Software:The Black Onyx
| The Black Onyx | |
|---|---|
European MSX cover art | |
| Developer(s) | Bullet-Proof Software |
| Publisher(s) | Bullet-Proof Software |
| Designer(s) | Henk Rogers |
| Programmer(s) | Eiji Kure |
| Platform(s) | PC-8801, MSX, FM-7, SG-1000, Famicom, PC-6001, PC-9801, Game Boy Color |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
The Black Onyx (ザ・ブラックオニキス Za Burakku Onikisu) is a 1984 role-playing video game released in Japan, developed by Bullet-Proof Software, with development led by Henk Rogers.[1] It was originally released for the NEC PC-8801, and ported to several other platforms. The Famicom version featured completely redesigned gameplay, a new map, and was retitled Super Black Onyx (スーパーブラックオニキス). The Game Boy Color port was developed by Atelier Double and published by Taito. The Game Boy Color port added enhanced visuals and included an option to play through the game with the original game's visual style.[2]
Because of memory limitations, another part of the game was released separately on some platforms as The Fire Crystal (ザ・ファイアクリスタル) (which added a magic system). Two other parts were announced, The Moonstone (ザ・ムーンストーン) (which allowed the party to explore the wilderness), and Arena (アリーナ) (which allowed the party to take part in Arena battles).
The SG-1000 version was one of the last releases for that console, succeeded by Portrait of Loretta.[3]
Gameplay
The player can create a five-member party (4 members on GBC), or can ask friendly encounters to join the party to fill empty slots. The party will explore the dungeons under the town of Utsuro (ウツロ) to obtain the legendary Black Onyx. Doing so will break the curse which binds the town in eternal night.
The combat system has no concept of distance, so there are no bows or similar missile weapons. There are melee weapons, shields, and armor, however. The hospital in town can offer "examinations" which display the PCs' stats.
The game displays a health meter to represent hit points.[4]
There is a bank in town where the heroes can deposit money. This protects money from thieves.
The labyrinth under the town has several entrances, each hidden in one of the locations of the town. The labyrinth has six floors corresponding to the six colors the computer can display. These must be solved in the proper order (which depends on the platform) in order to create the stairway to the Black Tower, where the Onyx resides.
Reception
It was one of the first successful Japanese-language RPGs, having sold 150,000 copies, and helped familiarize the Japanese public with RPGs.[5]
Legacy
T&E Soft's Tokohiro Naito, the creator of action role-playing game Hydlide (1984), was influenced by The Black Onyx, and combined its RPG elements with the action gameplay of The Tower of Druaga (1984). Hydlide also borrowed the health meter mechanic from The Black Onyx, and took it a step further with a regenerating health meter.[4] Nintendo's Shigeru Miyamoto said that The Black Onyx influenced The Legend of Zelda (1986), saying that he thought the "character's process of gaining strength was fun."[6]
An English-language fan-translation was made available for the SG-1000 version in 2010 by back-porting from the abandoned source files for an incomplete 2007 hobby conversion project for the ColecoVision system.[7] Another group later used those same source files to complete the project and released an unofficial English-language ColecoVision game in 2013.[8]
The Black Onyx was adapted as a manga titled Susume!! Seigaku Dennou Kenkyuubu (進め!!静学電脳研究部 Shiawase no katachi), published in the Gamest Comics collection from April 1999, drawn by Kouta Hirano.
References
- ↑ Jeremy Parish (2014-08-18). "Daily Classic: The Black Onyx, Japan's Role-Playing Game Missionary". www.usgamer.net. http://www.usgamer.net/articles/daily-classics-black-onyx-the-missionary-of-role-playing-games. Retrieved 2017-10-24.
- ↑ "The Black Onyx". www.GiantBomb.com. https://www.giantbomb.com/the-black-onyx/3030-1032/. Retrieved 2017-10-24.
- ↑ Marley, Scott (December 2016). "SG-1000". Retro Gamer (Future Publishing) (163): 60.
- ↑ 4.0 4.1 Szczepaniak, John (November 2015). The Untold History of Japanese Game Developers. 2 (First ed.). S.M.G Szczepaniak. pp. 32. ISBN 978-1518818745.
- ↑ 5.0 5.1 Edge Staff (2008-03-06). "THE MAKING OF... Japan's First RPG". next-gen.biz. http://www.edge-online.com/features/making-japans-first-rpg. Retrieved 2011-04-08.
- ↑ Nintendo Prime (2013-09-09). The History of Zelda Documentary (Full). Retrieved 2024-11-11 – via YouTube.
- ↑ Dylan Cornelius (2014-12-12). "The Black Onyx". Sega Does. https://segadoes.wordpress.com/2014/12/12/the-black-onyx/. Retrieved 2022-04-11.
- ↑ "The Black Onyx (ColecoVision game)". www.teampixelboy.com. 2013. http://www.teampixelboy.com/black_onyx.php. Retrieved 2017-10-24.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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