Software:The Elder Scrolls Adventures: Redguard

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Short description: 1998 video game

The Elder Scrolls Adventures: Redguard
Developer(s)Bethesda Softworks
XL Translab[1]
Publisher(s)Bethesda Softworks
Director(s)Todd Howard
Designer(s)Todd Howard
Michael Kirkbride
Kurt Kuhlmann
Programmer(s)Andrew Taylor
Artist(s)John Pearson
Writer(s)Todd Howard
Michael Kirkbride
Kurt Kuhlmann
Composer(s)Chip Ellinghaus
Grant Slawson
SeriesThe Elder Scrolls
EngineXnGine
Platform(s)MS-DOS
Release
Genre(s)Action-adventure
Mode(s)Single-player

The Elder Scrolls Adventures: Redguard is an action-adventure video game developed and published by Bethesda Softworks. It is unique in The Elder Scrolls series as the only game with a predetermined character and forced third-person point of view.

The story is set on the island of Stros M'Kai, an island off the coast of Hammerfell in Tamriel, in the final years of the Second Era, between the events of The Elder Scrolls Online and Arena. Cyrus, a young Redguard, arrives on the island in order to find his missing sister, Iszara, and subsequently finds himself in the middle of political intrigue.

Gameplay

Redguard is a free roaming action-adventure game played entirely in the third-person. It also features a protagonist with a set name, race and set of skills, whereas the other games allow the player to customize all of these elements.[4][5]

Plot

Redguard's storyline takes place amid the Tiber Wars, shortly after Tiber Septim's Third Empire conquered and occupied Hammerfell. The death of Hammerfell's king had sparked a civil war between its competing political factions, the Crowns and the Forebears, the former led by the king's son, Prince A'tor. Septim sided with the Forebears and pushed the Crowns back to Stros M'Kai, where his best admiral, Lord Richton, and the mercenary dragon Nafaalilargus crushed Prince A'tor's remaining forces at the Battle of Hunding Bay. Richton's Dark Elf assassin Dram shot A'tor with a poisoned arrow, and despite the wizard Voa's attempts to save the prince, he seemingly did not survive. In the months that followed, Richton was named provisional governor of Stros M'Kai, a position he has held ruthlessly at the expense of the island's residents.

Cyrus is a mercenary under the employ of the Khajiit crime boss S'rathra. In Wayrest, he receives a letter from his old mentor and friend, Tobias. Tobias urges Cyrus to come to Stros M'Kai, where his sister has gone missing. Cyrus travels by ship, but as he nears the island, a group of Restless League pirates raids the ship. He dispatches them without trouble and the ship docks at the harbor. At the Draggin' Tale inn, Tobias fills Cyrus in on further details.

Hoping to gain an audience with Lord Richton, Cyrus takes a courier job which involves journeying to the Sload necromancer N'Gasta's fortified isle and delivering an amulet of his to Richton. The delivery is an opportunity for him to interrogate the governor, but he oversteps and is condemned to summary execution. Richton, impressed by the swift defeat of his guards, decides to imprison Cyrus in the palace's catacombs instead. There, Cyrus meets a dying Restless League member who gives him a key to the Saintsport lighthouse. He escapes the catacombs and learns how to signal the League at the lighthouse. Their ship arrives and takes him to their pirate cove hideout. Cyrus discovers that Iszara was prince A'tor's lover and a member of the Restless League, and that A'tor did not die but had his soul trapped in a soul gem, the very same amulet Cyrus had delivered to Richton. Iszara's plan had been to restore A'tor to life, but the League's caution made her steal the soul gem and take matters into her own hands.

Cyrus locates the legendary Flask of Lillandril, which he is told can be used to counter N'Gasta's magic spells. He returns to N'Gasta's tower in the hopes of finding Iszara there. The necromancer reveals how he tricked her and sent her soul to Clavicus Vile. Cyrus defeats N'Gasta using the flask then performs a ritual to enter Vile's realm, where he confronts the Daedric Prince. Vile relinquishes Iszara's soul after Cyrus wagers his own soul that he can solve a riddle. Iszara's soul restored, she accompanies Cyrus back to the League hideout. Cyrus succeeds at traversing the palace treasure vaults and slaying the dragon Nafaalilargus, who was tasked with guarding the soul gem.

In addition to the soul gem itself, Cyrus found Voa's ring within the island's underground goblin-infested caverns. He also helped a Yokudan wise woman, Saban, guide her son's soul past N'Gasta's soul snare to an afterlife in the Far Shores. This required fixing and studying the island's Dwarven orrery with a gear he found in the nearby ruins. With the soul gem, ring, and Saban to perform the ritual, Cyrus, Iszara, and the Restless League sneak into the local temple where A'tor's body is hidden. The ritual fails, however, placing A'tor's soul in his sword. Cyrus wields the "soul sword" and rallies his disheartened compatriots into a final attack on the harbor while he enters the palace to kill Richton. In the chaos of the attack, Richton and Dram prepare to flee the island in a Dwarven airship. Cyrus manages to board it as it launches. He duels Richton, who feigns surrender so that Dram can finish Cyrus off. Prince A'tor's spirit takes command of the soul sword to deliver fatal blows to Richton and Dram. With the governor defeated, Iszara assumes leadership of Stros M'Kai, begins rebuilding, and negotiates favorable treaties for Hammerfell with Tiber Septim and the Forebears as Cyrus leaves to explore Tamriel again.

Development and release

The game was in development for two and a half years.[6] Redguard was the second of the three titles to be released, on November 14, 1998. With the inspiration of Tomb Raider, Prince of Persia, and the Ultima series, Bethesda was to create a new series of pure action-adventure games under The Elder Scrolls Adventures label. Players would talk to NPCs through keywords, use items to solve puzzles, and follow an "epic" storyline, while moving through dungeons, sword fights and chasms.[7] Bethesda Softworks subsidiary XL Translab worked with the Redguard team to create over thirty minutes of animation for the game.[1]

With Redguard, the team focused its art time on achieving great detail in one particular area with the XnGine, creating the real-time 3D environments of the island and town of Stros M'Kai. Redguard did not offer the player the chance to create their own character. Instead, players would play the prefabricated "Cyrus the Redguard".[7]

Redguard runs in MS-DOS through the XnGine engine, but the CD-ROM shipped with the Windows-only InstallShield installation program,[8] and features a software renderer as well as a hardware accelerated Glide renderer. The game's manual also included a section called the Pocket Guide to the Empire, in which details were given on all the provinces of the Empire during that Era. This guide is written from the point of view of an Imperial, and has several handwritten notices in it written by an anti-imperial. Lastly, in some distributions of the game, the map that was provided in the box was partially burnt to provide an additional level of verisimilitude. Early copies of Redguard also shipped with a comic book depicting the events that led up to Cyrus' adventure on Stros M'Kai. The comic is available for free download, via the official website.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings78%[9]
Review scores
PublicationScore
Adventure GamersStarStarStarStar[10]
AllGameStarStarStarStar[11]
CGWStarStarStarStar[13]
GameSpot8.1/10[4]
IGN7/10[5]
Next GenerationStarStarStarStar[14]
PC Gamer (UK)63%[16]
PC Gamer (US)88%[17]
Awards
PublicationAward
Computer Gaming WorldBest Adventure (nominated)[18]
PC Gamer USThe Best Adventure Game (nominated)[19]
GameSpotAdventure Game of the Year (nominated)[20]

Like its predecessor Software:An Elder Scrolls Legend: Battlespire, Redguard was a commercial flop.[21][22] In retrospect, Todd Howard summarized that Redguard "didn't do well for the company", which contributed to Bethesda's financial downward spiral between 1996 and 2000.[21]

The game received favorable reviews according to the review aggregation website GameRankings.[9] Next Generation said that "Even with the faults [...] Redguard is an impressive addition to the Elder Scrolls series and deserves any true adventure fan's attention."[14]

The game was a finalist for Computer Gaming World's 1998 "Best Adventure" award, but lost it to Grim Fandango and Sanitarium (tie).[18] Likewise, GameSpot and PC Gamer US nominated the game as the year's best adventure title, but ultimately gave the distinction to Grim Fandango.[20][19] The staff of the latter publication wrote, "While it has a lot of action-style gameplay that may turn off the stodgier adventure fans, Redguard delivers the genre's staples of exploration and puzzle solving in a fresh and entertaining way."[19]

References

  1. 1.0 1.1 "Projects - Redguard". Archived from the original on July 17, 2001. https://web.archive.org/web/20010717020334/http://www.xltranslab.com/redguard/Redguard.htm. Retrieved February 10, 2026. 
  2. "Gone Gold : EuroGold". 2001-02-10. http://www.gonegold.com/golden/eurogold99.shtml. 
  3. IGN Staff (1998-11-05). "Redguard Goes Gold" (in en). https://www.ign.com/articles/1998/11/05/redguard-goes-gold. 
  4. 4.0 4.1 Ryan, Michael E. (December 18, 1998). "The Elder Scrolls Adventures: Redguard Review [date mislabeled as "May 5, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/the-elder-scrolls-adventures-redguard-review/1900-2532772/. 
  5. 5.0 5.1 Bates, Jason (December 10, 1998). "Redguard". Ziff Davis. https://www.ign.com/articles/1998/12/11/redguard. 
  6. "Redguard Preview". March 1999. p. 36. https://archive.org/details/ultimate-pc-20/page/n35/mode/2up. Retrieved April 4, 2022. 
  7. 7.0 7.1 "Redguard - Behind the Scenes". Bethesda Softworks. 2004. http://www.elderscrolls.com/tenth_anniv/tenth_anniv-redguard.htm. 
  8. "Playing DOS Installments under DOSBox: Redguard". February 27, 2011. https://en.uesp.net/wiki/General:Playing_DOS_Installments_under_DOSBox#Redguard. 
  9. 9.0 9.1 "The Elder Scrolls Adventures: Redguard for PC". CBS Interactive. https://www.gamerankings.com/pc/71565-the-elder-scrolls-adventures-redguard/index.html. 
  10. Roberts, Joshua (October 6, 2002). "Redguard". http://www.adventuregamers.com/display.php?id=124. 
  11. Roberts, Joshua. "The Elder Scrolls Adventures: Redguard - Review". All Media Network. http://www.allgame.com/game.php?id=14858&tab=review. 
  12. Meyer, Bill (December 3, 1998). "Redguard". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-2316,00.html. 
  13. Nguyen, Thierry (March 1999). "Prince of Daggerfall (Redguard Review)". Computer Gaming World (Ziff Davis) (176): 170–71. http://www.cgwmuseum.org/galleries/issues/cgw_176.pdf. Retrieved April 18, 2021. 
  14. 14.0 14.1 "The Elder Scrolls Adventures: Redguard". Next Generation (Imagine Media) (50): 105. February 1999. https://archive.org/details/NEXT_Generation_50/page/n105/mode/2up. Retrieved April 18, 2021. 
  15. Smith, Rob (January 1999). "Redguard". PC Accelerator (Imagine Media) (5): 92–93. https://archive.org/details/PCXL05Jan1999/page/n91/mode/2up. Retrieved April 18, 2021. 
  16. Atherton, Ross (April 1999). "Redguard". PC Gamer UK (Future Publishing) (68). http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=967. 
  17. Williamson, Colin (March 1999). "Redguard". PC Gamer (Imagine Media) 6 (3). http://www.pcgamer.com/reviews/868.html. 
  18. 18.0 18.1 CGW staff (April 1999). "Computer Gaming World's 1999 Premier Awards (Best Adventure)". Computer Gaming World (Ziff Davis) (177): 96. http://www.cgwmuseum.org/galleries/issues/cgw_177.pdf. Retrieved April 18, 2021. 
  19. 19.0 19.1 19.2 PC Gamer staff (March 1999). "The Fifth Annual PC Gamer Awards". PC Gamer (Imagine Media) 6 (3): 64, 67, 70–73, 76–78, 84, 86–87. 
  20. 20.0 20.1 GameSpot staff. "Best and Worst of 1998 (Adventure Game of the Year - Nominees)". Ziff Davis. http://www.gamespot.com/features/awards1998/genre2.html. 
  21. 21.0 21.1 Neltz, András (June 6, 2014). "Bethesda Might Have Gone Out Of Business If Not For Morrowind". Kotaku. Archived from the original on July 10, 2014. https://web.archive.org/web/20140710222845/https://kotaku.com/bethesda-might-have-gone-out-of-business-if-not-for-mor-1587098880. 
  22. Janicki, Stephan (February 2001). "Bethesda's Piratey Gamble". Computer Gaming World (Ziff Davis) (199): 127. http://www.cgwmuseum.org/galleries/issues/cgw_199.pdf. Retrieved April 18, 2021. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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