Software:The Last Mission (video game)
| The Last Mission | |
|---|---|
| Developer(s) | Opera Soft |
| Publisher(s) | Opera Soft |
| Platform(s) | Sinclair Spectrum, Amstrad CPC, Amstrad PCW, MSX, and IBM PC |
| Release | 1987 |
| Genre(s) | Action video game |
| Mode(s) | Single-player |
The Last Mission is a computer game released in 1987 by the Spanish company Opera Soft, for the Sinclair Spectrum, Amstrad CPC, and MSX. It was also ported to the IBM PC platform.[1][2] It is a 2D flip-screen side-view game.
Plot
Following a robot rebellion, humans have fled the Earth for the planet Nova. They have sent the robot OR-CABE-3 back to Earth to obtain the secret defense plans of the enemy robot base. The player takes control of OR-CABE-3 as it attempts to escape the enemy base with the plans and board a spacecraft for Nova.
Gameplay
The player has the role of the robot OR-CABE-3 as it attempts to escape the enemy base and leave Earth. Starting at the deepest level of the base, where the robot has stolen the defense plans, it must evade hostile robots and travel to the surface, where an escape ship awaits.
The robot OR-CABE-3 resembles a tank with a rotating gun mounted on a caterpillar-track base. The gun section is capable of flight and may be detached from the base to kill enemies or solve problems, though it loses energy while in this state. If it runs out of energy the game ends. A life is lost if the gun section is destroyed. If the base section is destroyed it is respawned at the starting location, but no lives are lost.
Reviews
- Jeux & Stratégie #47[3]
References
- ↑ MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers". This lengthy approval process after submission can range from minutes to days or months. The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing. A ranking system allows users to earn points for contributing accurate information.
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

Logo used until March 2014 MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school. Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information. In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount. This was announced to the community post factum , and the site's interface was given an unpopular redesign. A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art). Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel, and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million. The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager. Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface. This was accomplished by investing in full-time development of the site instead of its previously part-time development.
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue. Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
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Wikidata has the property:
NO LABEL (P1933) (see uses)
External links
- No URL found. Please specify a URL here or add one to Wikidata.
Original source: https://en.wikipedia.org/wiki/MobyGames. Read more - ↑ The Last Mission at SpectrumComputing.co.uk
- ↑ "Jeux & stratégie 47". October 1987. https://archive.org/details/jeux-et-strategie-47/page/68/mode/2up.
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