Software:Svea Rike
| Svea Rike | |
|---|---|
| Developer(s) | Target Games, Korkeken Interactive Studio AB |
| Publisher(s) | Levande Böcker |
| Series | Svea Rike |
| Platform(s) | Windows, Macintosh |
| Release | 1997 |
| Genre(s) | TBS |
Svea Rike is a 1997 turn-based strategy video game[1] based on the history of Sweden, which became an inspiration to the later-established franchise Crusader Kings.[2][3][4][5] The title roughly translates to "Swedish Realm". A sequel, Svea Rike II, was also made.
The hybrid PC/Mac CD-ROM game was co-developed using Macromedia Director 6.x, by Stockholm game development studios Korkeken and Target Games AB,[2][3][4][5] under the label Mesmer & Block. It was published by Levande Böcker, a subsidiary of Bonnier Multimedia, in 1997.[6][7]
Svea Rike was based on the award-winning board game of the same name, sharing the historical theme of simulating political and cultural events in Northern Europe in the period 1523-1818, the general game structure, and much of the media content.[6]
All wording and menus are in Swedish.[8]
See also
- Software:Europa Universalis: Crown of the North (original title: Svea Rike III. Sequel to Svea Rike II.)
- Two Thrones (Sequel to Europa Universalis: Crown of the North)
References
- ↑ "Svea rike" (in Swedish). Svensk mediedatabas. 1997. https://smdb.kb.se/catalog/id/001440167. Retrieved 12 February 2015.
- ↑ 2.0 2.1 "Paradox Interactive Focuses on Grand Strategy Games". April 14, 2015. https://www.dfcint.com/dossier/paradoxs-grand-strategy/.
- ↑ 3.0 3.1 Paul Dean (September 25, 2013). "Inside Paradox, the strangest company in video games (EG)". https://www.eurogamer.net/inside-paradox-video-games-strangest-company.
- ↑ 4.0 4.1 Pete Davison (September 25, 2013). "Inside Paradox, the Strangest Company in Games (VG247)". https://www.vg247.com/inside-paradox-the-strangest-company-in-games.
- ↑ 5.0 5.1 Joshua Wolens (25 October 2025). "25 years of making history: Europa Universalis lead Johan Andersson talks grey hair, running out of ideas for DLC, and only hiring a menus guy after 3 games". https://www.pcgamer.com/games/strategy/25-years-of-making-history-europa-universalis-lead-johan-andersson-talks-grey-hair-running-out-of-ideas-for-dlc-and-only-hiring-a-menus-guy-after-3-games/.
- ↑ 6.0 6.1 "IGN page for Svea Rike". https://www.ign.com/games/svea-rike.
- ↑ "(Review) Svea Rike III [aka. "Swedish Empire III""]. Geeks AB. 2000-12-20. https://www.fz.se/recension/799-svea-rike-iii.
- ↑ Barry Brenesal (August 8, 2003). "Europa Universalis: Crown of the North (IGN review)". https://www.ign.com/articles/2003/08/07/europa-universalis-crown-of-the-north.
Further reading
- Joshua Wolens (25 October 2025). "25 years of making history: Europa Universalis lead Johan Andersson talks grey hair, running out of ideas for DLC, and only hiring a menus guy after 3 games". https://www.pcgamer.com/games/strategy/25-years-of-making-history-europa-universalis-lead-johan-andersson-talks-grey-hair-running-out-of-ideas-for-dlc-and-only-hiring-a-menus-guy-after-3-games/.
External links
- "Old GB page for Svea Rike franchise". https://www.giantbomb.com/svea-rike/3025-2518/games/.
- "Official site for developer Korkeken Interactive Studio AB". June 11, 2021. http://www.korkeken.se/.
