Software:Super Caesars Palace

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Super Caesars Palace
SuperCasinoJPBoxShotSNES.jpg
Japanese cover art
Developer(s)The Illusions Gaming Company
Teeny Weeny Games (Game Gear)
Publisher(s)
  • NA: Virgin Games
  • JP: Coconuts Japan
Composer(s)Matt Furniss (Game Gear version), Tommy Tallarico[1]
Steve Henefin[1]
Series
  • NA: Caesars Palace
  • JP: Super Casino
Platform(s)Super Nintendo Entertainment System
Sega Genesis
Sega Game Gear
Release
  • NA: August 8, 1993
  • JP: October 21, 1993[2]
Game Gear
Genre(s)Casino
Mode(s)Single-player

Super Caesars Palace is a Super Nintendo Entertainment System casino video game centered on Caesars Palace in Las Vegas, Nevada. It is the follow-up to Virgin's previous Caesars Palace game. Super Caesars Palace was also released for the Sega Genesis and Game Gear as Caesars Palace. The Japanese version of the game was followed by a sequel, Super Casino 2.

Gameplay

Various people can be interacted with, some of whom have hints for players.

The objective is to win money at a casino. The player begins with $2000. Games include blackjack, slot machines, roulette, horse racing, Keno, video poker, and Red Dog. The player can talk to non-player characters (a feature omitted in the Japanese version), who may offer advice and clues on how to live the casino lifestyle. The game also offers $100 scratch-off tickets that players can keep scratching to try to win more money. However, if a picture of a bomb is uncovered, the ticket is void and all winnings are nullified.[3]

After playing, the player leaves in a limo, a Greyhound bus or a taxi. If the player plays too slowly, a warning pops up on the screen and if it is unheeded, the player is forced to do a certain action. When the player finally leaves the casino using the available transportation, the credits appear as road signs along the desert highway and the player has to restart the game.

Reception

AllGame gave the game a rating of 2.5 out of 5 stars in their overview.[4] Video Games & Computer Entertainment gave the game a 60% rating in their March 1994 review. Game Informer magazine rated it an 8 out of 10 in their April 2000 review.[5]

References