces-spyborgs-for-wii-5012553. Retrieved September 4, 2019. 
  6. Nelson, Randy (August 5, 2008). "Capcom: Spyborgs undergoing 'significant overhaul'". Oath Inc.. https://www.engadget.com/2008/08/05/capcom-spyborgs-undergoing-significant-overhaul/. Retrieved September 4, 2019. 
  7. Hatfield, Daemon (June 3, 2008). "First Look: Spyborgs". Ziff Davis. https://www.ign.com/articles/2008/06/03/first-look-spyborgs. Retrieved September 4, 2019. 
  8. Mitchell, Richard (April 28, 2009). "Capcom's Spyborgs resurfaces, fresh video and screens". Oath Inc.. https://www.engadget.com/2009/04/28/capcoms-spyborgs-resurfaces-fresh-video-and-screens/. Retrieved September 4, 2019. 
  9. Crecente, Brian (April 29, 2009). "Spyborgs Preview: Why Waggle". Gizmodo Media Group. https://kotaku.com/spyborgs-preview-why-waggle-30998087. Retrieved September 4, 2019. 
  10. Svensson, Christian (July 6, 2012). "Did Spyborgs use the MT Framework?". Capcom. http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29218645/did-spyborgs-use-the-mt-framework. Retrieved April 18, 2016. 
  11. 11.0 11.1 "Spyborgs for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/spyborgs/critic-reviews/?platform=wii. Retrieved September 4, 2019. 
  12. "Spyborgs Review". Ziff Davis. October 7, 2009. Archived from the original on June 2, 2016. https://web.archive.org/web/20160602135649/http://www.1up.com/games/wii/spyborgs/. Retrieved September 4, 2009. 
  13. 13.0 13.1 Reed, Kristan (September 22, 2009). "Spyborgs [date mislabeled as "October 20, 2009""]. Gamer Network. https://www.eurogamer.net/articles/spyborgs-review. Retrieved September 24, 2009. 
  14. Koehn, aaron (September 29, 2009). "Spyborgs". GamePro (GamePro Media). Archived from the original on May 1, 2011. https://web.archive.org/web/20110501014712/http://www.gamepro.com/article/reviews/212293/spyborgs/. Retrieved September 4, 2019. 
  15. Watters, Chris (September 29, 2009). "Spyborgs Review". CBS Interactive. https://www.gamespot.com/reviews/spyborgs-review/1900-6230695/. Retrieved September 4, 2019. 
  16. "Spyborgs Review". Viacom. October 2, 2009. Archived from the original on September 7, 2010. https://web.archive.org/web/20100907171331/http://www.gametrailers.com/gamereview.php?id=6880. Retrieved September 4, 2019. 
  17. DeLia, Joseph (September 26, 2009). "Spyborgs - WII - Review". https://www.gamezone.com/reviews/spyborgs_wii_review/. 
  18. 18.0 18.1 Casamassina, Matt (September 22, 2009). "Spyborgs Review". Ziff Davis. https://www.ign.com/articles/2009/09/22/spyborgs-review. Retrieved September 4, 2019. 
  19. "Spyborgs". Nintendo Power (Future US) 247: 79. November 2009. 
  20. Dutton, Fred (September 25, 2009). "Spyborgs Review". Future plc. Archived from the original on October 8, 2014. https://web.archive.org/web/20141008192736/http://www.officialnintendomagazine.co.uk/11844/reviews/spyborgs-review/. Retrieved September 4, 2019. 
  21. Yin-Poole, Wesley (September 21, 2009). "Spyborgs Review". Resero Network. https://www.videogamer.com/reviews/spyborgs-review. Retrieved September 4, 2019. 
  22. Simpson, Scott J. (November 5, 2009). "Spyborgs (Wii) Review". Archived from the original on November 12, 2009. https://web.archive.org/web/20091112201712/http://www.411mania.com/games/reviews/121050. Retrieved September 4, 2019. 
  23. Jenkins, David (September 2009). "Spyborgs (Wii)". Teletext Ltd.. Archived from the original on September 25, 2009. https://web.archive.org/web/20090925014738/http://www.teletext.co.uk/gamecentral/features-reviews/007816f6cbf43ed6036e2cbfb6a6d67e/Spyborgs+(Wii).aspx. Retrieved September 4, 2019. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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