Software:Tank Beat

From HandWiki
Short description: 2006 video game
Tank Beat
Tank Beat
North American cover art
Developer(s)Milestone Inc.
Publisher(s)
  • JP: Milestone Inc.
  • NA: O3 Entertainment
  • PAL: Midas Interactive
Platform(s)Nintendo DS
Release
  • JP: November 30, 2006
  • NA: May 24, 2007[1]
  • EU: October 5, 2007
  • AU: October 25, 2007
Genre(s)Artillery/Strategy
Mode(s)Single-player, multiplayer

Tank Beat (タンクビート, Tanku Bīto), known in PAL regions as Tank Battles, is an artillery/strategy game for the Nintendo DS that was developed by Milestone Inc.

Overview

In Tank Beat players take control of Vill Katjue, a rookie tank driver lost in the chaos of an invasion. The game features 24 missions as well as skirmish modes.[2]

The game is played with the stylus, with players drawing paths on the touch screen for their tank to follow, dragging the stylus across the screen to rotate the camera, and tapping on enemy units to fire upon them. More than 20 different tanks and combat vehicles such as APCs or missile launchers are available to the player, each differing in speed, defense, firepower, and weapons.[3] Players can also give commands to allied AI-controlled tanks.

The game also supports two to four-player wireless play, and online games through the Nintendo Wi-Fi Connection.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic40/100[5]
Review scores
PublicationScore
Eurogamer4/10[6]
Famitsu28/40[7]
GameRevolutionD−[8]
GameSpot3.7/10[9]
GameZone3.1/10[10]
IGN4/10[11]
Nintendo World Report7/10[12]
WiredStarStarStarStarStar[13]

Tank Beat received "unfavorable" reviews according to the review aggregation website Metacritic.[5] The gameplay mechanics were cited to have a "hit or miss" feel, ranging from "great fun" to "old in about two seconds".[9] In Japan, however, Famitsu gave it a score of all four sevens for a total of 28 out of 40.[7]

Sequel

A sequel titled Tank Beat 2 Gekitotsu! Deutsch-gun vs. Rengō-gun (タンクビート2 激突! ドイツ軍vs.連合軍, Tanku Bīto 2 Gekitotsu! Doichi-gun vs. Rengō-gun) was released in Japan on November 29, 2007. It was released in North America on December 2, 2008, renamed as Heavy Armor Brigade and published by UFO Interactive Games.

References

  1. "Tank Beat™ rolls into stores on the Nintendo DS™". May 24, 2007. http://www.o3games.net/o3/?s=Tank+Beat. 
  2. Mammo, Jordan (April 22, 2007). "Tank Beat Preview". http://www.n-philes.com/reviews.php?id=283. 
  3. Gerstmann, Jeff (September 24, 2006). "TGS 06: Tank Beat Hands-On". Fandom. https://www.gamespot.com/articles/tgs-06-tank-beat-hands-on/1100-6158566/. 
  4. Nix, Marc (September 23, 2006). "TGS 2006: Tank Beat". Ziff Davis. https://www.ign.com/articles/2006/09/24/tgs-2006-tank-beat. 
  5. 5.0 5.1 "Tank Beat". Fandom. https://www.metacritic.com/game/tank-beat/. 
  6. Parkin, Simon (July 3, 2007). "DS Roundup (Page 3)". Gamer Network. https://www.eurogamer.net/ds-roundup-review?page=3. 
  7. 7.0 7.1 "November 21, 2006". November 21, 2006. http://www.the-magicbox.com/game20061121.shtml. 
  8. Parker, Tom (August 31, 2007). "Tank Beat Review". CraveOnline. https://www.gamerevolution.com/review/38603-tank-beat-review. 
  9. 9.0 9.1 VanOrd, Kevin (June 4, 2007). "Tank Beat Review". Fandom. https://www.gamespot.com/reviews/tank-beat-review/1900-6171963/. 
  10. David, Mike (June 8, 2007). "Tank Beat – NDS – Review". https://gamezone.com/reviews/tank_beat_nds_review/. 
  11. Adams, Chris (June 11, 2007). "Tank Beat Review". Ziff Davis. https://www.ign.com/articles/2007/06/12/tank-beat-review. 
  12. Gamin, Mike (June 21, 2007). "Tank Beat". NINWR, LLC. https://www.nintendoworldreport.com/review/13677/tank-beat-nintendo-ds. 
  13. Sjoberg, Lore (August 1, 2007). "Review: Tank Beat is Armed and Tedious". Wired (Condé Nast). https://www.wired.com/2007/08/browser-game-ta/. Retrieved January 16, 2025. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.



Template:MileStone Inc.