Software:Super Mario Bros. Wonder

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Short description: 2023 video game

Super Mario Bros. Wonder
Menu icon
Developer(s)Nintendo EPD
Publisher(s)Nintendo
Director(s)Shiro Mouri
Producer(s)Takashi Tezuka
Designer(s)Koichi Hayashida
Terumasa Kato
Shigefumi Hino
Programmer(s)Hiroshi Umemiya
Artist(s)Masanobu Sato[1]
Composer(s)Koji Kondo[2]
Shiho Fujii
Sayako Doi
Chisaki Shimazu
SeriesSuper Mario
Platform(s)Nintendo Switch
Nintendo Switch 2
ReleaseNintendo Switch
October 20, 2023
Nintendo Switch 2
March 26, 2026
Genre(s)Platform
Mode(s)Single-player, multiplayer

Script error: The function "nihongo_foot" does not exist. is a 2023 platform game developed and published by Nintendo for the Nintendo Switch. It is the first traditional side-scrolling Super Mario game since New Super Mario Bros. U (2012). The player controls Mario, Luigi, and their friends as they attempt to stop Bowser, who plots to take over a new land known as the Flower Kingdom after using the magical Wonder Flower to fuse himself with the kingdom's castle.

Development for Super Mario Bros. Wonder began in 2019, with director Shiro Mouri taking inspiration from the original Super Mario Bros. and producer Takashi Tezuka seeking to reinvent the 2D Mario experience and introduce a new location. The game became the fastest-selling Super Mario game, selling 4.3 million units in its first two weeks and reaching 16.03 million units by March 31, 2025. It received critical acclaim and was nominated for several awards, including the Golden Joystick Award for Game of the Year, The Game Award for Game of the Year and the British Academy Games Award for Best Game. A Nintendo Switch 2 version, titled Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park, was released on March 26, 2026.

Gameplay

This is a screenshot of Super Mario Bros. Wonder, showcasing its dynamic level design. In the screenshot, Mario is on top of a pipe that has bent in unnatural ways.
Super Mario Bros. Wonder features dynamic level design, with interactive level objects that can move or alter behavior within gameplay.

Super Mario Bros. Wonder is a side-scrolling platform game. As one of twelve player characters—Mario, Luigi, Princess Peach, Princess Daisy, yellow and blue Toads, Toadette, Nabbit and four types of Yoshis—the player completes levels across the Flower Kingdom with assistance from its flower-like denizens.[3][4] Two additional characters, Rosalina and Co-Star Luma, were added in the release of the Nintendo Switch 2 version. Luma can also be controlled using the Joy-Con 2's mouse controls.[5] Similarly to previous Super Mario games, players guide their character to the end of a level while avoiding enemies, such as Goombas and Piranha Plants, and transporting through Warp Pipes. Each stage contains multiple collectible "Wonder Seeds".[6]

New power-ups include a fruit that transforms the player into an elephant,[6][7] a flower that allows the player to create bubbles that capture enemies,[4] and a mushroom that gives the player a drill hat that allows them to burrow into the ground or ceiling to evade enemies or bypass obstacles.[4] The Nintendo Switch 2 version also introduces a flower pot power-up that gives the player a plant suit, allowing them to shoot flower platforms upward; this can be used to defeat enemies or interact with other items.

Wonder introduces the Wonder Flower, which triggers effects such as pipes coming to life, hordes of enemies spawning, and character appearances and abilities changing.[6] The effects end when a player collects a Wonder Seed or leaves the area of effect.[7]

A new feature allows players to equip badges, which are unlocked throughout the game and give different advantages to the player.[4] They are divided into three different categories: Action Badges, Boost Badges, and Expert badges which grant the player character an additional ability, passive ability; or an advanced skill respectively. Only one badge can be activated at a time per level. They are usually optional and can be shut off for higher difficulty.[7]

The game supports local multiplayer for up to twelve players in a room with a limit of four players active in a level.[8] It also has some online multiplayer functionality.[4] When playing through a level while playing online, translucent versions of up to three other players playing through the same level may be present. When other online players are present nearby, defeated players become ghosts and are given a short window of time to revive themselves by flying toward another player or a standee placed by another player.[9]

Plot

Mario and his friends are invited to the neighboring Flower Kingdom by its ruler, Prince Florian, to see a demonstration of a Wonder Flower; great treasures of the Flower Kingdom that can warp reality. Bowser soon arrives to interrupt the ceremony and steal the Wonder Flower, using its power to merge with Prince Florian's castle, transfiguring himself into a sentient flying fortress and imprisoning the kingdom's citizens. Mario and his friends volunteer to help Florian stop Bowser and save the kingdom, prompting the prince to accompany the party. As the heroes work to save the captured citizens, they realize that by gathering six Royal Seeds, which are considered precious treasures in the Flower Kingdom, they will be led straight to Bowser, as each time a Royal Seed is collected, it destroys one of the six Cloud Piranhas protecting the transfigured Bowser.

After liberating the various regions of the kingdom and removing Bowser's defenses, Mario and company confront the villain as he reveals his endgame; using the Wonder Flowers' power to enslave the entire universe via a ritualistic rock concert. The heroes defeat Bowser, who returns to normal and retreats, and restore the world.

Development

Takashi Tezuka (producer) in 2024
Shiro Mouri (director) in 2024

Super Mario developer and producer Takashi Tezuka returned as a producer for Wonder.[10] Shiro Mouri, who previously directed New Super Mario Bros. U Deluxe, returned as director. Wonder started development in 2019 after the release of Deluxe,[10] and the development team was not given a deadline to produce a prototype, which resulted in extra time to develop gameplay ideas.[11]

During the initial planning of Wonder, Mouri desired to recreate the sense of "secrets and mystery" that had been present in the original Super Mario Bros. for a modern audience. The director aknowledged how after Super Mario games had been enjoyed by players for many years, "those things have somehow become ordinary".[12] The focus was placed on updating the traditional idea of transporting Mario to different areas of the level using Warp Pipes, vines, or other means. Tezuka suggested to instead change up the current physical location, and the Wonder Flower, which dramatically alters the current level, was born. In order for all levels in the game to uniquely implement this item, approximately 2,000 ideas for Wonder effects were solicited from every member of the development team. The most viable were prototyped and implemented in the final game.[13][14]

Tezuka acknowledged how some journalists and players claimed that Super Mario Maker, as a game creation system, "had eliminated the need" for another 2D Mario game and conceptualized the game keeping this in mind from the beginning as to make it "completely different from Super Mario Maker".[12] The development team sought to create "a foundation for future 2D Mario games" like New Super Mario Bros. had created as the first 2D Mario game to use 3D elements in 2006 and wanted to develop "a significant evolution" like it was when it was released. For this, a completely new engine to serve as the base was developed and, in addition to using 3D models, the team wanted to implement more "engaging and functional ways of using 3D models possible with modern technology".[15]

Additionally, to balance the gameplay between younger and experienced players, Wonder was designed to have a sliding difficulty scale, with badges that make the game easier or more challenging, an online mode where players can get assistance, characters with special abilities like immunity to enemy damage, and a non-sequential world map that allows players to optionally skip harder levels.[16]

The game was planned to have a live sports commentary on the player's action. Late in development, this feature was superseded by the Talking Flowers, who exchange humorous quips with the player during levels, because—in the words of one game designer on the project—the sports commentary was too complex to implement and "something [didn't] feel right" about it.[17]

In regards to the online multiplayer component of the game, Mouri was conscious of how in competitive games "more-skilled players can have multiple wins and feel satisfied, while newcomers give up early because they keep losing" while in co-op games "those who aren't skilled at games can drag the team down", and wanted to provide an online gameplay experience "free from those sorts of worries" by creating a "live player shadows" system where players can only do beneficial things to each other and the game can be enjoyed similarly to single player but with the addition of online interaction between players.[18]

Shigeru Miyamoto, creator of the Mario franchise, had very little involvement in the development of Wonder. Despite this, as mentioned by Tezuka, Miyamoto gave feedback and suggestions to the developers when he occasionally visited to review the game's development progress. Mouri stated that Miyamoto once said that he disliked the original design and the animations for Mario's elephant form, which helped to modify both aspects for the final result.[19]

Release

Wonder was announced during a Nintendo Direct presentation on June 21, 2023, and was released on October 20, 2023, for the Nintendo Switch.[20] It is the first traditional 2D side-scrolling Super Mario game since New Super Mario Bros. U (2012).[8] Wonder is the first game to feature Kevin Afghani as the new voice of Mario and Luigi, following the announcement of previous actor Charles Martinet's departure from the roles in August 2023.[21][22][23] Sonic Superstars, a similar 2D side-scrolling platform game by Sega's Sonic Team, was released three days prior. Tezuka and Sonic Superstars producer Takashi Iizuka stated that this was a coincidence, despite how long it had been since either franchise had a 2D entry. It was the first time 2D Super Mario and Sonic the Hedgehog games had been released close to one another since the 1990s Nintendo–Sega console war.[24][25][26]

During a Nintendo Direct presentation on September 12, 2025, an expanded version titled Super Mario Bros. Wonder: Nintendo Switch 2 Edition + Meetup in Bellabel Park was announced, for release on Nintendo Switch 2 in early 2026. This expanded edition will include a new Bellabel Park world with levels focusing on both competitive and cooperative multiplayer. The announcement also confirmed that recurring antagonists the Koopalings appear. The edition released on March 26, 2026, and features Rosalina and Co-Star Luma as a joint-playable character.[27][5]

The game sold 4.3 million units in its first two weeks of release and became the fastest-selling Super Mario game.[28] By March 31, 2024, the game sold 13.44 million units.[29] Wonder has sold 17.15 million copies as of March 31, 2025.[30] It was the 12th best-selling video game in the US in 2023.[31]

Reception

Critical reception

Reception
Aggregate score
AggregatorScore
MetacriticNS: 92/100[lower-alpha 1][32]
NS2: 86/100[lower-alpha 2][33]
Review scores
PublicationScore
Destructoid9/10[36]
Edge9/10[38]
Eurogamer5/5[39]
Famitsu10/9/9/8[lower-alpha 5][40]
Game Informer9.25/10[41]
GameSpot9/10[42]
GamesRadar+4.5/5[43]
Hardcore Gamer4.5/5[44]
IGN9/10[45]
Nintendo Life9/10[46]
Nintendo World Report9/10[50]
The Guardian4/5[48]
VG2475/5[49]

Super Mario Bros. Wonder received "universal acclaim" from critics on Nintendo Switch and "generally favorable" reviews on Nintendo Switch 2, according to review aggregator website Metacritic.[32][33] On OpenCritic, 98% of critics recommended the game on Nintendo Switch and 82% of critics recommended the game on Nintendo Switch 2.[34][35] Critics widely praised the gameplay, noting the creative innovations and variety brought to it.[lower-alpha 6]

Critics praised the creative use of Wonder Flowers and their effects, keeping the level design and gameplay varied and unpredictable. IGN enjoyed how the Wonder effects changed the game's stages "in both surprising and delightful ways"[45] while Eurogamer lauded the game's creativity as "an endless cascade of ideas" with "wonderfully strange places".[39] GameSpot, however, noted that there was some "occasional repetition around some Wonder effects".[42]

Nintendo World Report criticized the game's boss fights, stating that they were "mostly uncreative, especially the Airship endings where you are tasked with just touching a Switch at the end" and that each included "only minor variations to the environment and no changes to enemy attack patterns". They also were disappointed with the game's overall low difficulty level, stating that the difficulty curve stays "fairly low" and that Wonder sometimes feels "more like a roller coaster ride instead of a platforming challenge". Nonetheless, they opined that "even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall".[50]

Edge echoed this, stating that while it hasn't been since the early 1990s that a 2D Mario game "felt quite so irrepressible.", they said the trade-off, with courses tended to be on the short side and the difficulty was verging on easy. They concluded that "these feel like a price worth paying for the sheer exuberance on show."[38]

In terms of music and sound, Darran Jones of Retro Gamer said that they "could do without the new talking flower, but these are minor issues."[47] GameSpot praised the badge system for giving "a degree of customization and lets you match your equipment to the task at hand" while Tom's Guide lauded how they "can completely transform how you play, offering new abilities, passive bonuses or useful effects before each level".[57] The game's multiplayer functionality and its replay value was applauded, with Tom's Guide stating that "there's something here for both fans of the series and newcomers alike, with local and online multiplayer to keep you coming back after you've finished the main story"[57] and Nintendo Life commending "local co-op and online fun adding to the replayability factor".[46]

PJ O'Reilly of Nintendo Life considered the game "the best 2D Mario game since Super Mario World", with O'Reilly calling it "the slickest, sharpest, and smartest that two-dimensional Mario has felt since 1991 and in its Wonder Flowers, badges, and online aspects".[46] Kirstin Swalley of Hardcore Gamer similarly stated that it was no exaggeration to call Wonder "one of the greatest Mario titles to come out in the last fifteen years, likely since New Super Mario Bros. DS itself" and praised it for being "so reminiscent of the much older titles, but also so full of the magic that modern inclusions can bring to the table".[44] Digital Trends concluded that the game overall was both "a return to form and a delightful transformation of the classic 2D series".[37]

The Nintendo Switch 2 edition, Meetup in Bellabel Park, was praised for addressing the original game's repetitive boss fights by introducing the Koopalings with different Wonder Flower transformations and for adding extra challenges to inject additional variety and difficulty, though its heavy focus on multiplayer-exclusive minigames was noted as a potential drawback for solo players.[58][59]

Accolades

At the 24th Game Developers Choice Awards, Super Mario Bros. Wonder was recognized as an honorable mention in the categories of Game of the Year, Best Design, and Best Visual Art.[60] In addition to its nominations at the 20th British Academy Games Awards, the game was longlisted for Artistic Achievement and Game Design.[61]

Year Award Category Result Ref(s).
2023 Golden Joystick Awards Ultimate Game of the Year Nominated [62]
The Game Awards 2023 Game of the Year Nominated [63][64]
Best Game Direction Nominated
Best Art Direction Nominated
Best Family Game Won
Best Multiplayer Game Nominated
2024 13th New York Game Awards Central Park Children's Zoo Award for Best Kids Game Won [65][66]
27th Annual D.I.C.E. Awards Family Game of the Year Won [67][68]
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Animation Nominated
20th British Academy Games Awards Best Game Nominated [69][70]
Animation Nominated
Family Won
Multiplayer Won
2024 Kids' Choice Awards Favorite Video Game Nominated [71]
Japan Game Awards 2024 Award for Excellence Won [72]

Notes

  1. Based on 130 reviews
  2. Based on 50 reviews
  3. Based on 145 reviews
  4. Based on 33 reviews
  5. Each of the four reviewers in Famitsu scored the game on a ten point scale.
  6. Attributed to multiple references:[45][52][53][54][55][56]

References

  1. Shea, Brian (October 6, 2023). "How Super Mario Bros. Wonder Pays Homage To The Past As It Expands In New Directions". Game Informer. https://www.gameinformer.com/2023/10/06/how-super-mario-bros-wonder-pays-homage-to-the-past-as-it-expands-in-new-directions. Retrieved October 11, 2023. 
  2. "Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1". https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/. 
  3. Romano, Sal (June 21, 2023). "Super Mario Bros. Wonder announced for Switch". Archived from the original on June 21, 2023. https://web.archive.org/web/20230621151150/https://www.gematsu.com/2023/06/super-mario-bros-wonder-announced-for-switch. 
  4. 4.0 4.1 4.2 4.3 4.4 Dinsdale, Ryan (August 31, 2023). "Everything Announced at the Super Mario Bros. Wonder Nintendo Direct". https://www.ign.com/articles/everything-announced-at-the-super-mario-bros-wonder-nintendo-direct. 
  5. 5.0 5.1 Life, Nintendo (January 22, 2026). "Super Mario Bros. Wonder + Meetup In Bellabel Park Arrives On Switch 2 In March". https://www.nintendolife.com/news/2026/01/super-mario-bros-wonder-plus-meetup-in-bellabel-park-arrives-on-switch-2-in-march. 
  6. 6.0 6.1 6.2 McWhertor, Michael (June 21, 2023). "Super Mario's new Switch game takes the series back to 2D". https://www.polygon.com/23767687/super-mario-bros-wonder-nintendo-switch-release-date. 
  7. 7.0 7.1 7.2 "Super Mario Bros.™ Wonder for Nintendo Switch". https://www.nintendo.com/store/products/super-mario-bros-wonder-switch/. 
  8. 8.0 8.1 Gach, Ethan (June 21, 2023). "Nintendo's Next Mario Game Is Here And It's Not What You Expect". https://kotaku.com/mario-2d-side-scroller-switch-nintendo-platformer-1850557825. 
  9. Peters, Jay (October 24, 2023). "Mario Wonder's online mode is opening my mind to tricks and secrets". https://www.theverge.com/23929438/super-mario-bros-wonder-online-mode-multiplayer-tricks-secrets. 
  10. 10.0 10.1 Cruz, Christopher (August 31, 2023). "'Super Mario Bros. Wonder' is Nintendo on Acid". Rolling Stone (Penske Media Corporation). https://www.rollingstone.com/culture/culture-features/super-mario-bros-wonder-nintendo-interview-1234814207/. Retrieved August 31, 2023. 
  11. Farokhmaneshf, Megan (September 17, 2023). "Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play". Wired Magazine. https://www.wired.com/story/super-mario-bros-wonder-nintendo-switch-mouri-tezuka-interview/. Retrieved August 1, 2023. 
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  13. McCaffrey, Ryan (August 31, 2023). "Takashi Tezuka and Shiro Mouri Reveal Super Mario Bros. Wonder's Origin Story". https://www.ign.com/articles/takashi-tezuka-and-shiro-mouri-reveal-super-mario-bros-wonders-origin-story. 
  14. Bailey, Kat; McCaffrey, Ryan (September 4, 2023). "Shiro Mouri and Takashi Tezuka Answer All of Our Super Mario Wonder Questions". https://www.ign.com/articles/shiro-mouri-and-takashi-tezuka-super-mario-wonder-interview. 
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  16. Orland, Kyle (April 17, 2024). "After decades of Mario, how do developers bridge a widening generation gap?". Ars Technica. https://arstechnica.com/gaming/2024/04/after-decades-of-mario-how-do-developers-bridge-a-widening-generation-gap/. 
  17. "Super Mario Bros. Wonder almost had sports-style live commentary". October 18, 2023. https://www.eurogamer.net/super-mario-bros-wonder-almost-had-sports-style-live-commentary. 
  18. "Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 4". October 18, 2023. https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-4/. 
  19. McCaffrey, Ryan (August 31, 2023). "Shigeru Miyamoto Didn't Like Elephant Mario's Original Design in Super Mario Bros. Wonder". https://www.ign.com/articles/shigeru-miyamoto-didnt-like-elephant-marios-original-design-in-super-mario-bros-wonder. 
  20. Stewart, Marcus (June 21, 2023). "Super Mario Bros. Wonder Is The Next 2D Mario Platformer". Game Informer. https://www.gameinformer.com/nintendo-direct/2023/06/21/super-mario-bros-wonder-is-the-next-2d-mario-platformer. Retrieved June 22, 2023. 
  21. "Mario's voice, Charles Martinet, steps down". Boston 25 News. August 21, 2023. https://www.boston25news.com/news/trending/marios-voice-charles-martinet-steps-down/KM6ZTKNXI5FHNKBZKSWJ4EA3QA/. 
  22. McWhertor, Michael; Plante, Chris (August 21, 2023). "The voice of Mario is no longer the voice of Mario". https://www.polygon.com/23780131/mario-voice-charles-martinet-nintendo-ambassador. 
  23. Shanfield, Ethan (October 13, 2023). "Mario's New Voice Actor Announced by Nintendo After Charles Martinet's Departure". Variety Magazine. https://variety.com/2023/digital/news/mario-new-voice-actor-nintendo-kevin-afghani-1235755568/. Retrieved October 13, 2023. 
  24. Shea, Brian (October 13, 2023). "Super Mario Bros. Wonder And Sonic Superstars Devs Talk About Releasing Their Games The Same Week". Game Informer. https://www.gameinformer.com/2023/10/13/super-mario-bros-wonder-and-sonic-superstars-devs-talk-about-releasing-their-games-the. Retrieved October 18, 2023. 
  25. Tu, Trumann (October 15, 2023). "Sega Producer Comments on Sonic Superstars Launching the Same Week as Super Mario Bros. Wonder". https://gamerant.com/sonic-superstars-super-mario-bros-wonder-launch-week-comments/. 
  26. Alana, Hagues (August 22, 2023). "Sonic Superstars Locks In October Release, Right Before Super Mario Bros. Wonder". https://www.nintendolife.com/news/2023/08/sonic-superstars-locks-in-october-release-right-before-super-mario-bros-wonder. 
  27. Hagues, Alana (September 12, 2025). "Super Mario Bros. Wonder Is Getting A Nintendo Switch 2 Edition". https://www.nintendolife.com/news/2025/09/super-mario-bros-wonder-is-getting-a-nintendo-switch-2-edition. 
  28. Yin-Poole, Wesley (November 8, 2023). "Super Mario Bros. Wonder the Fastest-Selling Mario Game — and Nintendo Expects It to Keep on Selling". https://www.ign.com/articles/super-mario-bros-wonder-the-fastest-selling-mario-game-and-nintendo-expects-it-to-keep-on-selling. 
  29. "Financial Results Announcements/IR Results - Financial Results Explanatory Material". Nintendo. May 8, 2024. https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf. 
  30. "Financial Results Explanatory Material". February 3, 2026. https://www.nintendo.co.jp/ir/pdf/2026/260203_2e.pdf. 
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  38. 39.0 39.1 Donlan, Christian (October 18, 2023). "Super Mario Bros. Wonder Review Nintendo's magic at its most powerful". https://www.eurogamer.net/super-mario-bros-wonder-review. 
  39. Romano, Sal (October 18, 2023). "Famitsu Review Scores: Issue 1820". https://www.gematsu.com/2023/10/famitsu-review-scores-issue-1820. 
  40. Shea, Brian (October 19, 2023). "Super Mario Bros. Wonder Review - Getting Its Flowers". Game Informer. https://www.gameinformer.com/review/super-mario-bros-wonder/getting-its-flowers. Retrieved October 21, 2023. 
  41. 42.0 42.1 Watts, Steve (October 18, 2023). "Super Mario Bros. Wonder Review - A Badge Of Honor". https://www.gamespot.com/reviews/super-mario-bros-wonder-review-a-badge-of-honor/1900-6418136/. 
  42. Loveridge, Sam (October 18, 2023). "Super Mario Bros. Wonder review: 'Like your first magical visit to Disneyland'". https://www.gamesradar.com/super-mario-bros-wonder-review/. 
  43. 44.0 44.1 "Super Mario Bros. Wonder Review". October 18, 2023. https://hardcoregamer.com/reviews/review-super-mario-bros-wonder/476013/. 
  44. 45.0 45.1 45.2 McCaffrey, Ryan (October 18, 2023). "Super Mario Bros. Wonder Review". https://www.ign.com/articles/super-mario-bros-wonder-review. 
  45. 46.0 46.1 46.2 O'Reilly, PJ (October 18, 2023). "Super Mario Bros. Wonder Review (Switch)". https://www.nintendolife.com/reviews/nintendo-switch/super-mario-bros-wonder. 
  46. 47.0 47.1 Jones, Darran (2023). "Retrorated". Retro Gamer (United Kingdom: Future plc) (253). ISSN 1742-3155. 
  47. MacDonald, Keza (October 18, 2023). "Super Mario Bros Wonder review – an all-levels multiplayer with madcap moments of delight". The Guardian. ISSN 0261-3077. https://www.theguardian.com/games/2023/oct/18/super-mario-bros-wonder-review-an-all-levels-multiplayer-with-madcap-moments-of-delight. 
  48. Donaldson, Alex (October 18, 2023). "Super Mario Bros. Wonder review". https://www.vg247.com/super-mario-wonder-review. 
  49. 50.0 50.1 Rairdin, John (November 2, 2023). "Super Mario Bros. Wonder (Switch) Review". https://www.nintendoworldreport.com/review/65369/super-mario-bros-wonder-switch-review. 
  50. Robinson, Andy (October 18, 2023). "Super Mario Bros. Wonder is a stylish and striking Mario evolution". https://www.videogameschronicle.com/review/super-mario-bros-wonder. 
  51. "Super Mario Bros. Wonder Review". October 18, 2023. https://www.pcmag.com/reviews/super-mario-bros-wonder. 
  52. Andronico, Mike (August 31, 2023). "Super Mario Bros. Wonder puts a fresh spin on the Mario formula — and it rocks". CNN. https://www.cnn.com/cnn-underscored/electronics/super-mario-bros-wonder-preview. 
  53. Farokhmanesh, Megan. "'Super Mario Bros. Wonder' Is the Face of Nintendo's Transformation". Wired. ISSN 1059-1028. https://www.wired.com/story/mario-wonder-gameplay-doug-bowser-interview/. Retrieved November 15, 2023. 
  54. "Super Mario Bros. Wonder review: The joy of pure imagination". October 20, 2023. https://www.engadget.com/super-mario-bros-wonder-review-the-joy-of-pure-imagination-141108387.html. 
  55. Shea, Brian (October 20, 2023). "Super Mario Bros. Wonder Cover Story – Powering Up". Game Informer. https://www.gameinformer.com/feature/2023/10/16/super-mario-bros-wonder-cover-story-powering-up. Retrieved November 15, 2023. 
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