Software:The Guided Fate Paradox
| The Guided Fate Paradox | |
|---|---|
![]() North American cover art | |
| Developer(s) | Nippon Ichi Software |
| Publisher(s) |
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| Designer(s) | Noizi Ito |
| Composer(s) | Yōsei Teikoku |
| Platform(s) | PlayStation 3 |
| Release | |
| Genre(s) | Roguelike, role-playing |
| Mode(s) | Single-player |
The Guided Fate Paradox (神様と運命革命のパラドクス Kamisama to Unmei Kakumei no Paradox, lit. "The God and the Fate Revolution Paradox") is a roguelike role-playing video game developed and published by Nippon Ichi Software for the PlayStation 3.[1] It was released in Japan on January 24, 2013,[2][3] the PAL region on October 25, 2013 and North America on November 5, 2013. A sequel, The Awakened Fate Ultimatum, was released September 25, 2014 in Japan, March 17, 2015 in North America, and March 20, 2015 in Europe.
Gameplay
The game is a randomly generated dungeon crawler taking place from an isometric perspective, in which the player embarks into themed dungeons, attempting to level up and ultimately beat the boss of the dungeon. Renya is also accompanied by a selectable angel, who provides support by attacking enemies, healing/buffing the player, or throwing them to different places. If the angel dies in battle, they become unavailable until the player is killed or leaves the dungeon.
The player can equip different weapons and armor, which increases in power when it is used in battle, until it "Bursts", reducing its power. Bursting an item allows it to be leveled up at the blacksmith if the player can bring it back to the base. It also gives the player a "holy icon" which the player can use to increase their innate abilities and those of their angels. If the player dies or exits the dungeon, their "total level" increases, giving boosts to the player's innate stats even though they return to level 1.
Later on, the player gains the ability to use "summon sets", sets of equipment that cannot be lost upon death, but can only be summoned for a set number of turns.
Plot
The game takes place in the fictional multiverse established in the Disgaea series. It follows Renya Kagurazaka, a boy who wins the position of God in a mall raffle. He is immediately taken to Celestia, where he meets seven Angels who serve and guide him. Of particular import is the angel Lilliel, his "personal angel" who acts as his de facto partner in battle. He learns that his new job as God requires him to grant the wishes of people who pray to him. He does this using a machine called the "Fate Revolution Circuit", which generates dungeons in a "Copy World" that mirrors the real world. By traveling through these dungeons and fighting monsters called "Aberrations", Renya can influence fate in the real world and affect the lives of the people who make the wishes. Each chapter focuses on a different wisher whose wish Renya must grant.[4][5]
The wishes start out as unusual and comical, for example, Cinderella expressing her discontent with the happy ending associated with her fairy tale.[6] Ultimately, Renya's task takes a darker turn, as the angels reveal that the use of the Fate Revolution Circuit is merely a training device to allow him to gain power for his true task, stopping the incredibly powerful demon known as Satanael who will destroy Celestia if left unchecked. His title of "God" is not entirely correct, as there were many "Gods" who came before him and were killed by Satanael. Renya also begins to fall in love with Lilliel, with whom he formerly had a more platonic relationship.
Ultimately, Satanael's subordinates, Varael and Frunetti, infiltrate the machine and fight against Renya while he is in the process of granting wishes. However, Renya defeats them. Renya also encounters an even more powerful being known as the Creator, who tells him that he created demons, also known as "black wings", with angels, or "white wings", merely being a mutation of them. Satanael, also known as "Triple Six", was his strongest creation, one that became even stronger than the Creator himself. This breaks Lilliel's resolve, but she is able to continue helping Renya after some soul-searching. Renya makes the Creator promise to seal away his creation abilities if he can defeat Satanael.
Upon gaining sufficient power, Renya travels to the Netherworld with Lilliel, having placed the Fate Revolution Circuit into himself rather than the other way around. While he is fighting, Mysiel, the angel who created the Fate Revolution Circuit and uploaded herself into the machine, erases most of his memories to increase his power levels. Ultimately, Renya is able to fight and defeat Satanael, but the "overclocking" causes him to perish. Lilliel sacrifices her angel powers in order to bring him back to life, although the Creator remarks that he could have easily saved Renya even if Lilliel did not. Renya and Lilliel settle down on Earth to live a normal human life, with both of them having lost all their special powers.
Development
The game was originally revealed in Japan on July 11, 2012 as a 20th anniversary commemorative for Nippon Ichi Software.[7][8] It was also developed largely by the same team behind the Disgaea series, while Noizi Ito worked as the game's character designer and Yōsei Teikoku composed the music.[9] The game also has Love Live! School Idol Project's idol group μ's as voice actresses for the main female characters in Japanese, and they are credited under their character name.
Reception
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The game received above-average reviews according to the review aggregation website Metacritic.[10] Bradly Halestorm of Hardcore Gamer said, "The Guided Fate Paradox is a niche game, but that shouldn’t scare off anyone who has a taste for Japanese RPGs. Its story does a balancing act of providing lighthearted fun and philosophical poignancy, while its gameplay is perhaps one of the deepest endeavors on the PS3 right now."[14] In Japan, Famitsu gave it a score of one nine and three eights for a total of 33 out of 40.[12]
References
- ↑ Eisenbeis, Richard (February 22, 2013). "A New Disgaea, The Guided Fate Paradox, and Time and Eternity Are Coming to American Shores". G/O Media. https://kotaku.com/a-new-disgaea-the-guided-fate-paradox-and-time-and-et-5986139.
- ↑ Hernandez, Patricia (January 26, 2013). "NIS Still Aims for Kamisama to Unmei Kakumei no Paradox Anime". https://www.animenewsnetwork.com/news/2013-01-26/nis-still-aims-for-kamisama-to-unmei-kakumei-no-paradox-anime.
- ↑ Moriarty, Colin (March 29, 2013). "New Details on Three PlayStation 3 RPGs". Ziff Davis. https://www.ign.com/articles/2013/03/29/new-details-on-three-playstation-3-rpgs.
- ↑ Gera, Emily (March 6, 2013). "Disgaea 2 and The Guided Fate Paradox coming to PS3". Vox Media. https://www.polygon.com/2013/3/6/4070362/disgaea-2-and-the-guided-fate-paradox-coming-to-ps3.
- ↑ Yip, Spencer (March 1, 2013). "Why Nippon Ichi Made The Guided Fate Paradox Instead Of A Z.H.P. Sequel". Enthusiast Gaming. https://www.siliconera.com/why-nippon-ichi-made-the-guided-fate-paradox-instead-of-a-z-h-p-sequel/.
- ↑ Nakamura, Toshi (January 17, 2013). "I'm Really Looking Forward To Becoming A God In This Japanese Dungeon Crawler". G/O Media. https://kotaku.com/im-really-looking-forward-to-becoming-a-god-in-this-jap-5976677.
- ↑ Sherman, Jennifer (July 11, 2012). "NIS Plans TV Anime for Kamisama to Unmei Kakumei no Paradox". https://www.animenewsnetwork.com/news/2012-07-11/nis-plans-tv-anime-for-kamisama-to-unmei-kakumei-no-paradox.
- ↑ Ashcraft, Brian (July 11, 2012). "Nippon Ichi Reveals Several New Projects". G/O Media. https://kotaku.com/nippon-ichi-reveals-several-new-projects-5925043.
- ↑ Hodgkins, Crystalyn (January 22, 2013). "Kamisama to Unmei Kakumei no Paradox's 13-Minute Gameplay Video Posted". https://www.animenewsnetwork.com/interest/2013-01-22/kamisama-to-unmei-kakumei-no-paradox-13-minute-gameplay-video-posted.
- ↑ 10.0 10.1 "The Guided Fate Paradox for PlayStation 3 Reviews". Red Ventures. https://www.metacritic.com/game/the-guided-fate-paradox/critic-reviews/?platform=playstation-3.
- ↑ Ruscher, Wesley (November 4, 2013). "Review: The Guided Fate Paradox". Enthusiast Gaming. https://www.destructoid.com/reviews/review-the-guided-fate-paradox/.
- ↑ 12.0 12.1 Romano, Sal (January 15, 2013). "Famitsu Review Scores: Issue 1257". https://www.gematsu.com/2013/01/famitsu-review-scores-issue-1257.
- ↑ McGee, Maxwell (November 6, 2013). "The Guided Fate Paradox Review". Red Ventures. https://www.gamespot.com/reviews/the-guided-fate-paradox-review/1900-6415527/.
- ↑ 14.0 14.1 Halestorm, Bradly (October 25, 2013). "Review: The Guided Fate Paradox". https://hardcoregamer.com/reviews/review-the-guided-fate-paradox/59594/.
- ↑ Bailey, Kat (December 5, 2013). "The Guided Fate Paradox Review". Ziff Davis. https://www.ign.com/articles/2013/12/05/the-guided-fate-paradox-review.
- ↑ "The Guided Fate Paradox". PlayStation Official Magazine – Australia (Future Australia): 83. Christmas 2013.
- ↑ Giddens, Greg (October 15, 2013). "The Guided Fate Paradox Review". Gamer Network. https://www.pushsquare.com/reviews/ps3/guided_fate_paradox.
- ↑ Apps, Michael (December 13, 2013). "The Guided Fate Paradox - Review". CraveOnline. https://archive.rpgamer.com/games/kamipara/kamipara/reviews/kamiparastrev1.html.
- ↑ Heemsbergen, Derek (November 10, 2013). "The Guided Fate Paradox". Emerald Shield Media LLC. https://www.rpgfan.com/review/the-guided-fate-paradox/.
- ↑ Sinclair, Brendan (November 5, 2013). "[The Guided Fate Paradox Review: A Fine Game and a Crushing Disappointment"]. Gamer Network. https://www.usgamer.net/articles/guided-fate-paradox-is-a-fine-game-and-a-crushing-disappointment-review.
External links
- Official website (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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