Software:The Ring: Terror's Realm

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The Ring: Terror's Realm
North American Dreamcast cover art
Developer(s)Asmik Ace Entertainment
Publisher(s)
  • JP: Asmik Ace Entertainment
  • NA: Infogrames North America
Director(s)Atsushi Suzuki
Producer(s)Hitoshi Iida
Programmer(s)Atsushi Suzuki
Artist(s)Yoshimi Kaida
Writer(s)Hisaya Takabayashi
Composer(s)Yoshiyuki Ishii
Platform(s)Dreamcast
Release
  • JP: February 24, 2000
  • NA: September 26, 2000[1]
Genre(s)Survival horror
Mode(s)Single-player

The Ring: Terror's Realm (known simply as Ring (リング, Ringu) in Japan ) is a survival horror video game developed and published by Asmik Ace Entertainment in Japan and published by Infogrames North America in North America. It was released for Dreamcast on February 24, 2000 in Japan and September 26 in North America (it was originally set for a June 28 release date,[2] but was delayed for unknown reasons). It is based on the Ring series of novels by Japanese author Koji Suzuki, which also inspired the Japanese film Ring (1998) and its American remake, The Ring (2002).

Plot

Meg Rainman is a newly-hired researcher at the Centers for Disease Control (CDC) in the United States. Her boyfriend Robert is among four workers at the CDC who have died mysteriously on the same day, and the only thing that connects them is a program found in their computers, called "RING". When the CDC is put under lockdown, Meg finds herself imprisoned in the center with her co-workers, and inside the CDC Meg must find out the truth behind Robert's death and the "RING".

Characters

Meg Rainman

The game's protagonist and main character, takes Robert's position at the CDC after he dies at the start of the game.

Robert

Researcher at the CDC, was working on the Ring virus before he and three other colleagues die on the same day.

Jack Nikson

Works as a reporter, neighbour and friend of Meg and Robert.

John Brad

Boss at the CDC.

Chris

Co-worker at the CDC, works on the ground floor.

Kathy

Co-worker at the CDC, has a striking resemblance to Tina Turner, likes to cause trouble and is the girlfriend of Lukino.

Timothy

An old doctor working at the CDC.

Lukino

The CDC's security chief, has six piercings, two on both ears and one on the nose and left eye, and is the boyfriend of Kathy.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings35%[3]
Review scores
PublicationScore
AllGameStarHalf star[4]
EGM4.67/10[6]
Famitsu24/40[7]
GameSpot4.6/10[8]
GameSpy1/10[9]
IGN5.4/10[10]
Next GenerationStar[11]

The game received "unfavorable" reviews according to the review aggregation website GameRankings.[3] In Japan, Famitsu gave it a score of 24 out of 40.[7]

In a review submitted to "the ringworld", a fansite dedicated to Ring, contributors C. Gavlas and K. Gavlas called it a crude, clumsy Resident Evil-style survival horror video game and a depressing homage to Ring.[12] Those unfamiliar with Suzuki's works were equally unimpressed, such as Jeremy Dunham of IGN[10] and a contributor to the PlanetDreamcast website (a part of GameSpy).[9] GameSpot concluded in the review of the Japanese import that the survival-horror fans will try to play it, but ultimately recommended Code Veronica as superior title.[8] Jim Preston of NextGen gave a negative review to the game.[11]

References

  1. "New Releases". http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp. 
  2. Kollin, Mike (May 17, 2000). "Infogrames Confirms The Ring For Stateside Release". Ziff Davis. https://www.ign.com/articles/2000/05/18/infogrames-confirms-the-ring-for-stateside-release. Retrieved May 25, 2022. 
  3. 3.0 3.1 "The Ring: Terror's Realm for Dreamcast". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505084743/https://www.gamerankings.com/dreamcast/258244-the-ring-terrors-realm/index.html. Retrieved May 25, 2022. 
  4. Simpson, Chris. "The Ring: Terror's Realm - Review". All Media Network. Archived from the original on November 13, 2014. https://web.archive.org/web/20141113193216/http://www.allgame.com/game.php?id=25010&tab=review. Retrieved December 9, 2014. 
  5. Gaudiosi, Peyton (August 24, 2000). "The Ring: Terror's Realm [Incomplete"]. CNET. Archived from the original on October 18, 2000. https://web.archive.org/web/20001018154857/http://www.gamecenter.com/Dreamcast/Reviews/Ring/. Retrieved May 25, 2022. 
  6. EGM staff (August 2000). "The Ring: Terror's Realm". Electronic Gaming Monthly (Ziff Davis) (133). 
  7. 7.0 7.1 "リング" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12758&redirect=no. Retrieved May 25, 2022. 
  8. 8.0 8.1 Shoemaker, Brad (July 12, 2000). "The Ring: Terror's Realm Review [JP Import"]. Red Ventures. https://www.gamespot.com/reviews/the-ring-terrors-realm-review/1900-2602488/. Retrieved December 11, 2013. 
  9. 9.0 9.1 Mad Carl (October 24, 2000). "The Ring: Terror's Realm". IGN Entertainment. Archived from the original on July 1, 2008. https://web.archive.org/web/20080701200022/http://www.planetdreamcast.com/games/reviews/thering/. Retrieved December 11, 2013. 
  10. 10.0 10.1 Dunham, Jeremy (August 22, 2000). "The Ring: Terror's Realm". Ziff Davis. https://www.ign.com/articles/2000/08/23/the-ring-terrors-realm. Retrieved December 11, 2013. 
  11. 11.0 11.1 Preston, Jim (September 2000). "The Ring [Terror's Realm"]. NextGen (Imagine Media) (69): 103. https://archive.org/details/NextGen69Sep2000/page/n105/mode/2up. Retrieved January 30, 2021. 
  12. "The Ring: Terror's Realm". August 4, 2004. Archived from the original on August 14, 2004. https://web.archive.org/web/20040814222509/http://www.theringworld.com/realm.php. Retrieved December 11, 2013. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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