Software:TOCA Race Driver 3

From HandWiki
Short description: 2006 video game

TOCA Race Driver 3
Cover featuring the TVR T400R and Vauxhall VX220
Developer(s)Codemasters
Sumo Digital (PSP)
Publisher(s)Codemasters
SeriesTOCA
Platform(s)Windows, PlayStation 2, Xbox, PlayStation Portable, OS X
ReleaseWindows, PlayStation 2, Xbox
PlayStation Portable
  • EU: 16 February 2007
  • AU: 23 February 2007
OS X
  • NA: 24 October 2008
Genre(s)Racing
Mode(s)Single-player, Multiplayer

TOCA Race Driver 3, also known as DTM Race Driver 3 in Germany and Benelux and V8 Supercars Australia 3 in Australia and New Zealand is a racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 2, Xbox, PlayStation Portable and OS X. It is the sixth game in the TOCA series. The game features several fully licensed championships, including the DTM series and V8 Supercar championship. This is the last in the series to have TOCA in its title as following on from this TOCA was dropped in favour of just Race Driver, which later became the Grid series. Despite featuring the name TOCA in its title, the game did not feature the British Touring Car Championship. The game received positive reviews, frequently being compared favourably to Gran Turismo 4 and Forza Motorsport, in the aspects of cars on track, collision and wear damage.

Gameplay

Race Driver 3 features many racing disciplines, such as kart racing, monster trucks, Formula 1 and V8 Supercars.

TOCA Race Driver 3 includes 120 Championships and 35 types of racing through the Championship in World Tour, Pro Career, and Free Race. Also, it has Bonus Championships in different disciplines. They take place largely in the UK and Germany, though many more tracks are unlocked by winning cups in Pro Career, or by setting a lap time record on a course within Pro Career mode. Open-wheel, GT, Oval racing, Rallying and Off-road racing were all featured and can be raced in either a detailed Pro Career mode or an open-ended World Tour. The game features many real-life competitions, including British GT, DTM, IRL and V8 Supercars, as well as a Vintage series, other GT series, and Rally. The Formula Williams FW27 is the featured car of the Formula 1 series in the game. The career mode progresses with various cutscenes featuring the player character's crew chief providing driving tips and general commentary.

Settings for racing are largely customisable. Players can adjust the number of laps and difficulty level. Race rules such as wrong way, corner-cutting, and careless driving penalties, and racing flags can also be turned on or off. Players can choose to qualify for races, which allows them to secure a position on the starting grid rather than being placed at the back.

Online play allows 12 and 8 players on PlayStation 2 and Xbox, respectively. It is the only racing simulator for PlayStation 2 with an online racing mode. For the PC up to 12 players could race together with the built-in GameSpy Server or by using a LAN. When GameSpy closed in 2014 online multiplayer was subsequently made possible using the Free Tunngle Network but was shut down in April 2018 due to pending requirements of the new European General Data Protection Regulation.

The game supports the use of a racing wheel. For PlayStation 2 consoles and Microsoft Windows players can utilise wheels such as the Logitech Driving Force GT and the Driving Force Pro. Other wheels are also supported, such as the Mad Catz MC2, which supports multiple platforms.

Development and release

TOCA Race Driver 3 was unveiled on 26 May 2005 under the title TOCA Race Driver 2006.[4] The name Race Driver 2006 was later used for a PlayStation Portable Race Driver game. A single player demo was released in December 2005.[5] It was released in February 2006 for Windows, PlayStation 2, and Xbox. A PlayStation Portable version entitled TOCA Race Driver 3 Challenge was released in February 2007. A Mac OS X port was released on 24 October 2008. The game was part of the early GOG.com lineup.[6]

The damage model from TOCA Race Driver 2 is improved. Codemasters added additional damage elements for engine, suspension, axle and steering. Tyre modelling has also been improved. Tyres are affected by being cool or hot and wear over time.[7] The developers wanted to improve the single-player racing experience. Johnathan Davis, designer on Race Driver 3 felt that in too many games "you start on the grid and either get left behind or your overtake the AI and go on to win. We really wanted people to battle all the way through".[7] Codemasters interviewed real racing drivers to learn what challenges they would face on the track, such as judging braking distances. These were then implemented into the game's AI.[7] It supports Introversion Software's amBX gaming lights.[8]

Reception

Reception
Review scores
PublicationScore
PCPS2PSPXbox
Edge8/10[9]8/10[9]N/A8/10[9]
EGMN/A6.5/10[10]N/A6.5/10[10]
EurogamerN/AN/A7/10[11]9/10[12]
FamitsuN/A28/40[13]N/AN/A
Game InformerN/A8.25/10[14]N/A8.25/10[14]
GameProN/AStarStarStarStarHalf star[15]N/AStarStarStarStarHalf star[15]
GameSpot8.5/10[16]8.5/10[16]N/A8.5/10[17]
GameSpyN/AStarStarStarStar[18]N/AStarStarStarStar[18]
IGN8.7/10[19]8.7/10[20]N/A8.7/10[20]
OPM (US)N/AStarStarStar[21]N/AN/A
OXM (US)N/AN/AN/A9/10[22]
PC Gamer (US)70%[23]N/AN/AN/A
The Sydney Morning HeraldStarStarStarStar[24]StarStarStarStar[24]N/AStarStarStarStar[24]
Aggregate score
Metacritic84/100[25]82/100[26]76/100[27]84/100[28]

The game received "generally favourable reviews" on all platforms according to video game review aggregator Metacritic, with scores ranging from 76/100 for the PlayStation Portable versions to 84/100 for the Microsoft Windows and Xbox versions.[25][26][27][28] In Japan, where the PS2 version got a port on 24 January 2008,[29] Famitsu gave it a score of all four sevens for a total of 28 out of 40.[13] It was the second highest-grossing title in the UK in February 2006, and the sixth highest grossing the following month.[30][31]

See also

  • V8 Supercars in video games

References

  1. Jastrzab, Jeremy (December 19, 2005). "Updated Australian Release List 19/12/05". Archived from the original on January 12, 2009. https://web.archive.org/web/20090112165500/http://palgn.com.au/article.php?id=3603. Retrieved December 21, 2018. 
  2. "TOCA Race Driver 3". http://ps2.ign.com:80/objects/736/736260.html. 
  3. "Try out TOCA Race Driver 3" (in en). Eurogamer.net. 2005-12-19. https://www.eurogamer.net/news191205toca3demo. 
  4. "TOCA Race Driver 2006 Unveiled - IGN". 27 May 2005. https://www.ign.com/articles/2005/05/27/toca-race-driver-2006-unveiled. 
  5. "Try out TOCA Race Driver 3". 19 December 2005. https://www.eurogamer.net/articles/news191205toca3demo. 
  6. "Archived copy". https://www1.videogamer.com/news/gog-discusses-ubisoft-and-the-future. 
  7. 7.0 7.1 7.2 "TOCA Race Driver 2006 Developer Interview". https://www.gamespot.com/videos/toca-race-driver-2006-developer-interview/2300-6132102/. 
  8. "Codemasters agrees to more amBX games". 11 July 2007. https://www.mcvuk.com/development-news/codemasters-agrees-to-more-ambx-games/. 
  9. 9.0 9.1 9.2 Edge staff (March 2006). "TOCA Race Driver 3 (PC, PS2, Xbox)". Edge (160): 87. 
  10. 10.0 10.1 EGM staff (March 2006). "TOCA Race Driver 3 (PS2, Xbox)". Electronic Gaming Monthly (201): 102. 
  11. Bramwell, Tom (8 February 2007). "TOCA Race Driver 3 Challenge". http://www.eurogamer.net/articles/toca-race-driver-3-challenge-review. Retrieved 25 August 2015. 
  12. Reed, Kristan (2 March 2006). "TOCA Race Driver 3 (Xbox)". http://www.eurogamer.net/articles/r_toca3_x. Retrieved 25 August 2015. 
  13. 13.0 13.1 Brian (16 January 2008). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores/. Retrieved 29 February 2016. 
  14. 14.0 14.1 "TOCA Race Driver 3 (PS2, Xbox)". Game Informer (155): 100. March 2006. 
  15. 15.0 15.1 Ouroboros (March 2006). "ToCA Race Driver 3 (PS2, Xbox)". GamePro: 80. Archived from the original on 5 March 2006. https://web.archive.org/web/20060305181146/http://www.gamepro.com/sony/ps2/games/reviews/52182.shtml. Retrieved 26 August 2015. 
  16. 16.0 16.1 Navarro, Alex (24 February 2006). "TOCA Race Driver 3 Review (PC, PS2)". http://www.gamespot.com/reviews/toca-race-driver-3-review/1900-6144906/. Retrieved 25 August 2015. 
  17. Navarro, Alex (28 February 2006). "TOCA Race Driver 3 Review (Xbox)". http://www.gamespot.com/reviews/toca-race-driver-3-review/1900-6145015/. Retrieved 25 August 2015. 
  18. 18.0 18.1 Steinberg, Steve (27 February 2006). "GameSpy: TOCA Race Driver 3 (PS2, Xbox)". GameSpy. http://ps2.gamespy.com/playstation-2/toca-race-driver-2006/691811p1.html. Retrieved 26 August 2015. 
  19. Perry, Douglass C. (24 February 2006). "TOCA Race Driver 3 (PC)". http://www.ign.com/articles/2006/02/24/toca-race-driver-3. Retrieved 25 August 2015. 
  20. 20.0 20.1 Perry, Douglass C. (14 February 2006). "TOCA Race Driver 3 (PS2, Xbox)". http://www.ign.com/articles/2006/02/15/toca-race-driver-3-2. Retrieved 25 August 2015. 
  21. "TOCA Race Driver 3". Official U.S. PlayStation Magazine: 90. March 2006. 
  22. "TOCA Race Driver 3". Official Xbox Magazine: 80. March 2006. 
  23. "TOCA Race Driver 3". PC Gamer: 98. April 2006. 
  24. 24.0 24.1 24.2 Hill, Jason (23 February 2006). "V8 Supercars 3 (PC, PS2, Xbox)". The Sydney Morning Herald. http://www.smh.com.au/news/games/v8-supercars-3/2006/02/22/1140284077960.html. Retrieved 25 August 2015. 
  25. 25.0 25.1 "TOCA Race Driver 3 for PC Reviews". https://www.metacritic.com/game/toca-race-driver-3-challenge/critic-reviews/?platform=pc. Retrieved 25 August 2015. 
  26. 26.0 26.1 "TOCA Race Driver 3 for PlayStation 2 Reviews". https://www.metacritic.com/game/toca-race-driver-3-challenge/critic-reviews/?platform=playstation-2. Retrieved 25 August 2015. 
  27. 27.0 27.1 "TOCA Race Driver 3 Challenge (psp: 2007): Reviews". Archived from the original on 13 September 2008. https://web.archive.org/web/20080913095118/http://www.metacritic.com/games/platforms/psp/tocaracedriver3challenge. Retrieved 25 August 2015. 
  28. 28.0 28.1 "TOCA Race Driver 3 for Xbox Reviews". https://www.metacritic.com/game/toca-race-driver-3-challenge/critic-reviews/?platform=xbox. Retrieved 25 August 2015. 
  29. "TOCA レース ドライバー 3 ジ アルティメット レーシング シミュレーター" (in Japanese). Famitsu. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11636. Retrieved 29 February 2016. 
  30. "Gamasutra - the Art & Business of Making Games". 28 February 2006. https://www.gamedeveloper.com/game-platforms/uk-sales-chart-week-ending-february-25th. 
  31. "Archived copy". https://www1.videogamer.com/news/uk-videogame-chart-graw-is-fastest-selling-xbox-360-title. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



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Warning: Default sort key "Toca Race Driver 3" overrides earlier default sort key "Mobygames".