Software:Supercross 2000
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| Supercross 2000 | |
|---|---|
| Developer(s) | MBL Research |
| Publisher(s) | EA Sports |
| Composer(s) | Jerry Martin |
| Platform(s) | PlayStation, Nintendo 64 |
| Release | PlayStation Nintendo 64 |
| Genre(s) | Racing |
| Mode(s) | Single player, multiplayer |
Supercross 2000 is a 3D racing game based on the sport of Supercross. It was published by EA Sports for PlayStation and Nintendo 64 consoles in North America on October 31, 1999, and in Europe in February 2000. Its sequel, Supercross, was released in November 2000.
Gameplay
Supercross 2000 is licensed by the AMA and Pace Motor Sports. It includes all 16 real stadium tracks from the series, as well as 25 of the Supercross and freestyle riders from the 1999 season.
Features
- Recreations of factory bikes with accompanying physics simulations.
- Play-by-play announcing from ESPN commentators David Bailey[4] and Art Eckman.
- The simulation of tracks wearing down during the course of each race, which gradually develops into grooves and ruts.
- Nintendo Pak peripheral support, including support for the Controller Pak, Rumble Pak, and Expansion Pak.
Riders
- Jeff Emig
- Stefy Bau
- Kevin Windham
- Mike LaRocco
- Mike Metzger
- Greg Albertyn
Soundtrack
- The Living End – "Prisoner of Society"
- The Living End – "I Want A Day"
- MxPx – "The Next Big Thing"
- Pulley – "Over It"
- All – "Perfection"
- 40 Watt Domain – "Bubble"
Reception
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The game received mixed/average reviews on both the PlayStation and the Nintendo 64, according to video game review aggregator GameRankings.[29][30]
References
- ↑ "Supercross 2000". http://www.chipsworld.co.uk/detProd.asp?ProductCode=1555.
- ↑ "PSX Nation: News". 2000-01-20. http://psxnation.com/news/111199e.shtml.
- ↑ "Supercross 2000". http://ign64.ign.com/games/11672.html.
- ↑ Boulding, Aaron (1999-12-04). "Supercross 2000" (in en). https://www.ign.com/articles/1999/12/04/supercross-2000.
- ↑ McCall, Scott. "Supercross 2000 (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=21141&tab=review.
- ↑ Wigmore, Glenn. "Supercross 2000 (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=20768&tab=review.
- ↑ "Supercross 2000" (in fr). Consoles + (98): 134. March 2000. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero098/Consoles%20%2B%20098%20-%20Page%20134%20(mars%202000).jpg. Retrieved December 1, 2021.
- ↑ "Supercross 2000". Computer and Video Games (219): 82. March 2000. https://segaretro.org/index.php?title=File%3ACVG_UK_219.pdf&page=82. Retrieved December 1, 2021.
- ↑ Hager, Dean; Davison, John; Hsu, Dan; Chou, Che (February 2000). "Supercross 2000 (PS)". Electronic Gaming Monthly (127): 183. https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20127%20%28February%202000%29/page/n185/mode/2up. Retrieved December 1, 2021.
- ↑ Reppen, Erik (January 2000). "Supercross 2000 (N64)". Game Informer (FuncoLand) (81). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4816. Retrieved March 10, 2016.
- ↑ "REVIEW for Supercross 2000 (N64)". GameFan (Shinno Media). November 24, 1999.
- ↑ Lamchop (January 2000). "Supercross 2000 (N64)". GamePro (IDG Entertainment) (136): 126. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-1669-128.jpg. Retrieved November 11, 2020.
- ↑ "Supercross 2000 (PS)". GamePro (IDG Entertainment). 2000.
- ↑ Gerstmann, Jeff (December 13, 1999). "Supercross 2000 Review (N64)". CBS Interactive. https://www.gamespot.com/reviews/supercross-2000-review/1900-2545267/.
- ↑ Gerstmann, Jeff (December 23, 1999). "Supercross 2000 Review (PS)". CBS Interactive. https://www.gamespot.com/reviews/supercross-2000-review/1900-2549556/.
- ↑ Adam, Arthur (May 2000). "Supercross 2000 (N64)". Hyper (Next Media Pty Ltd) (79): 70. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-709-70.jpg. Retrieved November 11, 2020.
- ↑ Boulding, Aaron (December 3, 1999). "Supercross 2000 (N64)". Ziff Davis. https://www.ign.com/articles/1999/12/04/supercross-2000.
- ↑ Nix, Marc (November 19, 1999). "Supercross 2000 (PS)". Ziff Davis. https://www.ign.com/articles/1999/11/20/supercross-2000-3.
- ↑ Melo (2000). "Supercross 2000" (in fr). Archived from the original on February 3, 2004. https://web.archive.org/web/20040203183321/http://www.jeuxvideo.com/articles/0000/00000552_test.htm. Retrieved December 1, 2021.
- ↑ Swen (April 2000). "Supercross 2000" (in de). Mega Fun: 75. https://segaretro.org/index.php?title=File%3AMegaFun_DE_2000-04.pdf&page=67. Retrieved December 1, 2021.
- ↑ Georg (February 2000). "Supercross 2000" (in de). Mega Fun: 72. https://segaretro.org/index.php?title=File%3AMegaFun_DE_2000-02.pdf&page=72. Retrieved December 1, 2021.
- ↑ Bickham, Jes (March 2000). "Supercross 2000". N64 Magazine (Future Publishing) (39): 64. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-520-64.jpg. Retrieved November 11, 2020.
- ↑ "Supercross 2000". Nintendo Power (Nintendo of America) 128: 144. January 2000. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-370-144.jpg. Retrieved November 11, 2020.
- ↑ "Supercross 2000". Official Nintendo Magazine (89): 32–35. February 2000. https://archive.org/details/nom89/page/n31/mode/2up?q=%22supercross+2000%22. Retrieved December 1, 2021.
- ↑ Maruyama, Wataru (February 2000). "Supercross 2000". Official U.S. PlayStation Magazine (Ziff Davis) 3 (5): 94. https://archive.org/details/Official_U.S._Playstation_Magazine_Issue_29_February_2000/page/n93/mode/2up. Retrieved November 10, 2020.
- ↑ Axel (February 2000). "Supercross 2000" (in de). Video Games: 137. https://archive.org/details/video-games-de-2000-02/page/n131/mode/2up?q=%22supercross+2000%22. Retrieved December 1, 2021.
- ↑ Alex (January 2000). "Supercross 2000" (in de). Video Games: 144. https://archive.org/details/video-games-de-2000-01/page/144/mode/2up. Retrieved December 1, 2021.
- ↑ 28.0 28.1 Braxton-Brown, Justin (January 14, 2000). "Real-life cycle". The Cincinnati Enquirer (Gannett Company). http://cincinnati.com/freetime/games/reviews/supercross2k.html.
- ↑ 29.0 29.1 "Supercross 2000 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/198859-supercross-2000/index.html.
- ↑ 30.0 30.1 "Supercross 2000 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/198860-supercross-2000/index.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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