Software:The Sacred Mirror of Kofun

From HandWiki
Short description: 1996 video game
The Sacred Mirror of Kofun
Developer(s)Enteractive, Inc., Future Concepts
Publisher(s)Enteractive, Inc.
Platform(s)Microsoft Windows
Release
Genre(s)Puzzle game/Digital encyclopedia
Mode(s)Single-player

The Sacred Mirror of Kofun is a 1996 puzzle video game/multimedia encyclopedia co-produced by Jean-Michel Cousteau with the cooperation of the National Center of Cinematography and the moving image and the French Ministry of Economy, Finances and Industry.[1] It features full motion video sequences and actual underwater footage, the first game to do so.[2]

Plot

The game is set in 1999 (three years into the future) on the Antares, a futuristic nautical research lab which sails off from Honolulu.

The player character is Chris Young, a former racecar driver and Gulf War pilot, who was hired by Cousteau because of his interest in marine technology, to pilot the Antares and find the ideal location to launch the Poseidon research lab.

Early in the game, the player receive a videophone message from Steve Grant of the "Worldwide Heritage Foundation". Archeologist John Braddy was after a sacred Japanese mirror of the Kofun period which belonged to a Japanese warlord Ishuta who led the Yamato armies to fend off invaders from the Kinai plains. The mirror was given to him as a talisman by his wife, Maiko. It was said that its reflection helped him defeat his enemies and afterwards his victory was engraved on the mirror. After his death, it was buried in his kofun (tomb). Fifty years after World War II, an ancient document came to light which established the mirror's historicity. Grant had failed to find the mirror but Braddy found Ishuta's lost tomb.

The player has to navigate the Antares to the wrecks and reefs of the West Pacific and the Palau Archipelago, explore islands, gather clues and combine them using the database of EDWARD to unfold more clues. The educational portion of the game includes scuba diving with the aid of the Angel Shark diver propulsion vehicle, taking photographs of the sea fauna and then cataloguing them to EDWARD. The player is additionally tasked to locate Braddy.

Characters

There are several characters the player can interact with, mainly from the ship's intercom.

  • Jean-Michel Cousteau - In the game, Cousteau was given the responsibility by the "International Scientific Committee" to produce several programs in order to evaluate the health of planet Earth.
  • Steve Grant (Nat Benchley) - The head of the "International Scientific Committee" and board member of the influential "Worldwide Heritage Foundation". With Cousteau he studies the global environmental trends and their effects on the coral reefs. He is also interested in finding Ishuta's mirror and after he failed, he sent Braddy after it.
  • EDWARD (Jon Radulovic) - An Artificial Intelligence created by Dr. Paul Sinus, who runs the Antares and also the interface of its mainframe. EDWARD stands for the words Encyclopedia-Database-WorldNet-Album-Reports-Disconnect. EDWARD also contains Jean-Michel Cousteau's Encyclopedia of the Sea built into, with information on underwater ecology, fauna, the geography and history of Micronesia, and the actual Japanese ships that sunk in the Chuuk Lagoon, including tonnage, dimensions and blueprints.
  • Luciana Capucci (Faby Schneider) - An Italian specialist in underwater biology. She is on board the Antares to help the player locate the ideal spot for the Poseidon.
  • Paul Sinus (John Gallagher) - A scientist introduced by Cousteau to the team, the inventor of the Poseidon, the Antares, the Angel Shark and EDWARD. His main duty is to keep the high tech equipment aboard the ship working
  • Ann Fong (Valentine Zhou) - A Chinese historian, expert in ancient Japanese legends. She is the last to join the crew early in the game, as soon as the fate of Braddy is known.
  • John Braddy (Ian Marshall) - The scientist who looked for the Sacred Mirror and was lost.

Gameplay

The interface of the game is that of a typical first person point-and-click puzzle adventure game. The player explores environments depicted through a large series of computer generated stills, using mouse clicks for movement or to manipulate objects within reach. Environments include the CGI sections and corridors of the Antares or natural environment exploration on the islands, generated by actual photographs.

Antares
On the Antares the player can visit several locations and stations, including his cabin, the bridge, where he can plot course to new destinations to the automap, access EDWARD, or talk to the crew through the communications station. Movement is done by clicking on the environment or directly on the desired destination on the ship's layout. At the hangar it's possible to perform a dive with an Angel Shark, or the Inflatable boat to access an island.
Dives
When the player dives, the screen changes into the control of an Angel Shark. The dive is actually a full motion video; similar to a rail shooter, the player has to pay attention and click on hotspots in order to take photographs. Although these sequences have no interactivity, at some points the player has the opportunity to select a branch of the route. Whenever the oxygen tank reserve nears the end, the player can return to the ship and repeat the dive from the latest branch point.
According to the location and the objectives, the photographs taken are either of sea fauna (for the studies of Dr. Capucci) or of the Japanese shipwrecks, gathering clues about the Mirror.
Exploration
At several points of the adventure, the player disembarks on the islands of Eten, Peleliu and Angaur. The player explores the environment (the backgrounds are scanned photographs), takes photographs of clues (the available film is limited to 18) and solves some inventory-based puzzles in order to advance further. The photographs are taken to EDWARD for further analysis.
EDWARD
Much of the game action takes place on EDWARD. The mainframe contains Cousteau's encyclopedia, stores data and photographs and gives access to the WorldNet. On EDWARD, the player has to sort out the underwater photographs to aid Dr. Capucci's studies. EDWARD also analyses photographs and other data to help determine the fate of the Mirror and the whereabouts of Dr. Braddy. The player also can "search" the Net by using a combination of several gathered keywords; the results are often text with new clues, new photographs or new keywords. There are also some mind puzzles that must be solved, in order to help EDWARD decipher e.g. some obscure writing and so on.

Production

The game was produced by Paris-based Future Concepts, a subsidiary of IDP. It was envisioned as the first part of an edutainment multimedia title series under the name The Interactive Adventures of Jean-Michel Cousteau.[1] Cousteau was excited by the possibilities of interactive CD-ROM technology which would not only help his work reach young people, but allow them to participate.[3]

Pre-production begun in early 1995,[4] and development and design took place in Paris, simultaneously with filming. The project cost roughly 8 million French francs.[3]

The virtual setting of the ship Antares was designed with Cousteau's naval officer as a consultant. According to Cousteau, a ship like the Antares might become reality in the future.[3]

Filming and scripting

In summer, a team consisting of oceanographers, photographers and a scriptwriter, led by Cousteau, transported equipment from Los Angeles to Chuuk Atoll, Micronesia. Production lasted several weeks (one in Chuuk and 2 in Palau) during which they took several photographs and video footage around the island and the ocean; Cousteau and his team performed 4-5 dives a day.[3][4]

A location featured prominently was the Chuuk Lagoon, famous for the more than 100 shipwrecks that sunk during Operation Hailstone of the WWII. The project was marked when one torpedo, whose compressed air container of its propulsion system had rusted away, and exploded while the team were down.[3][4]

The plot was written simultaneously with the brainstorming and the reviewing and selection of the footage.[4]

Marketing

Since the game play was weak by gamers standards[5] special care was given to advertising which encompassed several media and highlight Cousteau's name and participation.

Development problems encountered in late testing resulted in release delays, so the game was released in late November, after the hype subsided.[5]

Package

The game package included a demo CD, a 3.5 inch floppy with Saved Games, an Evaluation Guide, and an overview brochure in the form of a passport.[5]

Reception

Despite an ambitious project, the game was not well received and passed rather unnoticed, mostly because of its limited or buggy gameplay. There are currently very little reviews on the game.[6][7]

Sequels

The game was envisioned as the first title of The Interactive Adventures of Jean-Michel Cousteau series. Shortly after the production of the game, and according to its success and financial backing, Cousteau considered a new interactive adventure in the freshwater caves of Yucatan and the blue holes of Belize,[3] however such plans did not come to fruition.

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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