Software:Super Shot Soccer

From HandWiki
Short description: 2002 video game
Super Shot Soccer
North American cover art
Developer(s)Tecmo
Publisher(s)Tecmo
Composer(s)Hiroshi Miyazaki
Platform(s)PlayStation
Release
  • NA: June 5, 2002[1]
  • JP: July 25, 2002
Genre(s)Arcade-style traditional soccer simulation
Mode(s)Single-player, multiplayer

Super Shot Soccer, known in Japan as Tecmo Sports Daiichi-dan Bakuretsu Soccer (テクモスポーツ第一弾 爆烈サッカー, Tekumosupōtsu Daiichi-dan Bakuretsu Sakkā, lit. "Tecmo Sports Number One Shot Explosive Soccer"), is a 2002 soccer simulation video game developed and published by Tecmo for the PlayStation. It is Tecmo's second and last soccer game released for the PlayStation, after J-League Soccer: Jikkyō Survival League.

Gameplay

Japanese cover art
A Spanish player performing the "Matador Shot" .

Released at the height of the 2002 FIFA World Cup and late in the PlayStation's life, the game features 32 national teams who have qualified for the 2002 World Cup with Captain Tsubasa-alike or superhuman soccer players that have at least two special powers, ranging from special passes to protective abilities to a boost in speed to auxiliary skills. In addition to the 32 qualified teams, the game also features teams that should have won a place at the final tournament but failed to in real life, such as FR Yugoslavia and the Netherlands, as well as a team representing Hong Kong consisting of the cast of Shaolin Soccer. These teams are not available at the beginning.

The player also has a few typical customizable options, but its main draw is the special abilities and team match-ups.

The powers of each team are based on their respective country's cultural symbols. For example, the Danish team can make a Viking longship to temporarily block a path to goal and stop high balls. When playing as the United States, a player can turn into the Statue of Liberty to prevent opponents from scoring. The Saudis can make opponents slip on a large puddle of oil in reference to the country's oil wealth, while one of the Paraguayans' special abilities is also a reference to Shaolin Soccer, where the goalkeeper throws the ball straight at the goal, mowing down opponents along the way. The abilities can be executed with L1 plus either Triangle, Square or X. Different special moves use different amounts of players' teams special energy. Also, every team has a powerful player with an "S" over their head, who can make attacks they specialize in more powerful. The players can also use old-fashioned passes and footwork to outmaneuver its opponent, though characters move a little stiffly, especially on turns. It was done in part to simulate more realistic movement.

Music

The song from the opening film is called "Dive" from the EP Bomb Factory, performed by the Japanese band Bomb Factory and produced by Hell Hornet Records. "Crack" from the album Go This Way plays during the game ending.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[2]
Review scores
PublicationScore
AllGameStarStarStar[3]
Famitsu25/40[4]
GameSpot6.5/10[5]
GameZone6.8/10[6]
OPM (US)StarStarStarHalf star[7]

The game received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 25 out of 40.[4]

See also

  • List of association football video games

References

  1. "TECMO ANNOUNCES RELEASE OF SUPER SHOT SOCCER". May 22, 2002. Archived from the original on October 15, 2004. https://web.archive.org/web/20041015215417/http://www.tecmogames.com/press/releases/05.22.02.html. Retrieved March 21, 2023. 
  2. 2.0 2.1 "Super Shot Soccer". Fandom. Archived from the original on November 4, 2023. https://web.archive.org/web/20231104101815/https://www.metacritic.com/game/super-shot-soccer/. Retrieved July 19, 2024. 
  3. Grandstaff, Matt. "Super Shot Soccer - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116173741/http://www.allgame.com/game.php?id=38658&tab=review. Retrieved September 2, 2020. 
  4. 4.0 4.1 "爆烈サッカー [PS]" (in ja). Famitsu (Enterbrain). 2002. 
  5. Shoemaker, Brad (September 5, 2002). "Super Shot Soccer Review". Fandom. Archived from the original on December 31, 2018. https://web.archive.org/web/20181231192355/https://www.gamespot.com/reviews/super-shot-soccer/1900-2879418/. Retrieved July 19, 2024. 
  6. Lafferty, Michael (July 22, 2002). "Super Shot Soccer Review". Archived from the original on October 7, 2008. https://web.archive.org/web/20081007030259/http://psx.gamezone.com/gzreviews/r20073.htm. Retrieved September 2, 2020. 
  7. Zuniga, Todd (October 2002). "Super Shot Soccer". Official U.S. PlayStation Magazine (Ziff Davis) (61): 151. https://archive.org/details/official-us-playstation-magazine-issue-61-october-2002/page/n163/mode/2up. Retrieved July 19, 2024. 
  • Super Shot Soccer at AllGame
  • Super Shot Soccer at The PlayStation Datacenter
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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