Software:The Legend of Kage 2

From HandWiki
The Legend of Kage 2
Developer(s)Lancarse[1]
Publisher(s)
Platform(s)Nintendo DS
Release
  • JP: March 13, 2008
  • NA: October 7, 2008
  • EU: November 7, 2008
  • AU: November 13, 2008
Genre(s)Platform, action

The Legend of Kage 2 (影之伝説, Kage no Densetsu 2) is a Japanese action-adventure game developed by Lancarse for the Nintendo DS, and published by Taito in 2008. Taito's parent company, Square Enix, published a North American localization of the game later that year. The Legend of Kage 2 is the sequel to The Legend of Kage (1985), an arcade game developed and distributed by Taito.

Plot

The player takes control of: either Kage, the ninja from the first game (armed with a katana and shuriken); or Chihoiro, a kunoichi from Iga raised by Hanzo Hattori (armed with a kusarigama). Both are loyal to the shogun Ieyasu Tokugawa. Their mission is to rescue Tokugawa's daughter, Princess Kirihime; she has been kidnapped by the demonic warlord Yoshiro Kuyigusa and his aide-de-camp, the rogue samurai Yukinosuke Riko, in an attempt to overthrow the Tokugawa shogunate.

Gameplay

Kage and Chihoiro each have a personal story and 17 different ninjutsu techniques to master. They have skills such as abilities to climb vertical cliffs, hanging from ceilings, and blocking enemy attacks with the sword (which could also be done in the original game). The game introduces ninpo skills such as Bunshin no Jutsu, a technique that creates deadly duplicates of the player. Mastering ninjutsu enables players to launch powerful elemental attacks and summon monsters.[3]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70/100[4]
Review scores
PublicationScore
1Up.comB−[5]
Famitsu29/40[6]
GameProStarStarStarHalf star[7]
GameSpot7.5/10[8]
GamesRadar+StarStarStarStar[9]
GameZone8/10[10]
IGN5.8/10[11]
Nintendo Power8/10[12]
Nintendo World Report7/10[13]
PALGN5/10[14]
411Mania6/10[15]

The game received "average" reviews according to the review aggregation website Metacritic.[4] In Japan, Famitsu gave it a score of two sevens, one eight, and one seven for a total of 29 out of 40.[6]

It was noted for its difficulty, which was reported to rise considerably after the first level. The game was also praised for the well-designed boss fights, and crisp, vivid art, but was also criticized for the lack of detail in the environments. The controls were reported to have minor problems such as being unable to jump immediately after an attack.[9] The story was also criticized for straying from the original source material, as well as its lack of voiceovers and repetitive level layouts.[5]

References

  1. "Error: no |title= specified when using {{Cite web}}" (in ja). January 4, 2010. Archived from the original on May 6, 2009. https://archive.today/20090506123535/http://www.lancarse.co.jp/work/index.html. Retrieved June 20, 2022. 
  2. IGN staff (October 7, 2008). "The Legend of Kage 2 Ships to Retailers". Ziff Davis. https://www.ign.com/articles/2008/10/07/the-legend-of-kage-2-ships-to-retailers. Retrieved June 20, 2022. 
  3. Orry, James (September 10, 2008). "The Legend of Kage 2 handed November Euro release". Resero Network. https://www.videogamer.com/news/the-legend-of-kage-2-handed-november-euro-release/. Retrieved June 20, 2022. 
  4. 4.0 4.1 "The Legend of Kage 2 for DS Reviews". Red Ventures. https://www.metacritic.com/game/the-legend-of-kage-2/critic-reviews/?platform=ds. Retrieved January 6, 2021. 
  5. 5.0 5.1 Bettenhausen, Shane (October 7, 2008). "The Legend of Kage 2 Review". Ziff Davis. Archived from the original on March 4, 2016. https://web.archive.org/web/20160304233947/http://www.1up.com/reviews/legend-kage-2. Retrieved June 20, 2022. 
  6. 6.0 6.1 rawmeatcowboy (March 5, 2008). "Famitsu review scores". https://gonintendo.com/archives/34518-famitsu-review-scores. Retrieved June 20, 2022. 
  7. Balistrieri, Emily (October 20, 2008). "Kage Densetsu: Legend of Kage 2 [sic"]. GamePro (IDG Entertainment). Archived from the original on October 23, 2008. https://web.archive.org/web/20081023124736/http://www.gamepro.com/article/reviews/207557/kage-densetsu-legend-of-kage-2-ds/. Retrieved June 20, 2022. 
  8. Shau, Austin (October 30, 2008). "The Legend of Kage 2 Review". Red Ventures. https://www.gamespot.com/reviews/the-legend-of-kage-2-review/1900-6200336/. Retrieved June 20, 2022. 
  9. 9.0 9.1 Keast, Matthew (October 7, 2008). "The Legend of Kage 2 review". Future plc. https://www.gamesradar.com/the-legend-of-kage-2-review/. Retrieved June 20, 2022. 
  10. Platt, Dylan (October 24, 2008). "The Legend of Kage 2 - NDS - Review". Archived from the original on December 20, 2008. https://web.archive.org/web/20081220003113/http://nds.gamezone.com/gzreviews/r35864.htm. Retrieved June 20, 2022. 
  11. Harris, Craig (October 20, 2008). "[The Legend of Kage 2 Review"]. Ziff Davis. https://www.ign.com/articles/2008/10/20/legend-of-kage-2-review. Retrieved June 20, 2022. 
  12. "The Legend of Kage 2". Nintendo Power (Future US) 233: 104. November 2008. 
  13. Metts, Jonathan (October 23, 2008). "The Legend of Kage 2". NINWR, LLC. https://www.nintendoworldreport.com/review/17052/the-legend-of-kage-2-nintendo-ds. Retrieved June 20, 2022. 
  14. Khan, Jahanzeb (January 26, 2010). "The Legend of Kage 2 Review". PAL Gaming Network. Archived from the original on March 17, 2013. https://web.archive.org/web/20130317062802/http://palgn.com.au/nintendo-ds/15876/the-legend-of-kage-2-review/. Retrieved June 20, 2022. 
  15. Williams, Jordan (November 3, 2008). "The Legend of Kage 2 (DS) Review". Archived from the original on March 8, 2009. https://web.archive.org/web/20090308022615/http://www.411mania.com/games/reviews/89391/The-Legend-of-Kage-2-(DS)-Review.htm. Retrieved June 20, 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Legend of Kage 2" overrides earlier default sort key "Mobygames".

ja:影之伝説