Software:Sudden Strike 2

From HandWiki
Short description: 2002 video game
Sudden Strike II
Developer(s)Fireglow Games
Publisher(s)
Designer(s)
  • Ostap Dragomoschenko
  • Sergey Korshun
Programmer(s)Denis Konovalov
Composer(s)Igor Rzheffkin
SeriesSudden Strike
Platform(s)Windows
Release
  • EU: 2002
  • UK: August 30, 2002
  • NA: September 19, 2002[1]
Genre(s)Real-time tactics
Mode(s)Single-player, multiplayer

Sudden Strike 2 or Sudden Strike II, also known in Russia as Confrontation IV (Russian: Противостояние IV), is a real-time tactics computer game set in World War II, the second game in the Sudden Strike series and the sequel to the original Sudden Strike.[2] It was developed by Russian developer Fireglow and published by CDV and was released in 2002.

Gameplay

The game has since undergone minor changes in its game engine and now features a higher resolution setting and other graphical changes. The campaign still involves the Soviets and Allies, against the Germans and a new country, Japan. While striving for historical accuracy, the missions are mostly fiction. The American missions are in the Rhine regions and tend to involve 'borrowing' war equipment from the German army rather than using their own tanks and other weapons. The British missions revolves around the actual events at Wolfheze and Arnhem and the attempted capture of the bridge. The Japanese missions are centered along the lines of tropical jungle warfare and the use of tanks is somewhat limited whereas the Soviet campaign is based on the capture of the city of Kharkov and other battles along the Dniepr river waged by the Soviet Red Army.

Engine improvements

The revamped engine allows for massive battleship control as well as trains.[3] The ability to command airfields and deploy and control reusable aircraft was also introduced. Aircraft like the fighter planes, have a problem where after takeoff, they don't seem to land making some missions with aircraft a burden due to poor controls after takeoff.[4]

Sudden Strike Anthology

Sudden Strike Anthology was a re-release of the original Sudden Strike and its expansion pack Sudden Strike Forever bundled together with Sudden Strike 2.[5]

Sudden Strike: Resource War

An enhanced version of Sudden Strike 2 which was released in 2005. The game includes new campaigns for all playable sides. A map editor is included with the game for creation of custom levels and campaigns.

Reception

Critic reviews

Reception
Aggregate score
AggregatorScore
Metacritic68/100[6]
Review scores
PublicationScore
4Players70%[7]
CGMStarStarStarStar[8]
CGWStarStarHalf star[9]
GameSpot5.2/10[10]
GameSpyStarStarHalf star (60%)[11][12]
GameStar83%[13]
IGN8/10[14]
Jeuxvideo.com15/20[15]
PC Gamer (US)70%[17]

The game received "average" reviews according to the review aggregation website Metacritic.[6]

Sales

In the German market, the game debuted at #7 on Media Control's computer game sales chart for the month of May 2002.[18] It climbed to second place in June, before dropping to ninth,[19] 12th and 20th places for the following months, respectively.[20] According to publisher CDV Software, the game reached global sales of roughly 250,000 units by the end of 2002, including 70,000 units in the German market.[21]

See also

  • Sudden Strike

References

  1. Parker, Sam (September 19, 2002). "Sudden Strike II and Divine Divinity now shipping". Fandom. https://www.gamespot.com/articles/sudden-strike-ii-and-divine-divinity-now-shipping/1100-2880879/. 
  2. Bye, John "Gestalt" (June 12, 2002). "Sudden Strike II (Preview)". Gamer Network. https://www.eurogamer.net/p-sudden2. 
  3. House, Michael L.. "Sudden Strike II - Overview". All Media Network. http://www.allgame.com/game.php?id=41942. 
  4. Ireng (June 24, 2005). "Japanese Campaign Walkthrough". Fandom. https://gamefaqs.gamespot.com/pc/546320-sudden-strike-ii/faqs/37586. 
  5. "Sudden Strike Anthology". Fandom. https://gamefaqs.gamespot.com/pc/921164-sudden-strike-anthology/. 
  6. 6.0 6.1 "Sudden Strike II". Fandom. https://www.metacritic.com/game/sudden-strike-ii/. 
  7. Kleffmann, Marcel (June 19, 2002). "Test: Sudden Strike 2" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/2181/1217/0/Sudden_Strike_2.html. 
  8. "Review: Sudden Strike II". Computer Games Magazine (theGlobe.com) (146): 82. January 2003. 
  9. McDonald, Thomas L. (December 2002). "Sudden Strike II". Computer Gaming World (Ziff Davis) (221): 134. https://www.cgwmuseum.org/galleries/issues/cgw_221.pdf. Retrieved May 10, 2024. 
  10. Chick, Tom (September 20, 2002). "Sudden Strike II Review". Fandom. https://www.gamespot.com/reviews/sudden-strike-ii-review/1900-2880981/. 
  11. Suciu, Peter (September 26, 2002). "GameSpy: Sudden Strike II [Incomplete"]. IGN Entertainment. http://pc.gamespy.com/pc/sudden-strike-2/592758p1.html. 
  12. Suciu, Peter (September 26, 2002). "Sudden Strike II". IGN Entertainment. http://archive.gamespy.com/reviews/september02/suddenstrike2/. 
  13. "Sudden Strike 2" (in de). GameStar (Webedia). June 2002. 
  14. Butts, Steve (October 4, 2002). "Sudden Strike II". Ziff Davis. https://www.ign.com/articles/2002/10/04/sudden-strike-ii. 
  15. Romendil (August 29, 2002). "Test: Sudden Strike II" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00002340_test.htm. 
  16. "Sudden Strike 2" (in fr). Joystick (Hachette Filipacchi Médias) (141): 114-15. October 2002. 
  17. Klett, Steve (December 2002). "Sudden Strike II". PC Gamer (Future US) 9 (12): 120. http://www.pcgamer.com/archives/2005/06/sudden_strike_i.html. Retrieved May 10, 2024. 
  18. "Zeitraum: Mai 2002" (in de). http://www.vud.de/charts/pcg55.php3. 
  19. "Zeitraum: Juli 2002" (in de). http://www.vud.de/charts/pcg55.php3. 
  20. "Zeitraum: September 2002" (in de). http://www.vud.de/charts/pcg55.php3. 
  21. "Annual Report 2002" (in de). 2003. p. 36. http://www.cdv.de/download/share/gb2002e.pdf. 
  • Sudden Strike 2 at Fireglow Games (archived)
  • Sudden Strike: Resource War at Fireglow Games (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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