Software:Stunt Race FX
| Stunt Race FX | |
|---|---|
North American box art | |
| Developer(s) | Nintendo EAD Argonaut Software |
| Publisher(s) | Nintendo |
| Director(s) | Tatsuya Hishida[1] |
| Producer(s) | Shigeru Miyamoto[1] |
| Programmer(s) |
|
| Composer(s) | Shinobu Amayake[1] |
| Platform(s) | Super Nintendo Entertainment System |
| Release | |
| Genre(s) | Arcade racing |
| Mode(s) | Single-player, multiplayer |
Stunt Race FX, known in Japan as Wild Trax (ワイルドトラックス Wairudo Torakkusu), is a racing video game developed by Nintendo and Argonaut Software and published by Nintendo for the Super Nintendo Entertainment System. It is the second game to use the 3D-centric Super FX powered GSU-1.
Stunt Race FX was added to the Nintendo Classics service on September 5, 2019, its first re-release in more than two decades.
Gameplay
Stunt Race FX is a racing game with various anthropomorphic vehicles. The player can choose between three vehicles (F-Type is like a Formula One, Coupe is a coupé, and 4WD is a monster truck), a fourth unlockable (2WD), or a fifth in bonus games (Trailer which is a semi-trailer truck). The eyes as headlights was a late-in-development addition. Each vehicle has different capabilities of speed, body, and acceleration. According to the instruction booklets in English, the vehicles are male, but in the Japanese instruction manual and the Japanese television commercial, the Coupe is female and every other vehicle is male.
The game features five modes: three for racing levels, one for obstacle courses, one for test-driving, one for time-attacking, and one for multiplayer racing.
During gameplay, vehicles can use various functions to their advantage; the speed can be boosted, L and R buttons make sharper turns, and vehicles are damaged by collisions.
The capabilities of the Super FX chip are demonstrated extensively. Each course is constructed of 3D polygons, complete with road bumps, overhead passes, and detailed billboard advertisements. The lack of speed is incorporated into gameplay by featuring cars that are heavier and clumsier than in conventional racing games.
Development
In 1991, Nintendo and Argonaut Software began developing a custom 3D cartridge chip called the Super FX chip to enable create polygonal 3D graphics on the Super NES. The primary goal was what became Star Fox, but during the Super FX's development, Nintendo and Argonaut experimented with general 3D game development. The development of Stunt Race FX, which was tentatively titled as FX Trax back then,[3] started when Giles Goddard and Colin Reed joined in and later became Nintendo employees.
Wataru Yamaguchi created the clay models of vehicles on the Japanese version's box art and the instruction booklet of all versions.[4]
3D polygonal graphics are the game's main highlight, and producer Shigeru Miyamoto had his designers emphasize realistic vehicle dynamics. For instance, the F-Type's center of gravity is set at the rear of its body. The direction, weight, and force applied by each tire to the road surface is unique, making it quicker and easier for the car's tail to drift when cornering compared to other vehicles. Miyamoto stated that the player could notice these more subtle details by mastering each vehicle.[5]
In early development, the 2WD vehicle was not a part of the car roster. In its place was a three-wheeled vehicle called the 3WD, bearing a color scheme very close to the 4WD's blue paint job.[citation needed]
Marketing
Two television advertisements were made and aired: one for Japan and one for North America and Europe. The Japanese advertisement is a short Japanese animation showing the vehicles in action along with gameplay footage.[6][7] It is narrated by Akira Kamiya. The advertisement for North America and Europe has a police officer talking to the viewers (as the driver) who he thinks infracted traffic laws while some gameplay footage is shown.[8][9]
Around the release of Stunt Race FX in the United States, Nintendo of America contracted with Kellogg's to give away a promotional, Hot Wheels brand, F-Type race car to people who mailed two proofs of purchase of Apple Jacks breakfast cereal.[10]
Reception
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According to Famitsu, Stunt Race FX sold 46,372 copies in its first week on the market and 161,995 copies during its lifetime in Japan.[25] In 1998, PC Zone reported that the game's sales had surpassed one million copies, making it one of the best-selling SNES games.[26] The Japanese publication Micom BASIC Magazine ranked it fifth in popularity in its September 1994 issue, and it received a 22.1/30 score in a readers' poll conducted by Super Famicom Magazine.[27][28] The game received generally favorable reception from critics, holding a rating of 86.25% based on four reviews according to review aggregator GameRankings.[11]
Game Zero Magazine's four reviewers proclaimed that the controls were "out of this world" and the "attention to detail is truly superior".[22] Edge deemed it "one of the best racing games currently available for any home system".[13] Nintendo Power complemented the game's intuitive controls, high quality graphics and gameplay depth while suggesting players that the stunts are not the "daredevil stuff you might expect" and that the player may find themselves disoriented after crashing.[19] Electronic Gaming Monthly's five editors felt that Stunt Race FX is a disappointment after the first Super FX game, Star Fox, because "the game feels awkward with the touchy steering and the feeling of speed just isn't there. Overall, there are better racing games on the market".[14] GamePro's Captain Squideo said the game is not realistic but it "still delivers a good time, especially if you're not old enough to drive".[29]
IGN ranked the game 86th in its Top 100 SNES games of All Time.[30] In 2018, Complex rated it 90th on its "The Best Super Nintendo Games of All Time".[31] In 1995, Total! ranked it 21st on its list of Top 100 SNES Games. They praised the game's graphics saying it was significantly better than Star Fox writing: "It's very different from your run-of-the-mill race game and manages to offer a wide range of challenges."[32]
Zoey Handley of Destructoid said the game's contemporary reviews are mostly positive but biased by the simple standards of the time, and that as a child she considered it good only as a rental because its replay value is so short and the primitive graphics induce nausea. She said the Super FX empowers the Super NES to "[punch] above its generational weight class" but called this game one of the chip's lesser technology demonstrations. "It looks like the [game development] team had a lot of fun challenging themselves to see what they could squeeze out of the tech, but it's not necessarily that much fun to play. Yet, somehow, it has just enough personality to feel distinctly Super Nintendo."[33]
References
- ↑ 1.0 1.1 1.2 1.3 "N-Sider.com: Stunt Race FX". N-Sider.com. http://www.n-sider.com/gameview.php?gameid=106&view=credits.
- ↑ 2.0 2.1 Noda, Minoru; Uchisawa, Goro; Nagano, Isabella; Taco X (July 1, 1994). "New Games Cross Review: ワイルドトラックス" (in ja). Famitsu (ASCII Corporation) (289): 37. (Transcription by Famitsu.com. ).
- ↑ "SNES Document 1". www1.linkclub.or.jp. http://www1.linkclub.or.jp/~clubey/other%20platforms/snes4.html.
- ↑ "ほぼ日刊イトイ新聞 - 樹の上の秘密基地". September 11, 2007. http://www.1101.com/nintendo/pikmin_artwork/01.html.
- ↑ Famitsu staff (April 29, 1994). "極めれば極めるほど『ワイルドトラックス』はおもしろい!" (in ja). Weekly Famicom Tsūshin (ASCII Corporation) (280): 184.
- ↑ "任天堂のCM 1994年". majipon.hp.infoseek.co.jp. http://majipon.hp.infoseek.co.jp/nintendo/94/1994nintendofc.htm.
- ↑ "Kaijin Zona + Wild Trax aka Stunt Race FX". gameads.gamepressure.com. http://gameads.gamepressure.com/tv_game_commercial.asp?ID=8342.
- ↑ "North American/European commercial for Stunt Race FX (English)". gameads.gamepressure.com. http://gameads.gamepressure.com/tv_game_commercial.asp?ID=8834.
- ↑ "North American/European commercial for Stunt Race FX (German/Deutsch)". gameads.gamepressure.com. http://gameads.gamepressure.com/tv_game_commercial.asp?ID=2974.
- ↑ "1995 Kellogg's Apple Jacks commercial promoting the F-TYPE diecast car". gameads.gamepressure.com. http://gameads.gamepressure.com/tv_game_commercial.asp?ID=10781.
- ↑ 11.0 11.1 "Stunt Race FX for SNES". GameRankings. CBS Interactive. 2012. http://www.gamerankings.com/snes/588705-stunt-race-fx/index.html.
- ↑ Ahmet, Deniz; Skews, Rik (August 1994). "CVG Review: Stunt Race FX". Computer and Video Games (EMAP Images) (153): 84–85. https://archive.org/details/computer-and-video-games-magazine/Computer%20and%20Video%20Games%20153/page/n83/mode/2up.
- ↑ 13.0 13.1 "Testscreen: Wildtrax". Edge (Future plc) (11): 58–61. August 1994.
- ↑ 14.0 14.1 Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (August 1994). "Review Crew - Major Mike's Game Roundup: Stunt Race FX". Electronic Gaming Monthly (Sendai Publishing) (61): 34. https://archive.gamehistory.org/item/53e9dc53-d3b7-4c94-a6a0-d982ae6e3d47.
- ↑ McNamara, Andrew; Petzoldt, Rick; Anderson, Paul (November 1994). "Super NES Reviews: Stunt Race FX". Game Informer (Sunrise Publications) (19): 48. https://archive.org/details/game-informer-issue-19-november-1994/page/n49/mode/1up.
- ↑ Matthews, Vince; Brumley, Doug (October 1994). "Review: Stunt Race FX". Game Players (GP Publications) 7 (10): 102–103. https://retrocdn.net/index.php?title=File%3AGamePlayers_US_0710.pdf&page=104.
- ↑ Kirrane, Simon; Ellis, Les; Hawkins, Marcus (August 1994). "Reviews: Stunt Race FX". GamesMaster (Future Publishing) (20): 52–54.
- ↑ Humphreys, Andrew (August 1994). "Review: Stunt Race FX". Hyper (nextmedia) (9): 52–55. https://archive.org/details/hyper-009/page/52/mode/2up.
- ↑ 19.0 19.1 "Stunt Race FX; Now Playing: Stunt Race FX". Nintendo Power (Nintendo of America) 63: 8–17, 68, 73. August 1994.
- ↑ Davies, Paul; Glancey, Paul (August 1994). "Review: Stunt Race FX". Nintendo Magazine System (United Kingdom: EMAP) (23): 76–81. https://archive.org/details/nms23/page/n75/mode/2up.
- ↑ Mott, Tony (August 1994). "Import Review: Wildtrax". Super Play (Future Publishing) (22): 32–37.
- ↑ 22.0 22.1 Ferrari Man; ((????)); Carter, Bryan; Salamander (November–December 1994). "The Final Word game review: Stunt Race FX -- Nintendo". Game Zero Magazine (Game Zero) 2 (5). https://www.gamezero.com/team-0/final_word/snes/stunt_race_fx.html. Retrieved 2025-10-30.
- ↑ Iredale, Andrew; Skull; de Martin, Rod; Wong, Amos (August 1994). "Super NES Review: Stunt Race FX". Nintendo Magazine System (Australia: Trielle Corporation) (17): 12–17. https://archive.org/details/nintendo-magazine-system-au-17-august-1994/page/12/mode/2up.
- ↑ Butt, Damian; McDermott, Andy; Pullin, Keith (September 1994). "Super NES Review: Stunt Race FX". Super Gamer (Paragon Publishing) (6): 36–41. https://archive.org/details/super-gamer-06/page/n35/mode/2up.
- ↑ "Game Search". https://sites.google.com/site/gamedatalibrary/game-search.
- ↑ Wells, Jeremy (November 1998). "Preview: Kanaan". PC Zone (Dennis Publishing) (69): 62–63. https://archive.org/details/PC_Zone_69_November_1998/page/62/mode/2up.
- ↑ Yamanaka, Naoki (August 1994). "スーパーファミコン" (in ja). Micom BASIC Magazine (ja). Super Soft Hot Information (The Dempa Shimbunsha Corporation (ja)) (147): 15–19. https://archive.org/details/micom-basic-1994-09/Micom%20Basic%201994%2009%20%28J%20OCR%29/page/15/mode/1up.
- ↑ "超絶 大技林 '98年春版" (in ja). PlayStation Magazine (Japan) (ja) (Special). 42. Tokuma Shoten Intermedia. April 15, 1998. p. 429.
- ↑ Captain Squideo (October 1994). "ProReview: Stunt Race FX". GamePro (IDG) (63): 62. https://archive.org/details/game-pro-issue-63-october-1994/page/62/mode/1up.
- ↑ "Top 100 SNES Games of All Time - IGN.com" (in en). https://www.ign.com/lists/top-100-snes-games.
- ↑ Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time" (in en). https://www.complex.com/pop-culture/the-100-best-super-nintendo-games/.
- ↑ "Top 100 SNES Games". Total! (43): 42. July 1995. https://archive.org/details/total-43/page/n41/mode/2up. Retrieved March 29, 2022.
- ↑ Handley, Zoey (February 21, 2023). "Stunt Race FX isn't the worst tech demo, but that isn't a compliment Posted 5 mins ago by Zoey Handley". https://www.destructoid.com/weekly-kusoge-stunt-race-fx-snes-retro-racing/.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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