Software:Tecmo Stackers

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Short description: 1995 video game
Tecmo Stackers
US Cover art
Developer(s)Tecmo
Publisher(s)Tecmo
Platform(s)Arcade, PlayStation, SEGA Saturn, PlayStation Network
ReleaseArcade
PlayStation
  • JP: December 29, 1995
  • NA: September 1, 1997
  • JP: July 8, 2009 (PSN)
SEGA Saturn
  • JP: January 26, 1996
Genre(s)Puzzle
Mode(s)Single player, multiplayer

Tecmo Stackers, known as Dero~n Dero Dero (でろ~んでろでろ) in Japan, is a puzzle video game released first in 1995 by Tecmo to arcades and ported to both the Sony PlayStation and SEGA Saturn. The gameplay is similar to Puyo Puyo.[1]

Gameplay

Players try to connect sets of four blocks so that their colors match, causing the blocks to be removed. Remaining blocks may then fall and complete other sets of four blocks. The main difference between Tecmo Stackers and Puyo Puyo is that blocks in Tecmo Stackers stretch in various directions after adjacent blocks are removed, and the "arms" they send out can complete sets of blocks and be removed; this allows for longer chain reactions.[1]

In arcade mode, players try to keep their stack of blocks from reaching the top of the screen. Long chain reactions send blocks to the opponent's screen. Arcade mode is available for one or two players, with players able to choose their difficulty independently of one another.

Chain reaction mode centers on getting as many chain reactions as possible.

In time trial mode, players try to keep their screen from filling with blocks for as long as possible.

Development

Tecmo Stackers was developed by Tecmo for arcades, and later ported to other consoles. The mechanic where blocks "stretch like slime" was conceived by Hiroaki Matsui.[2]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings75.60% (2 reviews)[5]
Review scores
PublicationScore
EGM6.125/10[3]
IGN7/10[4]

Tecmo Stackers received mostly mixed reviews. GamePro called it "a highly addictive, Tetris-style puzzle game that's easy enough for anyone to play, yet complex enough to transfix even the best gamers for hours at a time." However, they criticized that the single-player mode is dull and easy, the visual of the blocks stretching out to grab other blocks is "disturbing", and the music is annoying enough to "[make] you want to rip the speakers out of your TV." They gave it a 4.5 out of 5 for both control and fun factor, but a 3.0 for graphics and a 2.0 for sound.[6] Dan Hsu of Electronic Gaming Monthly likewise found the block stretching disturbing, and co-reviewer echoed GamePro's strong criticism of the music. Both Hsu and John Ricciardi described it as a second-rate Puyo Puyo clone, and Sushi-X, while likening it instead to Columns but with more technique, agreed that chain reactions are mindlessly easy to accomplish.[3] Contradicting both EGM and GamePro, the reviewer for IGN said that the music is great, and that he found the block stretching animation "strangely arousing". He also highly praised the gameplay in both single-player and multiplayer, but also remarked that the game didn't differentiate itself enough from other Tetris-like games, though it would be enough to satisfy fans of the genre.[4]

References

  1. 1.0 1.1 "Tecmo Stackers: It's All in the Chains...". Electronic Gaming Monthly (Ziff Davis) (98): 119. September 1997. 
  2. "Hiroaki Matsui". SoleiL. https://soleilgamestudios.com/en/careers/interview/06/. Retrieved May 10, 2023. 
  3. 3.0 3.1 "Review Crew: Tecmo Stackers". Electronic Gaming Monthly (Ziff Davis) (100): 198. November 1997. 
  4. 4.0 4.1 "Tecmo Stackers". IGN. September 16, 1997. http://www.ign.com/articles/1997/09/17/tecmo-stackers. 
  5. "Tecmo Stackers Review Score". http://www.gamerankings.com/ps/366751-tecmo-stackers/index.html. 
  6. Johnny Ballgame (November 1997). "PlayStation ProReview: Tecmo Stackers". GamePro (IDG) (110): 151. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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