Software:Sweet Fuse: At Your Side

From HandWiki
Short description: 2012 video game
Sweet Fuse : At Your Side
North American cover art
Developer(s)Comcept
Publisher(s)
Platform(s)PlayStation Portable
Release
  • JP: June 14, 2012
  • NA: August 27, 2013
  • PAL: August 28, 2013
Genre(s)Visual novel
Mode(s)Single-player

Sweet Fuse: At Your Side, released in Japan as Bomb Decision (バクダン★ハンダン, Bakudan Handan), is an otome visual novel for the PlayStation Portable. The game can also be played on the PlayStation Vita by being downloaded from the PlayStation Store. It was released in the PAL region and North America in August 2013 by Aksys Games.

Gameplay

Sweet Fuse is a mystery and romance visual novel in which the player assumes the role of Saki Inafune, as she plays through seven days of death games. Much of its gameplay is spent on reading the story's narrative and dialogue. The player will be prompted on occasion to pick what to make Saki say. Picking the correct responses will sometimes given the player an "affection point" for a particular character which raises that character's affection level. There are moments during which Saki will become irate, indicated by the screen shaking and turning red, and the player will have to choose between having her restrain her anger or letting it out.

"Explosive Insight" sections take place when Saki must find a solution or an answer to a problem. Saki recalls the situation to herself, with a number of keywords and phrases in her thoughts highlighted. The player can pick up to three highlighted words or phrases to select, and the player prompts Saki's epiphany if one of their selections is correct.[1] If the player does not select the correct phrases, a bad ending will usually occur and they are prompted to try again.

The game follows a branching plot line with multiple endings; depending on the decisions that the player makes during the game, the plot will progress in a specific direction.

Characters

Saki Inafune (稲船 沙希, Inafune Saki)
Voiced by: Maki Kobayashi
The protagonist, who is a high-school girl and niece to Keiji Inafune. Her first and last name can be changed by the player. She has excellent intuition, making her great at spotting lies.
Subaru Shidou (士道 昴流, Shidou Subaru)
Voiced by: Kenichi Suzumura
A police inspector who was in charge of security for the opening ceremony. He is calm, collected, and rational, although slightly uptight.
Towa Wakasa (若狭 永遠, Wakasa Towa)
Voiced by: Yūki Kaji
A member of the famous pop group, Junior Jr. Boys. He is cheerful and energetic on stage, but when things go wrong he is easily scared.
Kouta Meoshi (芽御師 航太, Meoshi Kouta)
Voiced by: Masakazu Morita
A gloomy, asocial shut-in obsessed with video games. He is an online legend nicknamed "Ares" by fellow gaming fans for his gaming prowess.
Ayumu Shirabe (調辺 歩, Shirabe Ayumu)
Voiced by: Ken Narita
A freelance journalist who always looks like he needs a good night's sleep. He is obsessed with the truth, and will do anything to get to it.
Kimimaru Urabe (卜部 君麻呂, Urabe Kimimaro)
Voiced by: Junichi Suwabe
A young fortune teller known as the "Oracle of Shinjuku". He has a calming and gentle disposition.
Ryuusei Mitarashi (御手洗 流星, Mitarashi Ryuusei)
Voiced by: Satoshi Hino
An escort at a club called "Ulysses" in Ginza. Has a short fuse and is quick with his fists, but maintains a professional demeanor.
Makoto Mikami (魅神 真, Mikami Makoto)
Voiced by: Chihiro Suzuki
An upbeat, friendly college student who was attacked by piglets right before the opening ceremony.
Keiji Inafune (稲船 敬二, Inafune Keiji)
Voiced by: Norio Kobayashi
The heroine's uncle, who is also well-known as a legendary video game designer. During the game, he is held hostage somewhere in the park.
Count Hogstein (ワルドブー, Warudobū)
Voiced by: Tanoshingo
A mysterious person in a pig-suit who has taken over the park by taking the management hostage.[2]

Reception

Reception
Review scores
PublicationScore
GameZone7.5/10[3]
Hardcore GamerStarStarStarStar[4]
USgamerStarStarStarStar[5]

In other media

Serialization of a shōjo manga by Kyōnosuke Yamaguchi began in 2012 in Kadokawa Shoten's magazines Altima A, then Monthly Asuka. It was released as a tankōbon on February 21, 2013, under the imprint Asuka Comics DX.

References

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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