Software:The Mafat Conspiracy

From HandWiki
Short description: 1990 video game
The Mafat Conspiracy
North American cover art
Developer(s)Aicom
Publisher(s)Vic Tokai
Composer(s)Toshiko Tasaki
SeriesGolgo 13
Platform(s)Nintendo Entertainment System
Release
Genre(s)Action-adventure
Mode(s)Single-player

The Mafat Conspiracy (ゴルゴ13 第二章イカロスの謎, Gorugo Sātīn Dai-Nishou Ikarosu no Nazo; Golgo 13 Episode 2: The Riddle of Icarus) is a Nintendo Entertainment System video game released in 1990. It is the sequel to Golgo 13: Top Secret Episode. It was published by Vic Tokai, which went defunct in 1997.

Plot

A weapons satellite has fallen out of orbit, and the world is facing nuclear destruction. Behind this is a group of terrorists known as the Mafat. The terrorists plan to extort the U.S. and Russian governments by threatening to make all their satellites fall from space. The Mafat is demanding that the Russian Government hand over their research on electromagnetic waves, and the U.S. government surrender the Los Angeles, a submarine equipped with nuclear warheads.

The CIA and FSB are blaming each other. Golgo 13's assignment is to eliminate the leader of Mafat, destroy the Satellite Capture System, and free Dr. Barrows. The doctor was kidnapped from his lab in London many years ago and taken to Paris, where he is held hostage.

Gameplay

Golgo 13 takes aim.

The action in this game takes place on 5 different types of screens: a timed horizontally scrolling screen, a timed stationary screen, a timed 3-D Ferrari action screen, a 3-D maze screen, and a sniper screen. The horizontally scrolling stages pit Golgo 13 against enemies armed with pistols, machine guns, scythes, boomerangs, grenades, and knives. Golgo 13 will also face scorpions and dogs. Golgo 13 is armed with a gun and can pick up ammo along the way. He can also kick enemies.

The stationary screens let the player punch and kick the enemies, which include Arm of Mafat, who is inside the Mafat hideout, Bodyguard, who protects Ahmad Khan, and Canine, who awaits Golgo 13 at the Mafat base. In addition to fighting enemies in the scrolling and stationary levels, Golgo 13 will also do a lot of running and jumping.

In the Ferrari, Golgo 13 can change gears and throw hand grenades at cars with agents working for the FSB.

In the mazes, Golgo 13 can fire upon pistol-shooting, grenade-throwing and machine gun-toting enemies while exploring the various hallways and rooms. Golgo 13 can find an infrared scope that allows night vision.

The sniper screen, which makes use of Golgo 13's experience as a hitman, features a close-up of him aiming a sniper rifle and in the background a close-up of the target site. When he is aiming the sniper rifle and preparing to fire, the wind speed and direction should be taken into consideration.

Throughout this game, an agent of the CIA who goes by the name of James will provide Golgo 13 with information on the enemies and the location of Dr. Barrows. He will also provide needed weapons. female CIA Agent Sylvia also gives assistance.

Reception

Reception
Review score
PublicationScore
EGM7/10, 9/10, 7/10, 7/10[3]

References

  1. "ゴルゴ13 第二章 イカロスの謎 [ファミコン / ファミ通.com"]. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=2849. 
  2. Nintendo staff. "NES Games". Nintendo. https://www.nintendo.com/consumer/gameslist/manuals/nes_games.pdf. 
  3. Harris, Steve; Semrad, Ed; Alessi, Martin; Stockhausen, Jim (1990). "Electronic Gaming Review Crew". Electronic Gaming Monthly (Lombard, Illinois: Sendai Publications) (11). ISSN 1058-918X. https://archive.gamehistory.org/item/cf253bdf-0490-4412-8a8b-3eb157b51126. Retrieved April 24, 2026. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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