Software:Super Monkey Ball Jr.
Super Monkey Ball Jr. | |
---|---|
PAL box art | |
Developer(s) | Realism |
Publisher(s) | THQ (GBA, NA) Sega (GBA, EU) |
Producer(s) | Andy Onions Marc Bowden |
Programmer(s) | Dave Reed |
Artist(s) | Dave Worton |
Composer(s) | Martin Goodall |
Series | Super Monkey Ball |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Super Monkey Ball Jr. is a platform game, part of the Super Monkey Ball series, developed by Realism and published by THQ for the Game Boy Advance. It is one of the few games on the system to make use of its 3D graphics capabilities.
Gameplay
The goal of the game is to maneuver a monkey trapped in a ball by tilting the labyrinth and reaching the goal at the end of the maze.
Characters
Like many other games of Super Monkey Ball series, the player has the option to choose AiAi, MeeMee, Baby or GonGon. In multiplayer, two to four people can pick the same character.
Reception
The game has received mostly positive reviews. IGN gave the game a 9/10,[1] GameSpot gave the game an 8/10,[2] and review aggregator Metacritic gave the game an 82/100, indicating "Generally favorable reviews."[3]
References