Software:Stronghold: Crusader

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Short description: 2002 video game

Stronghold: Crusader
Developer(s)Firefly Studios
Publisher(s)Gathering of Developers (original)
Firefly Studios
Designer(s)Simon Bradbury
Artist(s)Mike Best
Writer(s)Casimir C. Windsor
Composer(s)Robert L. Euvino
Platform(s)Windows
Release
Extreme
  • NA: 2 June 2008
  • EU: 18 September 2009
Definitive Edition
  • WW: 15 July 2025
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Stronghold: Crusader is a 2002 real-time strategy video game developed by Firefly Studios and originally published by Gathering of Developers for Windows.[4] It is a sequel to the 2001 video game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades.[5] Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

Stronghold Warchest was only released in a limited number of countries (e.g. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008.

Stronghold: Crusader HD, a high-definition uplift of the original, was released in 2012 by Firefly Studios.[6] Both Stronghold: Crusader and Stronghold: Crusader Extreme are included in this edition.[7][8] A remaster subtitled Definitive Edition was released for Windows on 15 July 2025 by Firefly Studios, four years after Devolver Digital purchased the company.[9]

Campaigns

Stronghold Crusader features several real-time strategy campaign strings. These document the First and Third Crusade, as well as conflicts within the individual Crusader states. Each campaign comprises several battles, such as Nicaea, Heraclea, the siege of Antioch, Krak des Chevaliers, and the Siege of Jerusalem.

The game also features the Crusader Trail, a series of 50 linked missions against various opponents. Stronghold Warchest adds one more Crusader Trail, consisting of 30 linked missions.

Gameplay

The gameplay is similar to the original Stronghold, the major difference being that the game is set in the Middle East. As a consequence, farms can only be built on oasis grass, which leads to rivalry among players for limited farmland and resources. The game adds new AI opponents (the number depending on the version of the game) and several new Arabian units purchasable from a mercenary post. The colour of the player's units have also been changed from blue to red in order to match the colours of the Knights Templar. Other than farms there are other resources such as iron ore, quarry (for stone), and marshes (for oil). These resources are deposited on the stockpile and the player can choose to either sell or use them for defence purposes. There are two ways to build an army; either make the weapons and then spend a little gold to turn peasants into soldiers, or turn them directly into soldiers using more gold via the mercenary post.

There are historical chapters (mostly fictionalized) which are to be completed using the resources given to the player at the start of the missions. Along with that there are 50 levels designed with increasing difficulty. In each level, the player must defend the kingdom and defeat one or more Kings. There is an option of three chickens at the start of the game which the player can use to skip a particular level.

There are 30 additional levels added by the developers in the form of an additional Crusade Trail. The design of these mirrors the original 50 levels with the difficulty rising as the player progresses through the levels.

Characters

The game contains several different characters that all appear as AI-controlled lords in the Skirmish mode, available to be selected as allies or enemies. One unique aspect of the game is that the characters have individual binks (small short videos) by which they communicate with the player, asking for goods or help if allied with them or, if they are the players' enemy, taunting them when attacking or expressing worry when under siege. These videos were absent for Stronghold 2 but returned in a new form for Stronghold Crusader II.

In the base game, eight AI lords are available, including the opponents from the original game (The Rat, The Snake, The Pig, and The Wolf), as well as new Arabian, Kurdish and Crusader lords (Saladin, Richard the Lionheart, The Caliph, and The Sultan). With the Warchest edition, eight additional lords were added. Three of these (Emperor Frederick, King Philip, and The Sheriff) were made available by Firefly as a free download, but the five others - Nizar (based on the real-life Hassan-i Sabbah), The Emir, The Wazir, The Marshal (a repurposed Sir Longarm from the original Stronghold), and The Abbot - had to be obtained via buying the Warchest package. These additional lords were, however, properly included within the game's later release on Steam at no extra charge.

Reception

Stronghold: Crusader
Aggregate score
AggregatorScore
Metacritic78/100[10]
Review scores
PublicationScore
CGMStarStarStarHalf star[11]
CGWStarStar[12]
Game Informer8.75/10[13]
GameSpot8/10[4]
GameSpyStarStarStarStar[14]
GameZone8/10[15]
IGN8.4/10[16]
PC Gamer (UK)76%[17]
PC Gamer (US)77%[18]
PC Zone82%[19]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[10]

Sales

As Stronghold was a commercial success in the German market, local commentators suggested before Crusader's release that it would become a hit as well.[20] The game opened as September's fifth-best-selling full-price computer game, according to Media Control.[21][22] It maintained an unbroken streak in Media Control's top 30 for full-price games through June 2003, placing 20th that month.[23] In August, it debuted in first place on the chart for budget-price games;[24] by August 2004, it had spent 10 total months in the budget top 20.[25] Crusader ultimately received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD),[26] indicating sales of at least 100,000 units across Germany, Austria, and Switzerland.[27]

According to Edge, Stronghold: Crusader sold at least 100,000 copies in the United States, but was beaten by the first Stronghold's 220,000 sales in the region. Total US sales of Stronghold games released during the 2000s reached 590,000 copies by August 2006.[28]

Stronghold: Crusader Extreme

On 28 January 2008, Firefly Studios announced an expanded version of the game: Stronghold: Crusader Extreme. It boasts "new AI opponents and maps", a "new crusader extreme trail", "battles featuring over 10,000 units" and Windows Vista compatibility.[29] It was released in June 2008.

It also contains an updated version of the original Stronghold: Crusader, which includes everything except for outposts, the god powers and the Extreme Crusader Trail. However, if the official HD patch is installed, outposts can be built on maps on the original Stronghold Crusader part of Stronghold Crusader Extreme.[30]

Reception

Stronghold: Crusader Extreme
Aggregate score
AggregatorScore
Metacritic45/100[31]
Review scores
PublicationScore
1Up.comD−[32]
GameSpot3.5/10[30]
GameZone5/10[33]
IGN4.8/10[34]
PC Gamer (UK)30%[35]
PC Zone42%[36]


Sequel and Definitive Edition

On 30 August 2012, Firefly Studios announced Stronghold Crusader II, a sequel to the original Crusader game. The company said that the game would be self-published, with additional funding to be sourced via crowd-funding site Gambitious.[37][38][39] The game was released on 23 September 2014.

On 20 January 2025, Stronghold Crusader: Definitive Edition was announced by Firefly. Along with upgrading the graphics and tweaking the interface, other additions included new AI lords, new in-game units, larger map sizes, and additional cooperative options for multiplayer.[9] The game was released on 15 July 2025.

References

  1. Parker, Sam (September 19, 2002). "Stronghold: Crusader goes gold". CBS Interactive. https://www.gamespot.com/articles/stronghold-crusader-goes-gold/1100-2880878/. Retrieved July 24, 2018. 
  2. "Stronghold: Crusader". http://pc.gamezone.com/gamesell/p20071.htm. 
  3. "Stronghold: Crusaders PC". http://www.gamesmarket.com.au/details.cfm?ProdID=3946&. 
  4. 4.0 4.1 Chick, Tom (October 3, 2002). "Stronghold: Crusader Review". CBS Interactive. https://www.gamespot.com/reviews/stronghold-crusader-review/1900-2882334/. Retrieved July 24, 2018. 
  5. "Stronghold: Crusader". http://www.fireflyworlds.com/shc_index.php. 
  6. "Stronghold: Crusader HD Release Information for PC". https://gamefaqs.gamespot.com/pc/687472-stronghold-crusader-hd/data. 
  7. "Stronghold: Crusader HD". https://fireflyworlds.com/games/strongholdcrusader/. 
  8. "Stronghold Crusader HD on Steam". https://store.steampowered.com/app/40970/Stronghold_Crusader_HD/. 
  9. 9.0 9.1 Romano, Sal (2025-01-20). "Stronghold Crusader: Definitive Edition announced for PC" (in en-US). https://www.gematsu.com/2025/01/stronghold-crusader-definitive-edition-announced-for-pc. 
  10. 10.0 10.1 "Stronghold: Crusader for PC Reviews". CBS Interactive. https://www.metacritic.com/game/stronghold-crusader/critic-reviews/?platform=pc. Retrieved July 24, 2018. 
  11. "Stronghold: Crusader". Computer Games Magazine (theGlobe.com): 83. January 2003. 
  12. Luo, Di (January 2003). "Stronghold: Crusader". Computer Gaming World (Ziff Davis) (222): 110. http://www.cgwmuseum.org/galleries/issues/cgw_222.pdf. Retrieved July 24, 2018. 
  13. Brogger, Kristian (December 2002). "Stronghold: Crusader". Game Informer (GameStop) (116): 149. http://www.gameinformer.com/Games/Review/200212/R03.0730.1806.34130.htm. Retrieved July 24, 2018. 
  14. Abner, William (November 3, 2002). "GameSpy: Stronghold: Crusader". IGN Entertainment. http://pc.gamespy.com/pc/stronghold-crusader/580603p1.html. Retrieved July 24, 2018. 
  15. Giacobbi, Kevin "BIFF" (October 3, 2002). "Stronghold: Crusader Review". http://pc.gamezone.com/gzreviews/r20071.htm. 
  16. Polak, Steve (October 8, 2002). "Stronghold Crusader". Ziff Davis. http://www.ign.com/articles/2002/10/08/stronghold-crusader. Retrieved July 24, 2018. 
  17. "Stronghold: Crusader". PC Gamer UK (Future plc). November 2002. 
  18. Peckham, Matthew (December 25, 2002). "Stronghold: Crusader". PC Gamer (Future US) 9 (13): 85. http://www.pcgamer.com/archives/2005/06/stronghold_crus.html. Retrieved July 24, 2018. 
  19. Pratchett, Rhianna (October 18, 2002). "PC Review: Stronghold: Crusader". Future plc. http://www.computerandvideogames.com/article.php?id=82219. 
  20. Simon, Tobias (September 12, 2002). "Stronghold: Crusader - Releaseverwirrung [Update"] (in German). :de:Gameswelt. Archived from the original on May 24, 2022. https://web.archive.org/web/20220524110024/https://www.gameswelt.de/stronghold-crusader/news/wann-erscheint-es-nun-68759. 
  21. "Zeitraum: September 2002" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on October 20, 2002. https://web.archive.org/web/20021020045119/http://www.vud.de:80/charts/pcg55.php3. 
  22. "Charts: Bibi und Tina weiter auf dem Vormarsch" (in German). GamesMarkt. October 10, 2002. Archived from the original on May 24, 2022. https://web.archive.org/web/20220524105000/https://beta.gamesmarkt.de/details/122204. 
  23. "Zeitraum: Juni 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on August 1, 2003. https://web.archive.org/web/20030801141129/http://www.vud.de:80/charts/pcg55.php3. 
  24. "Zeitraum: August 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on September 8, 2003. https://web.archive.org/web/20030908110202/http://www.vud.de/infoservice/pcunter28.php. 
  25. "Zeitraum: August 2004" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on March 6, 2005. https://web.archive.org/web/20050306201506/http://www.vud.de/infoservice/pcunter28.php. 
  26. "Awards" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on February 4, 2004. https://web.archive.org/web/20040204133758/http://www.vud.de/infoservice/awards.htm. 
  27. Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003" (in German). GamePro Germany. https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html. 
  28. Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge (Future plc). http://www.edge-online.com/features/top-100-pc-games-21st-century/. 
  29. "Stronghold: Crusader Extreme". http://fireflyworlds.com/shce_index.php. 
  30. 30.0 30.1 Todd, Brett (June 23, 2008). "Stronghold Crusader Extreme Review". CBS Interactive. https://www.gamespot.com/reviews/stronghold-crusader-extreme-review/1900-6192870/. Retrieved July 24, 2018. 
  31. "Stronghold: Crusader Extreme for PC Reviews". CBS Interactive. https://www.metacritic.com/game/stronghold-crusader-extreme/critic-reviews/?platform=pc. Retrieved July 24, 2018. 
  32. "Stronghold Crusader Extreme Review". Ziff Davis. June 3, 2008. http://www.1up.com/games/pc/stronghold-crusader-extreme. 
  33. Hollingshead, Anise (July 21, 2008). "Stronghold Crusader Extreme - PC - Review". https://www.gamezone.com/reviews/stronghold_crusader_extreme_pc_review/. 
  34. Ocampo, Jason (June 10, 2008). "Stronghold Crusader Extreme Review". Ziff Davis. http://www.ign.com/articles/2008/06/10/stronghold-crusader-extreme-review. Retrieved July 24, 2018. 
  35. "Stronghold: Crusader Extreme". PC Gamer UK (Future plc): 74. August 2008. 
  36. "Review: Stronghold: Crusader Extreme". PC Zone (Future plc): 72. September 2008. 
  37. "All Game Projects". http://www.gambitious.com/ideas?selection=upcoming. 
  38. Davey, Jamie (August 30, 2012). "Firefly Studios announces Stronghold Crusader II for PC in Late 2013". https://www.gamewatcher.com/news/2012-30-08-firefly-studios-announces-stronghold-crusader-ii-for-pc-in-late-2013. Retrieved July 24, 2018. 
  39. "Firefly Announce Stronghold Crusader 2". August 30, 2012. http://www.fireflyworlds.com/index.php?option=com_content&task=view&id=524&Itemid=1. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



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