Software:Syndicate: American Revolt
| Syndicate: American Revolt | |
|---|---|
North American MS-DOS cover art | |
| Developer(s) | Bullfrog Productions |
| Publisher(s) | Electronic Arts |
| Series | Syndicate |
| Platform(s) | MS-DOS, Amiga |
| Release | 1993 (DOS) 1994 (Amiga) |
| Genre(s) | Real-time tactics |
| Mode(s) | Single-player, multiplayer |
Syndicate: American Revolt is an expansion set designed for the Bullfrog strategy game Syndicate. During the game, the player leads a four-man team of cyborgs through the streets of a dark, dystopian world and through 21 difficult missions.
The game takes place during the 22nd century, after the events of Syndicate. The entire world is controlled by a megacorporation called Eurocorp. The company has become extremely wealthy and powerful after inventing the CHIP, which is a cybernetic implant capable of altering the perceptions of human beings so that the reality of a dystopia is perceived as a utopia.
The citizens of North and South America, tired of high taxes and dangerous streets, are rebelling against Eurocorp control to regain their autonomy. Rival Syndicates are using the revolt as the ideal opportunity to gain the upper hand in the ongoing struggle for supremacy. The player takes the role of a Eurocorp Syndicate executive, and the main objective of the game is to stop a massive revolt in the Americas that threatens the very existence of Eurocorp.
The expansion was packaged with the main game in 1996 as Syndicate Plus. The collection was released on GOG.com emulated via DOSBox in 2013, compatible with Windows and Mac OS X.[1]
Multiplayer
The PC version of American Revolt includes 10 multiplayer missions played via NetBIOS networking.
Amiga version
The Amiga version of the American Revolt data disk was available exclusively from the merchandise section of Amiga Format magazine.
Reception
Computer Gaming World in 1994 reported that "The increased difficulty of American Revolt amplifies the shortcomings of the original Syndicate, turning niggling foibles into serious impediments to gameplay", citing dangerous hidden enemies and slow graphics and gameplay. The magazine recommended the expansion only to "Hard-core Syndicate nuts".[2]
James V. Trunzo reviewed The Syndicate: American Revolt in White Wolf #44 (June, 1994), giving it a final evaluation of "Excellent" and stated that "Like the box says, 'The Future Just Got Darker!' If you enjoy Syndicate, you'll love this expansion disk. If you haven't tried Syndicate, get it and pick up American Revolt while you're at it."[3]
References
- ↑ O'Connor, Alice (27 September 2013). "GOG adds free Bullfrog expansions". Gamerhub. https://www.shacknews.com/article/81325/gog-adds-free-bullfrog-expansions.
- ↑ James, Jeff (March 1994). "Only In America". Computer Gaming World: 96. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=116.
- ↑ Trunzo, James V. (June 1994). "The Silicon Dungeon". White Wolf Magazine (44): 46-47. https://imgur.com/a/0UROvtS.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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