Software:Stuntman: Ignition
| Stuntman: Ignition | |
|---|---|
| Developer(s) | Paradigm Entertainment Universomo (Mobile) |
| Publisher(s) | THQ[lower-alpha 1] |
| Composer(s) | Cris Velasco |
| Platform(s) | PlayStation 2 PlayStation 3 Xbox 360 Mobile phone |
| Release | Mobile PlayStation 2 & Xbox 360 PlayStation 3 |
| Genre(s) | Racing, action |
| Mode(s) | Single player, multiplayer |
Stuntman: Ignition is the sequel to the video game Stuntman for the Xbox 360, PlayStation 3, PlayStation 2, and mobile phones.
The Xbox 360 demo was released on the Xbox Live Marketplace on July 12, 2007.
Gameplay
Single-player
The game features six fictional films:
- Aftershock is a disaster film in the vein of Dante's Peak and Volcano. This film is set in present-day British Columbia. Directed by Richard Langston. The plot: A volcanic eruption has hit the town. Nobody can stay. The penalty for staying? A flaming car and a flood of lava.
- A Whoopin' and a Hollerin' II is a comedy/adventure film parodying The Dukes of Hazzard. It is the sequel to the eponymous film from the previous game. This film is set in present-day Tennessee, USA. Directed by Andy Baxter. The plot: The Creek Boys must defend their land from the evil county sheriff. Hanus from Stuntman also makes an appearance.
- Strike Force Omega is a military action thriller film in the vein of The A-Team and Megaforce. It is directed and starred by a former stuntman, Karl Steele, detailing the exploits of the titular force led by Commander Black versus mercenaries in a desert military base. This film is set in Kyrgyzstan in the mid-1980s.
- Overdrive is a 70s-esque crime thriller in the vein of Bullitt and Starsky & Hutch about Stone, a renegade cop who takes on Varga, a ruthless drug lord. It is set in present-day San Francisco. Directed by Robert Rodina, who parodies the mannerisms and cinematic characteristics of Quentin Tarantino.
- Never Kill Me Again is a parody of Die Another Day, as well as many James Bond films and is set at a secret military base in the present-day northern China. Directed by Jean-Benoît Bernard. It is the sequel of Live Twice For Tomorrow which was featured in the first game.
- Night Avenger is a parody of Tim Burton's 1989 Batman movie and is filmed in the present-day Chicago, which is in turn used as the base for the fictional city of "Darkdom", much like Gotham City from Batman. Directed by Howard Rightman. During the scenes, the Darkdom Police Cars, shown often in the film, are lettered: Police-GPD, Gotham Police Department, instead of Police-DPD, Darkdom Police Department. This is an obvious take on the police cars in Batman Begins. The plot: Night Avenger has to protect Darkdom from Big Top.
Each film has six scenes. The player's goal is to complete objectives set out by the director in each scene. The way in which players complete tasks is set out differently from the first installment. The basic player will be able to drive through all the levels completing all of the director's stunts to progress to further levels. However, more advanced players will try to link or "string" stunts together to increase their stunt multiplier. To achieve a high score the player must string the director stunts with other maneuvers as well such as getting close to objects, drifting around corners, or being airborne. Players are scored for their performance on each stunt sequence, and then assigned a star rating based on that score. Players can earn up to five stars if they manage to 'string' an entire scene. Achieving stars also adds this to the player's 'rank', which is used to see how far the player has progressed through the game. The top rank the player can achieve is 'The Greatest'.
New to the Stuntman series is the "strike" system which is more lenient than the scoring system in the original stuntman. A certain number of strikes means the director automatically calls the entire scene to be shot again. 'Easy Mode' can be activated to allow for more strikes (resulting in the player's final score being halved) and regardless of getting all strikes, players can carry on the scene. Also, by completing certain sequences, the player will be nominated for a certain scene in the Taurus World Stunt Awards.
Multiplayer
There is also a multiplayer mode, which features two different race types. Backlot battle focuses on performing as many stunts as possible within a set number of laps, while the backlot race mode is a more straightforward race where players can earn bursts of nitro by doing stunts. There is also a split-screen mode that goes up to four players.
Development
At the 2005 Tokyo Game Show, Atari confirmed to an IGN reporter that a sequel to Stuntman was in the works for the then-upcoming PlayStation 3.[5] On February 17, 2006, the company announced they would sell off their development studios, with IGN revealing that Paradigm Entertainment would be developing the Stuntman sequel. On May 10, 2006, during the E3 2006 expo, THQ announced they would purchase the Stuntman franchise and Paradigm Entertainment from Atari, officially confirming that the sequel was indeed being developed by Paradigm.[6]
On September 29, 2006, THQ spoke about the game to Xbox 360 Gamer,[7] who also ran an exclusive preview of the game in issue 16 of the magazine.
On February 17, 2007, the title was officially revealed as Stuntman: Ignition, and would be released for the PlayStation 2, PlayStation 3 and Xbox 360.[8] On February 28, it was announced that the game would be released in the summer.[9]
Reception
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The PlayStation 3 and Xbox 360 versions received "generally favorable reviews", while the PlayStation 2 version received "average" reviews, according to video game review aggregator Metacritic.[28][29][30] In Japan, Famitsu gave the Xbox 360 version a score of one seven, two eights, and one six, for a total of 29 out of 40.[13]
Sales
According to THQ, the game underperformed in sales, with the company announcing in January 2008 that they would have no other plans for the franchise, leaving it under limbo.[31] Paradigm Entertainment was closed by the company in November, along with four other development studios.[32]
References
- ↑ Bramwell, Tom (May 10, 2007). "THQ acquires Universomo". https://www.gamesindustry.biz/thq-acquires-universomo-a.
- ↑ Dredge, Stuart (2007-07-10). "Stuntman Ignition takes off on mobile" (in en). https://www.pocketgamer.com/stuntman-ignition/stuntman-ignition-takes-off-on-mobile/.
- ↑ https://web.archive.org/web/20071024012828/http://www.thq-games.com/uk/news/show/2593
- ↑ https://web.archive.org/web/20071024045031/http://www.thq-games.com/uk/news/show/2783
- ↑ "TGS 2005: Stuntman Drives to PS3". September 16, 2005. https://www.ign.com/articles/2005/09/16/tgs-2005-stuntman-drives-to-ps3.
- ↑ "E3 2006: THQ Catches Stuntman". May 10, 2006. https://www.ign.com/articles/2006/05/10/e3-2006-thq-catches-stuntman.
- ↑ Taylor, Stu (September 29, 2006). "Stuntman 2 Crashes In". Xbox 360 Gamer. http://www.360-gamer.com/news.asp?id=47.
- ↑ "Stuntman: Ignition First Details". February 27, 2007. https://www.ign.com/articles/2007/02/27/stuntman-ignition-first-details-2.
- ↑ Purchese, Robert (28 February 2007). "New Stuntman game in summer". http://www.eurogamer.net/articles/new-stuntman-game-in-summer.
- ↑ Edge staff (October 2007). "Stuntman: Ignition (PS3)". Edge (180): 94.
- ↑ EGM staff (September 2007). "Stuntman: Ignition (X360)". Electronic Gaming Monthly: 88.
- ↑ Reed, Kristan (September 5, 2007). "Stuntman: Ignition (X360)". http://www.eurogamer.net/articles/stuntman-ignition-review. Retrieved April 10, 2015.
- ↑ 13.0 13.1 "This week's JP mag news summary thread - can you take it?". NeoGAF. November 28, 2007. http://www.neogaf.com/forum/showthread.php?t=211823. Retrieved February 25, 2016.
- ↑ 14.0 14.1 Kato, Matthew (October 2007). "Stuntman: Ignition (PS3, X360)". Game Informer (174). http://www.gameinformer.com/NR/exeres/535F53E1-7003-4472-AF6C-00B24DECD8A1.htm. Retrieved April 10, 2015.
- ↑ Ouroboros (August 29, 2007). "Review: Stuntman: Ignition (X360)". GamePro. http://www.gamepro.com/microsoft/xbox360/games/reviews/131908.shtml. Retrieved April 10, 2015.
- ↑ 16.0 16.1 16.2 Davis, Ryan (August 28, 2007). "Stuntman: Ignition Review". http://www.gamespot.com/reviews/stuntman-ignition-review/1900-6177810/. Retrieved April 10, 2015.
- ↑ Steinberg, Steve (August 31, 2007). "GameSpy: Stuntman: Ignition (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/stuntman-2/817264p1.html. Retrieved April 10, 2015.
- ↑ Zacarias, Eduardo (September 6, 2007). "Stuntman: Ignition - 360 - Review". GameZone. http://www.gamezone.com/reviews/stuntman_ignition_360_review.
- ↑ Buchanan, Levi (September 4, 2007). "Stuntman: Ignition Review (Cell)". http://www.ign.com/articles/2007/09/05/stuntman-ignition-review. Retrieved April 10, 2015.
- ↑ Roper, Chris (August 31, 2007). "Stuntman: Ignition Review (PS2)". http://www.ign.com/articles/2007/09/01/stuntman-ignition-review-2. Retrieved April 10, 2015.
- ↑ 21.0 21.1 Roper, Chris (August 31, 2007). "Stuntman: Ignition Review (PS3, X360)". http://www.ign.com/articles/2007/08/31/stuntman-ignition-review-4. Retrieved April 10, 2015.
- ↑ "Stuntman: Ignition". Official Xbox Magazine: 78. September 2007.
- ↑ 23.0 23.1 "Review: Stuntman: Ignition". PSM: 84. November 2007.
- ↑ "Stuntman: Ignition for Mobile". GameRankings. http://www.gamerankings.com/mobile/942757-stuntman-ignition/index.html. Retrieved April 10, 2015.
- ↑ "Stuntman: Ignition for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/938519-stuntman-ignition/index.html. Retrieved April 10, 2015.
- ↑ "Stuntman: Ignition for PlayStation 3". GameRankings. http://www.gamerankings.com/ps3/930054-stuntman-ignition/index.html. Retrieved April 10, 2015.
- ↑ "Stuntman: Ignition for Xbox 360". GameRankings. http://www.gamerankings.com/xbox360/932101-stuntman-ignition/index.html. Retrieved April 10, 2015.
- ↑ 28.0 28.1 "Stuntman: Ignition for PlayStation 2 Reviews". https://www.metacritic.com/game/stuntman-ignition/critic-reviews/?platform=playstation-2. Retrieved April 10, 2015.
- ↑ 29.0 29.1 "Stuntman: Ignition for PlayStation 3 Reviews". https://www.metacritic.com/game/stuntman-ignition/critic-reviews/?platform=playstation-3. Retrieved April 10, 2015.
- ↑ 30.0 30.1 "Stuntman: Ignition for Xbox 360 Reviews". https://www.metacritic.com/game/stuntman-ignition/critic-reviews/?platform=xbox-360. Retrieved April 10, 2015.
- ↑ "THQ Kills Its Juiced, Stuntman Franchises". January 24, 2008. https://www.ign.com/articles/2008/01/24/thq-kills-its-juiced-stuntman-franchises.
- ↑ "THQ Closes Multiple Studios, Lays off Staff". November 4, 2008. https://www.gamedeveloper.com/pc/thq-closes-multiple-studios-lays-off-staff.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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