Software:Stronghold Legends

From HandWiki
Short description: 2006 video game



Stronghold Legends
Developer(s)Firefly Studios
Publisher(s)2K
Producer(s)Paul Harris
Designer(s)Simon Bradbury
Programmer(s)Warrick Buchanan
Andrew Prime
Will Wilson
Artist(s)Robert Thornley
Writer(s)Rhianna Pratchett
Simon Bradbury
Composer(s)Robert L. Euvino
SeriesStronghold
Platform(s)Windows
Release
  • EU: 13 October 2006[1]
  • AU: 20 October 2006
  • NA: 23 October 2006
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Stronghold Legends is a 2006 real-time strategy video game developed by Firefly Studios and published by 2K for Windows. It is the fourth game in the Stronghold series.

Stronghold Legends contains 24 missions spanning three different campaigns: King Arthur and his Knights of the Round Table, Count Vlad Dracul, and Siegfried of Germany. This sequel contains a new feature that allows the player to control human and mythical armies. Creatures like dragons and witches can be created in Stronghold Legends.[2]

Gameplay

Unlike the previous Stronghold titles, Legends gives the player a choice of different starting rulers with different troop types (including King Arthur and his knights of the round table, Count Vlad Dracul, and Siegfried of Xanten). Other new features include cooperative multiplayer against computer-controlled opponents and the choice between different gameplay options for online play (Deathmatch, King of the Hill, Economic War, and Capture the Flag).

Each faction has new and unique unit groups. Most special units have their own unique ability, which must be recharged after they are used. Dragons are also available to every faction, but have a set lifetime. All other special units remain on the map until they die. In story mode the players not necessarily bound to their factions special units. For example, King Arthur can make use of the Ice Tower instead of the Round Table for more balanced game play.

Stronghold Legends has been made using a similar graphics engine as Stronghold 2 – the game appeared to be a minor rehash of the previous game on the first inspection. However, playing it revealed that the graphics were considerably improved and new music tracks had been added. More units were available; features like crime were removed entirely, minor changes like this have altered the gameplay experience slightly. It was included in the Mastertronic range of games in the UK, showing its popularity.

Plot

There are three story lines that follow three different lords and their conquests. Each storyline also has a corresponding campaign difficulty but the gameplay difficulty can be changed independently. Each campaign has its own set of heroes and special units that corresponds with the campaigns theme. The defensive buildings will also change depending on the level and campaign. The modes are as follows:

  • King Arthur (Easy): This storyline follows King Arthur and his Knights of the Round Table. Merlin frequently becomes a necessary part of the campaign. The first three missions of this campaign must be completed before choosing another storyline. The environment found in this storyline is lush and vibrant with plenty of trees.
  • Ice (Medium): This storyline follows Siegfried of Xanten and his conquest in the snowy north. The environment is almost completely covered in snow and dragons frequently nest in the hills around the map. This campaign is harder due to more hazards from special units as well as the Frost Giants present throughout much of the campaign. The special units of this campaign are frost themed with corresponding abilities.
  • Evil (Hard): This storyline follows Count Vladislav Dracul (Vlad the Impaler). The environment of this campaign is a dead land that has been corrupted. This campaign includes various new special units for Vlad but few appear on the enemies side. Vlad's campaign is challenging due to enormous numbers of enemy knights and pikemen as well as large requirements that must be met to advance into the next level. The special units of this campaign are werewolves, demons, and various corrupted creatures as well as new siege weaponry.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic57/100[3]
Review scores
PublicationScore
CGMStarStar[4]
Eurogamer6/10[5]
GameSpot4.3/10[6]
GameSpyStarStar[7]
GameZone6.8/10[8]
IGN5.7/10[9]
PC Gamer (UK)72%[10]
PC Gamer (US)59%[11]
VideoGamer.com7/10[1]
X-PlayStarStar[12]
The TimesStarStarStarStar[13]

The game received "mixed" reviews according to the review aggregation website Metacritic.[3]

References

  1. 1.0 1.1 Martin, Joe (November 20, 2006). "Stronghold Legends Review". Resero Network. https://www.videogamer.com/reviews/stronghold-legends-review. Retrieved July 25, 2018. 
  2. "Stronghold Legends". http://www.fireflyworlds.com/shl_index.php. 
  3. 3.0 3.1 "Stronghold Legends for PC Reviews". CBS Interactive. https://www.metacritic.com/game/stronghold-legends/critic-reviews/?platform=pc. Retrieved July 25, 2018. 
  4. "Stronghold Legends". Computer Games Magazine (theGlobe.com): 52. January 2007. 
  5. Rossignol, Jim (December 1, 2006). "Strongholds: Legends [sic"]. Gamer Network. https://www.eurogamer.net/articles/eg_sl_rev_pc. Retrieved July 25, 2018. 
  6. Todd, Brett (November 10, 2006). "Stronghold Legends Review". CBS Interactive. https://www.gamespot.com/reviews/stronghold-legends-review/1900-6161495/. Retrieved July 25, 2018. 
  7. Abner, William (December 13, 2006). "GameSpy: Stronghold Legends". IGN Entertainment. http://pc.gamespy.com/pc/stronghold-legends/750946p1.html. Retrieved July 25, 2018. 
  8. Giacobbi, Kevin "BIFF" (November 29, 2006). "Stronghold Legends - PC - Review". https://www.gamezone.com/reviews/stronghold_legends_pc_review/. 
  9. Butts, Steve (October 27, 2006). "Stronghold Legends". Ziff Davis. http://www.ign.com/articles/2006/10/28/stronghold-legends. Retrieved July 25, 2018. 
  10. "Stronghold Legends". PC Gamer UK (Future plc): 100. December 2006. 
  11. "Stronghold Legends". PC Gamer (Future US) 14 (1): 76. January 2007. 
  12. Peckham, Matt (January 17, 2007). "Stronghold: Legends [sic"]. G4 Media. http://www.g4tv.com/xplay/reviews/1374/Stronghold_Legends.html. 
  13. Wapshott, Tim (October 28, 2006). "Stronghold Legends". The Times. https://www.thetimes.com/article/stronghold-legends-j3mc5x7zztf. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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