Software:The Creed (video game)
| The Creed | |
|---|---|
| Developer(s) | Insomnia Entertainment, Dreamtime Interactive |
| Publisher(s) | Electronic Arts, Midas Interactive |
| Platform(s) | Windows |
| Release | 3 February 1999[1] |
| Genre(s) | Action adventure game, third-person shooter |
| Mode(s) | Single-player |
The Creed is a 1999 action-adventure game created by Australian developers Insomnia Entertainment and Dreamtime Interactive, and published by Electronic Arts and Midas Interactive. The game is a cyberpunk-themed action-adventure game set in a partial open world, allowing players to complete open-ended missions for the game's various factions. Upon a limited release in the Asia-Pacific, The Creed received praise from Australian publications for its atmosphere and environmental design.
Gameplay

The Creed is an action-adventure game played in third-person view. The game's setting, a colony named Cereberus on the planet Outpost V is partially open-world and players are free to explore Cerberus and take up one of over 150 single player missions for the three in-game factions.[1] The player can choose to play as bounty hunter Guy Wolfe or female assassin Gene Matrix. Players are tasked with escaping Cerberus after crash-landing on the planet. To do this, players accumulate credits through completing missions for three factions: the corrupt Government, the evil religious cult Order, or the organized crime group Brotherhood, each with their own set mission tree. Players participate in combat using 35 different weapons, vehicles, mechs and special items to defeat enemies. The game features network multiplayer for up to 8 players for co-operative or competitive missions. The Creed also features a level editor titled the Advanced Gaming Operating System, which allows users to develop additional missions by editing characters, behaviours and the player inventory. Custom missions developed by players using the system were featured on the game's website.[1]
Development
An early alpha build of The Creed was released for promotional distribution in 1998.[2] Following pre-release, Insomniac Entertainment was requested to alter the script at the direction of publisher Electronic Arts, who raised objection to the level of profanity in the game.[3] Electronic Arts ultimately abandoned international distribution of The Creed,[4] with the game limited release in the Asia-Pacific in 1999.[1] Midas Interactive republished the game in 2001.[2]
Reception
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Early previews of the game were cautious about the scope and level of completion of The Creed. Ultimate PC, previewing the game prior to its release, noted that "The Creed still needs some work done on it...the controls in general are too complicated...and the only missions available on the code we've played were pretty similar and involved assassinations. Repeating these for 150 missions will make the game very repetitive."[2] Reception for The Creed was positive in Australian computer gaming publications upon release, with particular praise for the design and atmosphere of the game. Pete Sharpe of PC PowerPlay stated "there is a real sense of atmosphere ever present, from the ambient techno tones...through to the eerie Blade Runner-ish street lighting."[6] March Stepnik of Hyper agreed, noting the game's "gloriously detailed world that oozes atmosphere...the detail is astounding, and the game world is beautifully brought to life."[5] Reviewers found less merit in the multiplayer features of the game. Game Over stated The Creed's multiplayer was one of its "few faults", as "the lag made the game unplayable".[8] Pete Sharpe of PC PowerPlay noted the Deathmatch feature "isn't a viable option" as the "simplistic moves just don't compare to the likes of Quake or Unreal Deatchmatch...first-person 3D games (are) way more immersive in this area."[6]
References
- ↑ 1.0 1.1 1.2 1.3 "The Creed". Archived from the original on 2 May 1999. https://web.archive.org/web/19990502083949/http://www.thecreed.com/lowband.html. Retrieved 9 September 2022.
- ↑ 2.0 2.1 2.2 "The Creed". Ultimate PC (22): 50. May 1999. https://archive.org/details/ultimate-pc-22/page/n49/mode/2up?q=%22the+creed%22+.
- ↑ "The Man Who Knows". PC Zone (73): 32. February 1999. https://archive.org/details/PC_Zone_Issue_073_1999-02_Dennis_Publishing_GB/page/n31/mode/2up?q=%22the+creed%22.
- ↑ "What's Cold". PC Accelerator 2 (2): 122. February 1999. https://archive.org/details/PCXL06Feb1999/page/n121/mode/2up?q=%22the+creed%22+%22computer+games%22.
- ↑ 5.0 5.1 Stepnik, March (February 1999). "The Creed". Hyper (64): 65. https://archive.org/details/hyper-064/page/64/mode/2up?q=%22the+creed%22.
- ↑ 6.0 6.1 6.2 Sharpe, Pete (October 1998). "The Creed". PC PowerPlay (29): 66–68. https://archive.org/details/PCPowerplay-029-1998-10/page/n65/mode/2up.
- ↑ Hoffman, Udo (June 1999). "The Creed". PC Player (29): 119. https://archive.org/details/PC-Player-German-Magazine-1999-06/page/n85/mode/2up.
- ↑ 8.0 8.1 "The Creed". 18 February 1999. http://www.game-over.net/review/feb99/creed/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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