Software:Stadium Events
| Stadium Events | |
|---|---|
North American box art | |
| Developer(s) | Human Entertainment |
| Publisher(s) | Bandai (Stadium Events) Nintendo (World Class Track Meet) |
| Platform(s) | NES |
| Release | |
| Genre(s) | Exergaming, sports |
| Mode(s) | Single-player, multiplayer |
Stadium Events[lower-alpha 1] is a sports fitness game developed by Human Entertainment and published by Bandai for the Nintendo Entertainment System. This and Athletic World are the two games in the Family Fun Fitness series, designed and branded for the short-lived Family Fun Fitness mat accessory for the NES. Stadium Events allows players to compete in four different Olympic inspired sporting events, using the mat to move as they compete in running and jumping focused gameplay.
The North American version was rebranded by Nintendo after its 1987 release. The game was re-released as World Class Track Meet and the new mat was titled the Power Pad. Original North American copies of Stadium Events are now considered to be among the rarest video games, leading to high prices in the secondary video game collecting market.
Gameplay
Stadium Events is a fitness game that allows the players to compete in four different sporting events: 100M dash, 110M hurdles, long jump, and triple jump.[1]: 1–3 The game utilizes the Family Fun Fitness control mat which supports up to two players simultaneously, although up to six alternating players can be registered for each event.[1]: 4–7 The left side of the mat must be used for the dash and hurdle events, while the other events can use either side. The top speed of the player's runner is dependent upon which row of buttons on the mat is used. If the player lifts their feet slightly before the starting signal, it is considered a false start.[1]: 8–11

The 100M dash event places two players against each other in a race. The 110M hurdles event is similar to the dash, but the players must jump when white box markers appear along the edge of the screen. The long jump has the players running and then jumping and staying in the air as long as possible to record a longer distance. The triple jump is similar to the long jump but includes three separate jump markers.[1]: 12–19 In tournament mode, the player must compete against computer players at the 100M dash and 110M hurdle events. The player must beat each of the six computer players at both the dash and hurdle events in order to win. In this mode, three false starts results in a disqualification.[1]: 8–11 In another mode, "The Olympics", numerous players can compete in all four events consecutively. In this mode, the Guinness 1982 world track record is used as a reference for scoring standards.[1]: 20–21
Release
Stadium Events was released for the Nintendo Entertainment System in North America in September 1987.[2] Nintendo saw promise in the Family Fun Fitness technology, so purchased the mat and re-branded it as the Power Pad. Stadium Events was also re-released as World Class Track Meet.[3]
The North American version of Stadium Events is considered one of the rarest NES games.[3][4][5][6][7] The total number of copies sold to consumers is unknown. The standard minimum initial run for an NES game was around 10,000 copies, but collectors believe the game's scarcity is much higher. A popular rumor that the game was sold at one Woolworth's store was proven false. Howard Phillips, a former spokesman for Nintendo of America, did not believe the cartridges were destroyed and claimed that reworking all of the cartridges would have been impractical.[3] Stadium Events copies have been sold for up to US$35,100 in the video game collecting market.[3][4][5][6][7]
The 2015 documentary Nintendo Quest considered it the single rarest NES title.[8]
Notes
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Stadium Events (NTSC NES instruction manual booklet). Bandai. 1987.
- ↑ "Stadium Events". http://www.gamespot.com/stadium-events/.
- ↑ 3.0 3.1 3.2 3.3 Heckert, Justin. "The true story of Nintendo's most wanted game". ESPN.com. Archived from the original on November 29, 2016. https://web.archive.org/web/20161129082439/http://www.espn.com/espn/feature/story/_/id/18121761/the-true-story-nintendo-most-coveted-game. Retrieved November 29, 2016.
- ↑ 4.0 4.1 Claiborn, Samuel (September 27, 2014). "7 of the Rarest Nintendo Treasures Ever Made". http://www.ign.com/articles/2014/09/27/7-of-the-rarest-nintendo-treasures-ever-made.
- ↑ 5.0 5.1 "Super-Rare NES Game Sold for $35,100". http://www.gamespot.com/articles/super-rare-nes-game-sold-for-35-100/1100-6424548/.
- ↑ 6.0 6.1 "Wii Feature: 25 rarest Nintendo games ever". ComputerAndVideoGames.com. June 29, 2008. http://www.computerandvideogames.com/article.php?id=191868.
- ↑ 7.0 7.1 "Instant Rarity: Are Those "Rare" Games Really Worth the Money? from". 1UP.com. http://www.1up.com/do/feature?pager.offset=1&cId=3151658.
- ↑ Diver, Mike (August 19, 2016). "Meet the Guy Who Tried to Collect All 687 Official NES Games in 30 Days". Vice. https://www.vice.com/read/understanding-the-retro-gaming-road-movie-of-nintendo-quest-825.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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