Software:The Bigs 2
| The Bigs 2 | |
|---|---|
North American cover art for the Xbox 360 | |
| Developer(s) | Blue Castle Games |
| Publisher(s) | 2K Sports |
| Platform(s) | |
| Release | Nintendo DS |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
The Bigs 2 (known in Europe and Australia as The Bigs 2 Baseball) is a baseball sports video game developed by Blue Castle Games and published by 2K for the Xbox 360, PlayStation 3, PlayStation 2, Wii, and PlayStation Portable. The game serves as the direct sequel to The Bigs.[2] The first trailer for the game revealed players like Ozzie Smith, Wade Boggs, Roberto Clemente, and Reggie Jackson and a number of other Hall of Famers. Milwaukee Brewers All-Star first baseman Prince Fielder is the cover athlete chosen by 2K Sports. For the Xbox 360, PlayStation 3 and Wii editions of the game, the English play-by-play announcer is Damon Bruce while the Japanese announcer is Kasey Ryne Mazak.[3] It was released in 2009.[4]
Gameplay
At bat, the game also gives the player a new hitting system that consists of a "wheelhouse". Pitches thrown into the wheelhouse can be hit more efficiently by the batter or gain more turbo if taken for a strike. Strikes in the wheelhouse also shrink the radius of the wheelhouse. For some hitters, the circle will be bigger based on stats. For example, Alex Rodriguez possesses very high hitting stats. His wheelhouse radius covers nearly the entire strike zone, excluding the four corners.
The game also include real-time sequences where the player can quickly tap a button to catch a ball speeding quickly past a fielder's head. Like the original game, each button simply like (X) will stand for a different base. When the button is pressed, the ball would be thrown to the selected base.
The new "Big Slam" mechanic allows the player to bring four consecutive batters up. If the first batter makes contact a single will automatically register. This will continue until the 4th batter is reached. If the first three players reached base by making contact, the 4th batter, upon making contact, will automatically hit a grand slam.
Become a Legend is a mode where the player creates a character who is recovering from an injury in the Mexican League, is picked up by a Major League team, and then tries to reach "Legendary Status".[5]
Reception
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The PlayStation 3 and Xbox 360 versions received "generally favorable reviews", and the PlayStation 2, PSP, and Wii versions received "mixed or average reviews", while the DS version received "generally unfavorable reviews", according to the review aggregation website Metacritic.[24][25][26][27][28][23]
References
- ↑ IGN staff (August 25, 2009). "2K Sports Announces The Bigs 2 Now Available for Nintendo DS". Ziff Davis. https://www.ign.com/articles/2009/08/25/2k-sports-announces-the-bigs-2-now-available-for-nintendo-ds. Retrieved August 20, 2020.
- ↑ Goldstein, Hilary (March 3, 2009). "The Bigs 2 this Summer". Ziff Davis. https://www.ign.com/articles/2009/03/03/the-bigs-2-this-summer. Retrieved August 20, 2020.
- ↑ "The BIGS 2". IMDb.com, Inc.. https://www.imdb.com/title/tt4242988/.
- ↑ IGN staff (April 7, 2009). "Prince Fielder Named Cover Athlete For The Bigs 2". Ziff Davis. https://www.ign.com/articles/2009/04/07/prince-fielder-named-cover-athlete-for-the-bigs-2. Retrieved August 20, 2020.
- ↑ Ahearn, Nate (April 30, 2009). "The Bigs 2 Hands-on". Ziff Davis. https://www.ign.com/articles/2009/04/30/the-bigs-2-hands-on-2. Retrieved August 20, 2020.
- ↑ 6.0 6.1 Nelson, Mike (July 7, 2009). "The Bigs 2 Review (PS3, XBOX 360)". Ziff Davis. Archived from the original on March 4, 2016. https://web.archive.org/web/20160304224439/http://www.1up.com/reviews/bigs-2-review_2. Retrieved August 21, 2020.
- ↑ Johnson, Alan (July 8, 2009). "The Bigs 2 Review (PSP)". Ziff Davis. Archived from the original on June 1, 2016. https://web.archive.org/web/20160601024957/http://www.1up.com/reviews/bigs-2-review. Retrieved August 21, 2020.
- ↑ 8.0 8.1 Reiner, Andrew (August 2009). "The Bigs 2 (PS3, X360): A Fun, Fast-Pace Game of Ball Without Much Depth or Replay Value". Game Informer (GameStop) (196). https://www.gameinformer.com/games/the_bigs_2/b/ps3/archive/2009/09/22/review.aspx. Retrieved August 21, 2020.
- ↑ Pytlik, Scott (July 7, 2009). "The BIGS 2 (360)". GamePro (GamePro Media). Archived from the original on October 12, 2011. https://web.archive.org/web/20111012044654/http://www.gamepro.com/article/reviews/211171/the-bigs-2/. Retrieved August 21, 2020.
- ↑ 10.0 10.1 McShea, Tom (July 10, 2009). "The Bigs 2 Review (PS3, X360)". CBS Interactive. https://www.gamespot.com/reviews/the-bigs-2-review/1900-6213269/. Retrieved August 20, 2020.
- ↑ McShea, Tom (July 13, 2009). "The Bigs 2 Review (PSP)". CBS Interactive. https://www.gamespot.com/reviews/the-bigs-2-review/1900-6213318/. Retrieved August 20, 2020.
- ↑ "The BIGS 2 Review (X360)". Viacom. July 14, 2009. Archived from the original on January 25, 2010. https://web.archive.org/web/20100125032519/http://www.gametrailers.com/game/the-bigs-2/10975. Retrieved August 21, 2020.
- ↑ Bedigian, Louis (July 7, 2009). "The BIGS 2 - 360 - Review". Archived from the original on July 10, 2009. https://web.archive.org/web/20090710074449/http://xbox360.gamezone.com/gzreviews/r37638.htm. Retrieved August 21, 2020.
- ↑ Ahearn, Nate (October 5, 2009). "The Bigs 2 Review (NDS)". Ziff Davis. https://www.ign.com/articles/2009/10/05/the-bigs-2-review. Retrieved August 20, 2020.
- ↑ Ahearn, Nate (September 2, 2009). "The Bigs 2 Review (PS2)". Ziff Davis. https://www.ign.com/articles/2009/09/02/the-bigs-2-review-2. Retrieved August 20, 2020.
- ↑ 16.0 16.1 Ahearn, Nate (July 7, 2009). "The Bigs 2 Review (PS3, X360)". Ziff Davis. https://www.ign.com/articles/2009/07/07/the-bigs-2-review-5. Retrieved August 20, 2020.
- ↑ Ahearn, Nate (July 17, 2009). "The Bigs 2 Review (PSP)". Ziff Davis. https://www.ign.com/articles/2009/07/17/the-bigs-2-review-3. Retrieved August 20, 2020.
- ↑ Ahearn, Nate (July 15, 2009). "The Bigs 2 Review (Wii)". Ziff Davis. https://www.ign.com/articles/2009/07/15/the-bigs-2-review-4. Retrieved August 20, 2020.
- ↑ "The Bigs 2 (Wii)". Nintendo Power (Future US) 244: 90. August 2009.
- ↑ McCaffrey, Ryan (August 2009). "The Bigs 2". Official Xbox Magazine (Future US): 76. Archived from the original on July 9, 2009. https://web.archive.org/web/20090709090715/http://www.oxmonline.com/article/previews/a-f/bigs-2. Retrieved August 21, 2020.
- ↑ "Review: The Bigs 2 (PS3)". PlayStation: The Official Magazine (Future plc) (22): 77. August 2009.
- ↑ Teti, John (July 13, 2009). "The Bigs 2 (X360)". The Onion. https://www.avclub.com/the-bigs-2-1798217025.
- ↑ 23.0 23.1 23.2 "The Bigs 2 Critic Reviews for Xbox 360". CBS Interactive. https://www.metacritic.com/game/the-bigs-2/critic-reviews/?platform=xbox-360.
- ↑ 24.0 24.1 "The Bigs 2 for DS Reviews". CBS Interactive. https://www.metacritic.com/game/the-bigs-2/critic-reviews/?platform=ds. Retrieved August 20, 2020.
- ↑ 25.0 25.1 "The Bigs 2 for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/the-bigs-2/critic-reviews/?platform=playstation-2. Retrieved August 20, 2020.
- ↑ 26.0 26.1 "The Bigs 2 for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/the-bigs-2/critic-reviews/?platform=playstation-3. Retrieved August 20, 2020.
- ↑ 27.0 27.1 "The Bigs 2 for PSP Reviews". CBS Interactive. https://www.metacritic.com/game/the-bigs-2/critic-reviews/?platform=psp. Retrieved August 20, 2020.
- ↑ 28.0 28.1 "The Bigs 2 for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/the-bigs-2/critic-reviews/?platform=wii. Retrieved August 20, 2020.
External links
- Official website
- The Bigs 2 on IMDb
- Damon Bruce on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
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