Software:Supercar Street Challenge

From HandWiki
Short description: 2001 video game
Supercar Street Challenge
Cover art featuring a Saleen S7
Developer(s)Exakt Entertainment
Publisher(s)Activision
Platform(s)PlayStation 2, Windows
Release
  • NA: 7 November 2001[1]
  • EU: 30 November 2001
Genre(s)Racing, Simulation video game
Mode(s)Single-player, multiplayer

Supercar Street Challenge is a racing video game developed by Exakt Entertainment and published by Activision for PlayStation 2 and Windows in 2001.

Gameplay

In this game, the player has the power to design, build, and race their own dream car. They can choose their car from the Saleen S7 to the Lotus Concept Vehicle M220 to the Callaway C12; customize their own vehicle in the Steve Saleen Styling Studio; and race down the environments in London, Paris, Monaco, Los Angeles, Munich, Rome, and Turin.[2]

Reception

Reception
Review scores
PublicationScore
PCPS2
CGMStarStarStarHalf star[3]N/A
CGWStarStar[4]N/A
FamitsuN/A26/40[5]
Game InformerN/A6/10[6]
GameProN/AStarStarStarHalf star[7]
GameRevolutionN/AD−[8]
GameSpot3.9/10[9]5.8/10[10]
GameSpyN/A65%[11]
GameZone4.5/10[12]7.9/10[13]
IGN4.9/10[14]5.7/10[15]
Next GenerationN/AStarStarStar[2]
OPM (US)N/AStarStarHalf star[16]
PC Gamer (US)40%[17]N/A
Aggregate score
Metacritic45/100[18]57/100[19]

The PlayStation 2 version received "mixed" reviews, while the PC version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[18][19] Scott Steinberg of Next Generation said the former console version had "Standard automotive thrills with a mildly amusing twist – vehicle design options."[2] In Japan, where said console version was ported and published by Success on 21 November 2002, Famitsu gave it a score of 26 out of 40.[5]

References

  1. "Activision : Corporate Info : Press Releases : SUPERCAR STREET CHALLENGE SHIPS TO RETAIL". 2002-02-05. http://www.activision.com/investor/pressreleases/444.html. 
  2. 2.0 2.1 2.2 Steinberg, Scott (January 2002). "Supercar Street Challenge (PS2)". Next Generation (Imagine Media) (85): 82. https://archive.org/details/NextGen85Jan2002/page/n83/mode/2up. Retrieved 12 April 2020. 
  3. Long, David J. (28 February 2002). "Supercar Street Challenge". theGlobe.com. Archived from the original on 2 October 2002. https://web.archive.org/web/20021002201733/http://www.cgonline.com/reviews/supercar-01-r1.html. Retrieved 13 April 2020. 
  4. Goble, Gord (April 2002). "Supercar Street Challenge". Computer Gaming World (Ziff Davis) (213): 106. http://www.cgwmuseum.org/galleries/issues/cgw_213.pdf. Retrieved 13 April 2020. 
  5. 5.0 5.1 "スーパーカー ストリート チャレンジ [PS2"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6785&redirect=no. Retrieved 12 April 2020. 
  6. McNamara, Andy (December 2001). "SuperCar [sic Street Challenge (PS2)"]. Game Informer (FuncoLand) (104): 93. http://www.gameinformer.com/Games/Review/200112/R03.0804.1707.03051.htm. Retrieved 13 April 2020. 
  7. The D-Pad Destroyer (22 October 2001). "Supercar Street Challenge Review for PS2 on GamePro.com". GamePro (IDG Entertainment). Archived from the original on 7 February 2005. https://web.archive.org/web/20050207114010/http://www.gamepro.com/sony/ps2/games/reviews/17461.shtml. Retrieved 13 April 2020. 
  8. Gee, Brian (November 2001). "Supercar Street Challenge Review (PS2)". CraveOnline. Archived from the original on 12 October 2015. https://web.archive.org/web/20151012060826/http://www.gamerevolution.com/review/supercar-street-challenge. Retrieved 13 April 2020. 
  9. Osborne, Scott (14 November 2001). "Supercar Street Challenge Review (PC) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/supercar-street-challenge-review/1900-2824627/. Retrieved 12 April 2020. 
  10. Ahmed, Shahed (26 October 2001). "Supercar Street Challenge Review (PS2) [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/supercar-street-challenge-review/1900-2820564/. Retrieved 12 April 2020. 
  11. Wyss, Tony (5 November 2001). "Supercar Street Challenge". IGN Entertainment. Archived from the original on 2 December 2001. https://web.archive.org/web/20011202065508/http://www.planetps2.com/features/reviews/2001/supercarstreetchallenge/. Retrieved 13 April 2020. 
  12. Ovaldog (12 December 2001). "Supercar Street Challenge Review - PC". Archived from the original on 2 October 2007. https://web.archive.org/web/20071002074536/http://pc.gamezone.com/gzreviews/r17147.htm. Retrieved 13 April 2020. 
  13. Bedgian, Louis (16 November 2001). "Supercar Street Challenge (PS2)". Archived from the original on 6 March 2005. https://web.archive.org/web/20050306050430/http://ps2.gamezone.com/gzreviews/r17147.htm. Retrieved 13 April 2020. 
  14. Kittur, Niki (13 November 2001). "Supercar Street Challenge (PC)". Ziff Davis. https://www.ign.com/articles/2001/11/14/supercar-street-challenge. Retrieved 12 April 2020. 
  15. Edwards, Ralph (24 October 2001). "Supercar Street Challenge (PS2)". Ziff Davis. https://www.ign.com/articles/2001/10/24/supercar-street-challenge-2. Retrieved 12 April 2020. 
  16. "Supercar Street Challenge". Official U.S. PlayStation Magazine (Ziff Davis) (52): 140. January 2002. 
  17. Mahood, Andy (March 2002). "Supercar Street Challenge". PC Gamer (Imagine Media) 9 (3): 74. Archived from the original on 15 March 2006. https://web.archive.org/web/20060315132005/http://www.pcgamer.com/archives/2005/06/supercar_street.html. Retrieved 13 April 2020. 
  18. 18.0 18.1 "Supercar Street Challenge for PC Reviews". CBS Interactive. https://www.metacritic.com/game/supercar-street-challenge/critic-reviews/?platform=pc. Retrieved 12 April 2020. 
  19. 19.0 19.1 "Supercar Street Challenge for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/supercar-street-challenge/critic-reviews/?platform=playstation-2. Retrieved 12 April 2020. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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