Software:Super Mega Worm
| Super Mega Worm | |
|---|---|
Super Mega Worm cover | |
| Developer(s) | Deceased Pixel |
| Publisher(s) | Deceased Pixel |
| Designer(s) | John Tran, Josh Olmos, Ed Britton, Chau Wang |
| Composer(s) | David Schildknecht |
| Platform(s) | Android, iOS, Mac OS X, Ouya |
| Release | iOS August 26, 2010[1] Mac OS X January 19, 2011[2] Android July 17, 2013 Ouya August 6, 2013 |
| Genre(s) | Action |
| Mode(s) | Single player |
Super Mega Worm is an action video game developed by computer game developer Deceased Pixel. The game was first released for Apple's iOS in August 2010.[1]
In the game, players control the Great Death Worm, Wojira, who has been sent by Mother Nature to destroy the human race. As players advance through the game, their worm can grow and develop new powers. Deceased Pixel supported the game with free updates and a Christmas version of the game called Super Mega Worm vs Santa that was released on December 14, 2010.[3] The game adopts a retro video game style in its sound design and graphics.
American DJ Diamond Del Rio also remixed the theme song for the game.
Gameplay

In Super Mega Worm, the player moves the worm around under the ground and makes it blast out through the surface and land on humans, animals and man made machines destroying them. To keep the worm above ground, the player can land on objects such as cars, tanks and helicopters bounce off of them up into the air. It is possible for players to bounce off many objects in a row building up combo's resulting in a higher score. For every object destroyed a multiplier is gained that will help in increasing the player's score. The worm's health decreases as the game goes on, in order to combat this the player can replenish it by eating animals that roam above ground. In order for the player to progress to the next level you have to eat a certain number of humans which increases with every level. As the player progresses through the levels, they can obtain power ups that will assist them in completing their objective, this also has the effect of enlarging the worm. The power-ups that the player gains access to consist of speed boosts, a fiery projectile that is shot from the worm's mouth and an Electromagnetic Pulse that shuts down any machines in the area around the worm.[1]
The player can control the worm in three different ways: the first via the use of a slider, the second by tilting the iPhone, and lastly by using the D-Pad that was added in via a Patch.[4]
The DLC that was released for the game, Mecha Worjira, allows the player to use a new playable character with a new skin and some new features, such as; no dying from hunger; infinite death beam; homing missiles; instant space jump and a special theme song. Another game was also released going by the name of Super Mega Worm Vs Santa which adds 15 levels, a boss fight with Santa, some new items, 3 new abilities and 2 new game modes.[5]
Development
Since the game was first released on August 26, 2010[1] it had gone through a variety of updates to improve performance and add new features.
Release
Super Mega Worm was initially released for iOS on August 26, 2010.[1] Over time it had been given many updates, which added features such as new control schemes. Originally the game could only be played with a slider along the bottom of the screen which either made the worm move up or down but now it could be controlled with an on screen D-pad or by tilting the Accelerometer. The game also supported the iPad gaming unit, the iCade.[6] Updates also added achievements which could be tracked though Apple's Game Center, and made the game a universal app meaning it could run on both an iPhone/iPod touch or an iPad without the user having to buy two separate apps.[4]
Deceased Pixel introduced the ‘Mecha Wojira’ paid DLC for both the original game and the Christmas edition. This paid update gave the player a more powerful worm and an extra song. The DLC was made available through the app store for $0.99.[5]
In order to celebrate the release of their new game, Recess Riot, Deceased Pixel made the game free for a limited time during October 2012.[7]
Reception
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The iOS version received above-average reviews according to the review aggregation website Metacritic.[8] Levi Buchanan of IGN stated, "It's absolutely bizarre – the humor and WTF scenarios are truly funny – but unlike so many other weird games, Super Mega Worm is actually fun to play for more than five minutes."[1]
Chris Reed of SlideToPlay said, "There's not much to it, but its charm and high level of ridiculousness will keep you smiling the whole way through."[4] The website also included the game at number 34 in their list of the '50 Best iPhone games of 2010'. Andrew Podolsky called it "pure kitschy fun", while also mentioning that, "There's not much to it, but its charm and high level of ridiculousness will keep you smiling the whole way through."[12]
Furthermore, Jon Jordan of Pocket Gamer said: "Despite some old skool charms and interesting controls, Super Mega Worm doesn't quite live up to its world conquering destructive tendencies."[11]
The game was also recommended as an Old-School game on its Holiday Buyer's Guide of App Store Games by Joystiq.[13]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Buchanan, Levi (September 13, 2010). "Super Mega Worm Review (iOS)". Ziff Davis. https://www.ign.com/articles/2010/09/13/super-mega-worm-iphone-review. Retrieved April 21, 2023.
- ↑ "Super Mega Worm (macOS)". Apple Inc.. May 14, 2014. https://apps.apple.com/gb/app/super-mega-worm/id413888070?mt=12. Retrieved April 21, 2023.
- ↑ Reed, Chris (December 22, 2010). "Super Mega Worm Vs Santa Review". Archived from the original on September 10, 2011. https://web.archive.org/web/20110910062429/http://www.slidetoplay.com/story/super-mega-worm-vs-santa-review. Retrieved April 21, 2023.
- ↑ 4.0 4.1 4.2 Reed, Chris (September 27, 2010). "Super Mega Worm Review". Archived from the original on November 10, 2010. https://web.archive.org/web/20101110065812/http://www.slidetoplay.com/story/super-mega-worm-review. Retrieved April 21, 2023.
- ↑ 5.0 5.1 Tan, Maurice (June 30, 2011). "Free App of the Day: Super Mega Worm VS. Santa". Gamurs. https://www.destructoid.com/free-app-of-the-day-super-mega-worm-vs-santa/. Retrieved April 21, 2023.
- ↑ Nicholson, Brad (July 25, 2011). "'Super Mega Worm' Now Supports The iCade And Joypad". TouchArcade.com, LLC. https://toucharcade.com/2011/07/25/super-mega-worm-now-supports-the-icade-and-joypad. Retrieved November 15, 2012.
- ↑ Nicholson, Brad (October 12, 2012). "Freebie Alert: 'Super Mega Worm' Goes On Sale". TouchArcade.com, LLC. https://toucharcade.com/2012/10/12/freebie-alert-super-mega-worm-goes-on-sale/. Retrieved November 15, 2012.
- ↑ 8.0 8.1 "Super Mega Worm for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/super-mega-worm/critic-reviews/?platform=ios-iphoneipad. Retrieved November 8, 2012.
- ↑ Rigney, Ryan (September 3, 2010). "App Store Games of the Week: September 3rd". GamePro (GamePro Media). Archived from the original on September 6, 2010. https://web.archive.org/web/20100906140408/http://www.gamepro.com/article/features/216374/app-store-games-of-the-week-september-3rd/. Retrieved April 22, 2023.
- ↑ "Review: Super Mega Worm (iOS)". GamesMaster (Future plc): 96. January 2011.
- ↑ 11.0 11.1 Jordan, Jon (September 8, 2010). "Super Mega Worm (iOS)". Steel Media Ltd. https://www.pocketgamer.com/super-mega-worm/super-mega-worm/. Retrieved April 21, 2023.
- ↑ Podolsky, Andrew (December 28, 2010). "50 Best iPhone Games of 2010: #40-31". Archived from the original on January 1, 2011. https://web.archive.org/web/20110101191217/http://www.slidetoplay.com/story/the-50-best-iphone-games-of-2010-40-to-31. Retrieved April 21, 2023.
- ↑ Gilbert, Ben (December 21, 2010). "Holiday Buyer's Guide: App Store Games". Yahoo. Archived from the original on December 23, 2010. https://web.archive.org/web/20101223125640/http://www.joystiq.com/2010/12/21/iphone-ipad-buyers-guide-2010/. Retrieved April 21, 2023.
External links
- Official Page for 'Recess Riot' by Deceased Pixel
- Official Page for 'Super Mega Worm vs Santa 2' by Deceased Pixel
- Official Page for 'Snake HD' by Deceased Pixel
- Mac App Store
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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