Software:Star Soldier R

From HandWiki
Short description: 2008 video game
Star Soldier R
Star Soldier R logo
Developer(s)Hudson Soft
Publisher(s)Hudson Soft
Platform(s)WiiWare
Release
  • JP: March 25, 2008
  • NA: May 19, 2008
  • EU: May 20, 2008
Genre(s)Scrolling shooter
Mode(s)Single-player

Star Soldier R (スターソルジャー R, Sutā Sorujā R) is a futuristic scrolling shooter video game developed by Hudson Soft, and is the seventh installment in the Star Soldier series. The game features classic Star Soldier gameplay combined with 3D graphics.

Star Soldier R is one of several video games released exclusively as WiiWare through the Wii Shop Channel. It was released with the Japanese launch of WiiWare on March 25, 2008, in North America on May 19, and in Europe on May 20 with the European launch of WiiWare.[1][2][3]

Gameplay

Gameplay in Star Soldier R

Star Soldier R retains classic gameplay features from the Star Soldier series, such as the vertical-scrolling shooter style and three adjustable speeds for the player's ship.[4] Instead of a traditional progressive level structure, the game revolves around time attack-style gameplay, called Caravan mode, with players aiming to score as many points as possible in either two- or five-minute game modes in one of the game's levels. Unlike previous installments in the series, however, there are only two playable levels. Aside from regular scrolling-shooter gameplay, the game also has a Fast Shot mode which measures how quickly the player can press the fire button.[5] The game has two types of primary power-ups, in the form of red and blue capsules. Red power-up capsules enhance the offensive ability of the player's ship, eventually resulting in a five-way shot. Blue power-ups enhance the ship's "Force", a shield that protects the ship from enemy attacks and can be separated from the ship to attack enemies.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic64/100[6]
Review scores
PublicationScore
1Up.comB−[7]
Eurogamer5/10[8]
GameSpot7/10[10]
IGN6/10[11]
Jeuxvideo.com8/20[12]
Nintendo LifeStarStarStarStarStarStarStar[13]
Nintendo World Report7/10[14]
ONM72%[15]

The game received "mixed" reviews according to the review aggregation website Metacritic.[6] IGN lauded the quality of the game's core design and top-down shooter gameplay, but criticized the time limitations and repetition with the levels as "thin and ultimately cheap for most gamers".[11] 1Up.com praised the game as "fun and addictive", but noted that the price of 800 Wii points may be somewhat high for the casual gamer to accept.[7] GameSpot also criticized the game for being too short, but described the gameplay as addictive and supported by an excellent control scheme.[10] Eurogamer noted the game as targeting a narrow niche among gamers, saying that the game was more oriented to high-score seekers than a casual audience.[8] GamePro said, "Some may not appreciate Star Soldier R's replay-intensive gameplay, and may view the game as something that can be seen in its entirety in less than ten minutes. It's a fun ten minutes, though, and assuming you're willing to accept it for what it is, your Wii Points will be well-spent."[17][lower-alpha 1]

See also

  • List of WiiWare games
  • Star Soldier series

Notes

  1. GamePro gave the game 4/5 for graphics, two 3.5/5 scores for sound and fun factor, and 5/5 for control.

References

  1. Gantayat, Anoop (2007-10-10). "Hudson Brings Karaoke to Wii Ware [sic"]. Ziff Davis. https://www.ign.com/articles/2007/10/10/hudson-brings-karaoke-to-wii-ware. 
  2. 2.0 2.1 Gantayat, Anoop (2007-10-11). "Second Hand Hands On From Japan". Ziff Davis. https://www.ign.com/articles/2007/10/11/second-hand-hands-on-from-japan. 
  3. Robinson, Martin (2008-05-13). "WiiWare Line-up Revealed for Europe". Ziff Davie. https://www.ign.com/articles/2008/05/13/wiiware-line-up-revealed-for-europe. 
  4. Kohler, Chris (2008-03-24). "WiiWare Impressions: Star Soldier R". Wired (Condé Nast). https://www.wired.com/2008/03/wiiware-impress-2/. Retrieved 2024-09-28. 
  5. Tanaka, John (2008-03-25). "Star Soldier R Hands-On". Ziff Davis. https://www.ign.com/articles/2008/03/25/star-soldier-r-hands-on. 
  6. 6.0 6.1 "Star Soldier R". Fandom. https://www.metacritic.com/game/star-soldier-r/. 
  7. 7.0 7.1 Barnholt, Ray (2008-05-19). "Star Soldier R Review". Ziff Davis. http://www.1up.com/reviews/star-soldier-r. 
  8. 8.0 8.1 Whitehead, Dan (2008-05-29). "WiiWare Roundup". Gamer Network. https://www.eurogamer.net/wiiware-roundup-review. 
  9. Workman, Robert (2008-05-20). "Star Soldier R Review (Wii)". AOL. http://www.gamedaily.com/games/star-soldier-r/wii/game-reviews/review/7068/2037/. 
  10. 10.0 10.1 McShea, Tom (2008-05-21). "Star Soldier R Review". Fandom. https://www.gamespot.com/reviews/star-soldier-r-review/1900-6191403/. 
  11. 11.0 11.1 Bozon, Mark (2008-05-19). "Star Soldier R Review". Ziff Davis. https://www.ign.com/articles/2008/05/19/star-soldier-r-review. 
  12. miniblob (2008-06-16). "Test: Star Soldier R" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00009182-star-soldier-r-test.htm. 
  13. Dillard, Corbie (2008-05-19). "Star Soldier R Review". Hookshot Media. https://www.nintendolife.com/reviews/2008/05/star_soldier_r. 
  14. Rodriguez, Steven (2008-05-20). "Star Soldier R [game is mislabeled as a Japanese import"]. NINWR, LLC. https://www.nintendoworldreport.com/review/15989/star-soldier-r-wii. 
  15. Scullion, Chris (July 2008). "Star Soldier R review". Official Nintendo Magazine (Future plc): 101. http://www.officialnintendomagazine.co.uk/4508/reviews/star-soldier-r-review/. Retrieved 2024-09-29. 
  16. Jones, Darran (2008-07-17). "Star Soldier R". Retro Gamer (Imagine Publishing) (53). 
  17. Herring, Will (2008-05-28). "Review: Star Soldier R". GamePro Arcade (IDG). http://www.gameproarcade.com/article/83253/review-star-soldier-r/. Retrieved 2024-09-28. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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