Software:Stunt Racer 64

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Stunt Racer 64
Stuntracer64.jpg
Cover art
Developer(s)Boss Game Studios
Publisher(s)Midway
Producer(s)Kevin Potter
Programmer(s)Chris Pink
Composer(s)Devin Hurd
Platform(s)Nintendo 64
Release
  • NA: October 3, 2000
Genre(s)Racing
Mode(s)Single-player, multiplayer

Stunt Racer 64 is a racing video game developed by Boss Studios and published by Midway. The game was released exclusively in North America on October 3, 2000 for the Nintendo 64.

Gameplay

Set in some unspecified time in the future, vehicles are retrofitted with futuristic engine and turbo technology, in addition to jets mounted to allow the car to perform midair stunts. These stunts, including flips, barrel rolls, etc., allow the player to accumulate cash rewards during races on levitating tracks. Money accumulated is used to purchase new cars, as well as upgraded parts for cars.

Game modes

  • Contest Mode - One player selects one of four characters, each with their own unique cars. From there, players compete in races against a full tournament consisting of dozens of AI-controlled opponents. Although the character biographies hint that the computer characters have distinct racing personalities, there is no direct interaction with them and they serve no purpose whatsoever in gameplay. For each heat, a certain number of points is awarded for each place. To advance, the player must finish each round with a high enough total finish. Placing first in a race allows the player to keep all money earned, second place allows half of the money earned to be kept, and no money is kept for places 3–6. There are five leagues to race through, each bringing an increasing level of difficulty, more opponents with better vehicles, more rounds, and more tracks. When a first-place overall finish is attained, the player races one-on-one against the league owner, with the prize of the league owner's car. The leagues are, in order of increasing difficulty:
    • Kid Cola's League
    • Bunny's League
    • Hill Bully's League
    • Big John's League
    • Dr. Death's League

Note: The player has to play the game on the Normal or Hard difficulty in order to access Dr. Death's league.) Replay is available to view after every race in contest mode.

  • Quick Race - One to four players can compete in an arcade-style race where the cash prizes do not accumulate above $1,000 (When a player reaches $1,000+, each $1,000 is automatically traded for a Turbo that they can use to at any time to go faster.) The cars available (and their upgrade status) depends upon the game save last loaded in Contest Mode. The two main modes of the Quick Race are Single Race (with optional computer opponents) and Practice (with no computer opponents). The two stunt tracks, Half Pipe, and Stunt Bowl, are open only in Quick Race. Replay is not available to view after every race in quick race mode, with the exception of Stunt Bowl and Half Pipe.
A race on the Soda Mountain track.

Cars

When a career is first started in Contest Mode, the player selects one of four starter characters, each with their own car: Warbird Light, Z-Bucket, Stottlemeyer, and Del Raye. Cash prizes can later be used to purchase the rest of these starter cars if desired, along with other cars that are available by purchase only. Among these aforementioned cars, once they reach full upgrade, a fancier version of the car comes up for sale. These "upgraded" cars cannot have their parts upgraded. Neither can the cars earned from league owners.

Development

Stunt Racer 64 was originally planned for retail release, including in Europe, but these plans were canceled as a result of missed deadlines.[1][2]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings72.50%[5]
Review scores
PublicationScore
IGN7/10[3]
Nintendo Power7.5/10[4]

References

External links