Software:Suzuka 8 Hours (video game)

From HandWiki
Short description: 1992 video game
Suzuka 8 Hours
Suzuka 8 Hours SNES.jpg
Arcade flyer
Developer(s)Namco
Publisher(s)Namco
SeriesSuzuka 8 Hours
Platform(s)
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer
Arcade systemNamco System 2

Coca-Cola: Suzuka 8 Hours[lower-alpha 1] is a 1992 motorcycle racing arcade game developed and published by Namco. It is based on the homonymous real-world racing event. Players control a racer using a handlebar controller and must race against computer-controlled opponents while remaining in first place. It ran on the Namco System 2 arcade hardware. A direct sequel, Suzuka 8 Hours 2, was released a year later.

Gameplay

Screenshot of the game

The game was made available in two-player cabinets featuring two monitors and two replica motorcycles; players accelerate their bikes by holding down the throttle grip and brake by using the brake lever, while steering is accomplished by physically leaning the bike left or right. The arcade game can be played by up to eight players simultaneously by linking four two-player cabinets together, and the players must complete an entire lap of the track within a preset time limit - and upon completion of a lap, the time is extended for all players in the race. The first player to complete a preset number of laps (between 3 and 6 and adjustable by the arcade operator) wins the race; as in Final Lap and Dirt Fox (the latter of which was only released in Japan), if they manage to finish the race in less than a preset time, they have the opportunity to enter their initials upon the game's "best time" (as opposed to high score) table.

Release

Suzuka 8 Hours was later ported to the SNES, in 1993 by Arc System Works; the game simulates the actual eight-hour race as eight "virtual hours", or over ninety "real-time" minutes. The object is to complete as many laps as possible before the time runs out - and if it does, the timer starts going up again (as penalty time) and the next trip to the finish line ends the race.

Reception

Reception
Review scores
PublicationScore
AllGame3/5 stars (Arcade)[1]
2.5/5 stars (SNES)[2]
GamePro4/5 (SNES)[3]
Ação Games4/4 (Arcade)[4]

In Japan, Game Machine listed Suzuka 8 Hours as being the most popular arcade game of June 1992.[5]

In the United States, RePlay reported the game to be the top-grossing new arcade video game in October 1992,[6] and then the second most-popular deluxe arcade game in November 1992.[7] It was one of America's top five best-selling arcade video games 1992, receiving the Gold Award at the American Amusement Machine Association (AAMA) trade show for sales excellence.[8] It was later the top-grossing deluxe cabinet in January 1993,[9] then the fourth top-grossing arcade game during Summer 1993,[10] and then the top upright cabinet from September[11] to October 1993.[12]

In their review of the SNES version, GamePro criticized the absence of sound from CPU competitors' engines and the "distracting" music, but they praised the responsive controls and "sharp" graphics.[3] In 1995, Flux magazine ranked the arcade version 54th on their Top 100 Video Games.[13]

Notes

  1. Japanese: スズカエイトアワーズ Hepburn: Suzuka Eito Awāzu

References

  1. Cook, Brad (1998). "Suzuka 8 Hours - Review". All Media Network. http://www.allgame.com/game.php?id=11288&tab=review. 
  2. Marriott, Scott Alan. "Suzuka 8 Hours (Super Nintendo Entertainment System) Review". http://www.allgame.com/game.php?id=12349&tab=review. 
  3. 3.0 3.1 "Get Ready to Race". GamePro (IDG) (58): 114. May 1994. 
  4. "Corrida - Suzuka 8 Hours" (in pt). Ação Games. Editora Abril. April 1993. p. 29. https://archive.org/details/acao_games_50/acao_games_33/page/n29/mode/2up. 
  5. "Game Machine's Best Hit Games 25". Game Machine (Amusement Press) (429): 29. July 1, 1992. 
  6. "RePlay: The Players' Choice". RePlay 18 (1): 4. October 1992. https://archive.org/details/re-play-volume-18-issue-no.-1-october-1992-600dpi/RePlay%20-%20Volume%2018%2C%20Issue%20No.%201%20-%20October%201992/page/4. 
  7. "The Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Deluxe Videos". RePlay (RePlay Publishing) 18 (2): 4. November 1992. https://archive.org/details/re-play-volume-18-issue-no.-2-november-1992-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%202%20-%20November%201992/page/4/mode/1up. 
  8. "ACME '93: Play Meter, AAMA present awards". Play Meter 19 (5): 74–6. April 1993. https://archive.org/details/play-meter-volume-19-number-5-april-1993/Play%20Meter%20-%20Volume%2019%2C%20Number%205%20-%20April%201993/page/n137/mode/2up. 
  9. "RePlay: The Players' Choice". RePlay 18 (4): 4. January 1993. https://archive.org/details/re-play-volume-18-issue-no.-4-january-1993-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%204%20-%20January%201993/page/4. 
  10. "Game Center Poll: Top Games". RePlay 19 (2): 142. November 1993. https://archive.org/details/re-play-volume-19-issue-no.-2-november-1993/RePlay%20-%20Volume%2019%2C%20Issue%20No.%202%20-%20November%201993/page/142. 
  11. "RePlay: The Players' Choice". RePlay 18 (12): 4. September 1993. https://archive.org/details/re-play-volume-18-issue-no.-12-september-1993/RePlay%20-%20Volume%2018%2C%20Issue%20No.%2012%20-%20September%201993/page/4. 
  12. "RePlay: The Players' Choice". RePlay 19 (1): 12. October 1993. https://archive.org/details/re-play-volume-19-issue-no.-1-october-1993-600dpi/RePlay%20-%20Volume%2019%2C%20Issue%20No.%201%20-%20October%201993/page/12. 
  13. "Top 100 Video Games". Flux (Harris Publications) (4): 30. April 1995. https://archive.org/details/flux-issue-4/page/n29/mode/2up. 

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