Software:Super Buster Bros.

From HandWiki
Short description: 1990 shooter video game
Super Buster Brothers
Packaging for the Super NES version
Developer(s)Mitchell Corporation[lower-alpha 1]
Publisher(s)Capcom
  • JP: Mitchell Corporation (Arcade)
Designer(s)Toshihiko Uda
Futoshi Kuwahara
Composer(s)Tatsuya Nishimura
Minae Fujii
Platform(s)Arcade, Super NES
ReleaseArcade
Super NES
  • JP: August 7, 1992
  • NA: October 1992
  • EU: 1992
Genre(s)Shooter
Mode(s)Single-player, multiplayer

Super Buster Bros., released as Super Pang[lower-alpha 2] outside of North America, is a cooperative two-player shooting puzzle arcade video game developed by Mitchell and released in the United States in 1990 by Capcom. It is the second game in the Pang series and was ported to the Super Nintendo Entertainment System in 1992. It is also featured in the compilations Buster Bros. Collection for the original PlayStation and Capcom Puzzle World for PlayStation Portable. It was the tenth game released for the CP System hardware.

Gameplay

The object of the game is to take the role as Buster (P1) or Kutch (P2) to use their guns to pop bubbles that bounce around the screen. There are two different modes: Panic mode and Arcade mode. Similarly to Asteroids, when a player pops a bubble, it splits into two smaller bubbles. Sufficiently small bubbles simply vaporize when popped. Occasionally, monsters walk or fly on to the screen. When the player character touches the bubble or the timer reaches zero, they die. Monsters can also pop bubbles. Although the arcade game and the PlayStation version included in Buster Bros. Collection allow two players to play simultaneously, the Super NES version only has one player mode. Powerups are found by popping certain bubbles, shooting boxes, or shooting certain unmarked spots in the level. The gun power-ups cannot be used in conjunction with each other.

Panic mode

In this mode, the player faces a rain of bubbles. The default weapon is the bubble shot and cannot be changed at any time. Every time a bubble is popped, a rainbow bar at the bottom is slowly filled. Filling the bar all the way causes the player to advance to the next level. As more bubbles are popped, the remaining and incoming bubbles move faster.

There is also one special type of bubble that appears rarely. The bubble can appear at any random time, and has a clock image engraved. Whenever the bubble bounces, the engraving changes to a star, and when the bubble bounces again, the engraving changes back to a clock. Popping the bubble when the clock engraving is present causes all bubbles to stop movement completely for 9 seconds, while popping the bubble when the star engraving is present causes all bubbles to be popped and the game screen gets cleared, filling the rainbow bar with every pop made from the bubbles that are being destroyed.

Panic mode is beaten when the player reaches level 99, fills the rainbow bar and destroys any remaining bubbles on the screen (after the bar is filled and level 99 is reached, no new bubbles appear). The ending of the game is different in panic mode than in Arcade mode.

Arcade mode

In this mode, each of the stages has a set layout, consisting of walls, destructible glass walls, invisible walls, ladders and ice. There are items such as candy and 1-ups. In the SNES version, there are four difficulty levels in the arcade mode: easy, normal, hard and expert. Each difficulty has their own stage layouts, some remaining the same, some varying slightly and some changed completely. The amount of continues and general speed of bubbles is also affected by the difficulty level chosen.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings70.50% (SNES)[1]
Review score
PublicationScore
EGM4/10, 7/10, 7/10, 8/10 (SNES)[2]

In Japan, Game Machine listed Super Buster Bros. on their January 1, 1991 issue as being the eight most-successful table arcade unit of the month, outperforming titles such as Carrier Air Wing and Columns.[3]

In 1995, Total! ranked Super Buster Bros. 83rd on their Top 100 SNES Games writing: "Otherwise known as Super Pang this is an unusual game in which you break up bouncing bubbles."[4]

Notes

  1. Ported to Super NES by Capcom.
  2. Japanese: スーパーパン

References

  1. "Super Buster Bros. Review Score". https://www.gamerankings.com/snes/588724-super-buster-bros/index.html. 
  2. Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (October 1992). "Review Crew". Electronic Gaming Monthly (Sendai) 5 (10). ISSN 1058-918X. https://archive.gamehistory.org/item/1c9108c0-b9e6-4c14-9d4f-3287bf973212. Retrieved October 27, 2025. 
  3. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (395): 37. 1 January 1991. 
  4. "Top 100 SNES Games". Total! (43): 47. July 1995. https://archive.org/details/total-43/page/n45/mode/2up. Retrieved February 24, 2022. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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