Software:Summer Heat Beach Volleyball

From HandWiki
Summer Heat Beach Volleyball
Developer(s)Acclaim Studios Cheltenham
Publisher(s)Acclaim Entertainment
Platform(s)PlayStation 2
Release
  • NA: June 30, 2003[1]
  • EU: July 4, 2003
Genre(s)Sports
Mode(s)Single player, multiplayer

Summer Heat Beach Volleyball is a beach volleyball video game released by Acclaim in 2003 for the PlayStation 2 gaming console.

Gameplay

Summer Heat follows the basic rules of the sport of beach volleyball. Two teams of two players each face off in a sectioned-off area of sand that serves as the playing area. One player serves the ball, and play begins. The objective is to land the ball on the ground within the play area of the other team's side. Players alternate hitting ("volleying") the ball, up to three volleys per turn, and the ball must travel over the net no later than the third hit. The game supports up to four players, though the use of a multitap accessory is required for three and four player games. Summer Heat is styled similarly to other arcade-style volleyball games of the era, where there is an emphasis on the sex appeal of the bikini-clad female characters as well as having the overall tone and atmosphere of a summer beach party.

Music

Summer Heat's soundtrack features music from Pink, Sum 41, Kylie Minogue, Sprung Monkey, Freshmaka, and Suburban.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic65/100[2]
Review scores
PublicationScore
AllGameStarStarHalf star[3]
Edge6/10[4]
EGM6.33/10[5]
Eurogamer7/10[6]
Game Informer6.75/10[7]
GameProStarStarStarHalf star[8]
GameSpot7.2/10[9]
GameSpyStarStarStar[10]
GameZone7/10[11]
IGN6.4/10[12]
OPM (US)StarStarStarHalf star[13]
The Village Voice6/10[14]

The game was released during a period where volleyball video games were experiencing a period of renewed popularity for the first time in many years, although it received considerably less hype and critical praise than its contemporaries Beach Spikers, Dead or Alive Xtreme Beach Volleyball, and Outlaw Volleyball. It received "mixed" reviews according to the review aggregation website Metacritic.[2]

The game was one of several poor-selling titles that would lead to Acclaim's bankruptcy in 2004.

Future

In 2006, Canadian game publisher Throwback Entertainment acquired the property rights for Summer Heat Beach Volleyball from Acclaim. Throwback had planned on developing another Summer Heat volleyball game for release on the PlayStation 3 or Xbox 360, but there is no word on the status of such a game. Summer Heat Volleyball is expected to keep its identity and will not be dissolved or merged.[vague]

References

  1. "ACCLAIM SPORTS SERVES UP 'SUMMER HEAT BEACH VOLLEYBALL' EXCLUSIVELY FOR PlayStation®2 COMPUTER ENTERTAINMENT SYSTEM". June 30, 2003. http://www.acclaim.com/company/pressReleases/product/SummerHeatBeachVolleyballS.html. 
  2. 2.0 2.1 "Summer Heat Beach Volleyball for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/summer-heat-beach-volleyball/critic-reviews/?platform=playstation-2. 
  3. Marriott, Scott Alan. "Summer Heat Beach Volleyball - Review". AllGame. http://www.allgame.com/game.php?id=42587&tab=review. 
  4. Edge staff (August 2003). "Summer Heat Beach Volleyball". Edge (Future Publishing) (126). 
  5. EGM staff (September 2003). "Summer Heat Beach Volleyball". Electronic Gaming Monthly (Ziff Davis) (171): 112. http://www.egmmag.com/article2/0,4364,1301804,00.asp. Retrieved October 25, 2014. 
  6. Taylor, Martin (July 24, 2003). "Summer Heat Beach Volleyball". Gamer Network. https://www.eurogamer.net/r-summerheat-ps2. 
  7. Leeper, Justin (August 2003). "Summer Heat Beach Volleyball". Game Informer (GameStop) (124): 91. http://www.gameinformer.com/Games/Review/200308/R03.0807.1644.45758.htm. Retrieved October 25, 2014. 
  8. Tokyo Drifter (June 26, 2003). "Summer Heat Beach Volleyball Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://gamepro.com/sony/ps2/games/reviews/29970.shtml. Retrieved October 25, 2014. 
  9. Davis, Ryan (July 2, 2003). "Summer Heat Beach Volleyball Review". Red Ventures. https://www.gamespot.com/reviews/summer-heat-beach-volleyball-review/1900-6070872/. 
  10. Steinberg, Steve (July 14, 2003). "GameSpy: Summer Heat Beach Volleyball". IGN Entertainment. http://ps2.gamespy.com/playstation-2/summer-heat-beach-volleyball/5993p1.html. 
  11. Romano, Natalie (July 16, 2003). "Summer Heat Beach Volleyball - PS2 - Review". https://www.gamezone.com/reviews/summer_heat_beach_volleyball_ps2_review. 
  12. Dunham, Jeremy (June 30, 2003). "Summer Heat Beach Volleyball". Ziff Davis. https://www.ign.com/articles/2003/06/30/summer-heat-beach-volleyball. 
  13. Baker, Chris (September 2003). "Summer Heat Beach Volleyball". Official U.S. PlayStation Magazine (Ziff Davis) (72): 100. http://www.playstationmagazine.com/article2/0,2053,1494233,00.asp. Retrieved October 25, 2014. 
  14. Catucci, Nick (July 15, 2003). "Come Sail Away". The Village Voice. https://www.villagevoice.com/2003/07/15/come-sail-away/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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