Software:Suikoden Tierkreis

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Suikoden Tierkreis
Developer(s)Konami
Publisher(s)Konami
Director(s)Osamu Komuta
Artist(s)Masaki Hirooka
Writer(s)Kazuyoshi Tsugawa
Composer(s)Yoshino Aoki
Norikazu Miura
Masaharu Iwata
Kaori Komuro
Hiroaki Tomuno
SeriesSuikoden
Platform(s)Nintendo DS
Release
  • JP: December 18, 2008
  • EU: March 13, 2009
  • NA: March 17, 2009
Genre(s)Role-playing video game
Mode(s)Single-player

Suikoden Tierkreis (Gensō Suikoden Tierkreis (幻想水滸伝ティアクライス; with "Tierkreis" being German for "Zodiac") is a role-playing video game for the Nintendo DS developed and published by Konami as part of the Suikoden series. It was released in December 2008 in Japan, and released in English in Europe and North America in March 2009. The game's development was led by project head Osamu Komuta, who had previously been a planner for Suikoden Tactics, with a music staff composed of Norikaku Miura, Yoshino Aoki, Masaharu Iwata, and Kaori Komuro. The game features the opening and ending theme songs "Tears in the Sky" and "Tierkreis" respectively, each performed by Japanese pop idol Satomi Takasugi.

Created as a spin-off of the main series of games, Suikoden Tierkreis was made to explore one of the myriad of worlds that exist in the Suikoden metaverse. Following the game's main theme of "the infinite possibility of future", players must assume the role of a young protagonist who gathers the combined forces of 108 heroes to attempt to defeat a powerful entity known as The One King, leader of The Order of the One True Way, who seeks to control the world by spreading his doctrine that all fate is predetermined and all people have no control of their lives.

Gameplay

A battle scene. Character information is on the top screen, while gameplay is shown on the bottom.

Suikoden Tierkreis is a traditional JRPG where the player must navigate through three-dimensional environments and complete story-based objectives to advance the narrative. Taking advantage of the Nintendo DS' dual screens, gameplay, text, and menu options are often displayed on the bottom screen. On the field, the top screen shows a landscape image of the player's current location, along with the name of that location and season information. During battle the top screen also displays character information such as hit points, magic points, etc. Players move their character through the game using either the directional pad or the stylus wand to take advantage of the DS' touchscreen function. While advancing through the game, the player must interact with non-player characters to move the story forward and allow new scenarios to become available for play, as well as to discover new items and areas.

During gameplay, players will randomly encounter enemy creatures every few steps while in hostile areas. Battles in Suikoden Tierkreis use a turn-based approach where players input commands for all active characters in their party before each combat round, with the corresponding actions taking place in accordance with each character's "speed" rating. A player's party may consist of up to four characters at a time, with special combination skills becoming available depending on which specific characters are included. When a player defeats a group of enemies, they are awarded experience points that go toward increasing their party member's levels, thereby making them stronger and able to use more special skills in battle. Defeated enemies may also provide trade items that can be sold for money to purchase goods in-game such as restorative items and better equipment that will allow the player to battle even stronger enemies. By using the DS' Wi-Fi function, two players each with their own game card can connect to each other to exchange characters and items, as well as gain access to unique battle scenarios.[1]

Plot

The game is set in a world with several diverse nations and tribes and inhabited by a range of creatures including humans, Roar (similar to the Kobolds and Nay-Kobolds of previous games), Porpos-kin (small, penguin/dolphin like creatures), and Auster (a race of horned giants).

The game opens as the leader of 108 heroes engages the main antagonist known as "The One King" in battle. It is currently unknown whether the defeat shown in the introduction precedes the game or if the game is actually a flashback leading to that scene. The game is set in a parallel world to the main world of the series, which is one of the many worlds in the Suikoden multiverse, known collectively as the Infinity.

The protagonist is an energetic young man from Citro Village who eventually ends up fighting a mysterious organization that preaches a fatalist philosophy in which the future is predetermined.

The concept of the Infinity has been previously explored in other Suikoden games: monsters from another dimension are summoned by Windy and Leknaat in Suikoden I, and by Luc and Sarah in Suikoden III; Nash Latkje, Humphrey Mintz, and Futch visit The World of Wings and Scales in Suikogaiden II, a parallel world where only dragons exist, while dragons are only able to exist in the main Suikoden world via the Dragon Rune, one of the 27 True Runes; the Fog Ship Guide, who appears in Suikoden IV, hails from another world; and the final battle of Suikoden Tactics takes place in the World of Emptiness, a parallel world from which monsters are summoned. Additionally, it is implied that recurring characters Viki, Yuber, and Pesmerga likely come from parallel worlds.

Characters

The player takes on the role of an unnamed character from Citro Village. Events in the game lead to the hero working to assemble the 108 heroes to oppose the powerful, cult-like society called The Order of the One True Way, which tries to force its principles on other nations under the mantra of "One World! One Future!" The leader of the Order intends to summon the being known as The One King with the power of the Chronicles, memories of different worlds, in hopes of becoming part of The One King's world, where everything is predetermined.

No characters from previous installments of the Suikoden series return for Tierkreis.

Development

Suikoden Tierkreis was directed by Osamu Komuta, who had previously served as a programmer in Suikoden IV and a planner in Suikoden Tactics. Kazuyoshi Tsugawa, who had penned Suikoden V, also served as head writer. Takahiro Sakiyama, the director of Suikoden V, took part in this game's development as the lead planner.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic76 / 100[2]
Review scores
PublicationScore
Destructoid8.5 / 10[3]
Eurogamer7 / 10[4]
Famitsu34 / 40[5]
GameProStarStarStarStar[6]
GameSpot7.5 / 10[7]
GameZone7.9 / 10[8]
IGN8.8 / 10[9]
NGamer85%[10]
Nintendo Power7 / 10[11]
ONM81%[12]

Suikoden Tierkreis sold an estimated 40,000 copies in its first day in Japan,[13] with a lifetime total of approximately 174,000 in the region.[14] Famitsu Weekly gave it a score of one nine, one eight, one nine, and one eight for a total of 34 out of 40;[15] they found the game's story "fascinating" and the game itself to have no real shortcomings, stating, "from the way the story unfolds to the battle system, there are no obvious flaws to be found."[5]

The English version received "generally favorable reviews" according to the review aggregation website Metacritic.[2] IGN granted the game with an Editor's Choice award.[9] Although the website found the game's overall presentation and production to be good, they felt longtime fans of the series may find it too different, commenting that "Suikoden Tierkreis may not be a pocket-sized representation of what hardcore series fans have grown to love, but it’s still one of the deepest and fully produced RPGs on the system, and a serious showpiece."[9] Editors at Nintendo Power conversely found fault with the game's core gameplay and simple battle system, but still found it to have a good storytelling technique, remarking that "As much as [I] grumble about its flaws, Tierkreis's epic scope and engaging narrative did keep [me] playing, eager to see what would happen next."[11] GameSpot called the game "a brisk, beautiful role-playing experience", commenting on the game's "fantastic" visuals and music but panning the main character's "atrocious" English voice acting and lack of initial Wi-Fi support until the player is well into the game.[7]

References

  1. Cordeira, Jim (February 11, 2009). "Suikoden Tierkreis Preview". Gaming Age. http://www.gaming-age.com/cgi-bin/previews/preview.pl?sys=nds&game=suikoden_tierkreis. 
  2. 2.0 2.1 "Suikoden Tierkreis for DS Reviews". https://www.metacritic.com/game/suikoden-tierkreis/critic-reviews/?platform=ds. Retrieved April 20, 2015. 
  3. Sterling, Jim (March 27, 2009). "Destructoid review: Suikoden Tierkreis". https://www.destructoid.com/destructoid-review-suikoden-tierkreis-126530.phtml. Retrieved November 17, 2016. 
  4. Parkin, Simon (March 25, 2009). "Suikoden Tierkreis". http://www.eurogamer.net/articles/suikoden-tierkreis-review. Retrieved March 20, 2009. 
  5. 5.0 5.1 Gifford, Kevin (December 10, 2008). "Japan Review Check: X-Mas Armageddon". http://www.1up.com/news/japan-review-check-xmas-armageddon. 
  6. Herring, Will (March 31, 2009). "Suikoden: Tierkreis [sic"]. GamePro. http://www.gamepro.com/article/reviews/209525/suikoden-tierkreis/. Retrieved November 17, 2016. 
  7. 7.0 7.1 Shau, Austin (March 20, 2009). "Suikoden Tierkreis Review". http://www.gamespot.com/reviews/suikoden-tierkreis-review/1900-6206505/. Retrieved November 17, 2016. 
  8. Grabowski, Dakota (April 19, 2009). "Suikoden: Tierkreis [sic - NDS - Review"]. GameZone. http://www.gamezone.com/reviews/suikoden_tierkreis_nds_review. 
  9. 9.0 9.1 9.2 Bozon, Mark (March 17, 2009). "Suikoden Tierkreis Review". http://www.ign.com/articles/2009/03/17/suikoden-tierkreis-review. Retrieved November 17, 2016. 
  10. "Review: Suikoden Tierkreis". Nintendo Gamer: 67. June 2009. 
  11. 11.0 11.1 "Suikoden Tierkreis". Nintendo Power (Future US) 240: 86. April 2009. 
  12. "Suikoden Tierkreis Review". Official Nintendo Magazine: 88. May 2009. 
  13. Glenn M. (December 19, 2008). "Dissidia sells at 350,000 at Day 1 in Japan". QJ.net. http://pspupdates.qj.net/Dissidia-sells-350-000-at-Day-1-in-Japan/pg/49/aid/127466. 
  14. "KONAMIの人気RPG『幻想水滸伝』シリーズ最新作が首位を獲得! 3DSは次週にも500万台突破か" (in Japanese). Dengeki Online. February 17, 2012. http://dengekionline.com/elem/000/000/459/459837/. Retrieved April 20, 2015. 
  15. rawmeatcowboy (December 9, 2008). "Famitsu - review scores". GoNintendo. http://www.gonintendo.com/stories/74246-famitsu-review-scores. Retrieved November 17, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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