Software:The Shoot (video game)

From HandWiki
The Shoot
Developer(s)Cohort Studios
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation 3
Release
  • NA: 19 October 2010[1]
  • AU: 28 October 2010
  • EU: 29 October 2010
Genre(s)Light gun shooter, Rail shooter
Mode(s)Single-player, Multiplayer

The Shoot is a 2010 rail shooter video game for the PlayStation 3, which uses the PlayStation Move controllers.[2] It is developed by Cohort Studios and published by Sony Computer Entertainment for release in North America on 19 October 2010,[1] Australia on 28 October 2010, and Europe on 29 October 2010. It was officially unveiled at the 2010 Game Developers Conference in San Francisco .[2]

Setting

Players in the game have to help film a series of Hollywood action films, thus the players have takes rather than lives in the game. The game's story consists of several scenes and overarching chapters each focused around different films. The game also contains subtle hints towards the current generation of Hollywood films such as "Robotomus Crime" a play on the name Optimus Prime from the recent Transformers series of films.[3]

Gameplay

Gameplay of one level in The Shoot where players face off against robot enemies

Players will traverse through 5 unique Hollywood-style levels such as an Alien Cyborg invasion, a western cowboy-style town as well as horror themes. The game is a Light gun shooter which utilizes the PlayStation Move for an arcade-style sci-fi Shoot 'em up game. The game is mainly a Rail shooter, however there are also other moves using Move; for instance players have to tilt side to side to dodge oncoming missiles or get a better angle on their shot (the latter usually utilised when enemies hide behind innocent human beings), and lower their gun which hiding behind cover or in preparation for a "quick-draw" duel.[4]

The game differs from its competitors through the use of its special moves, which are gained by putting together consecutive hitstreaks (accuracy streaks are much more important than killing enemies before they can fire) and then activated by performing certain combos. For instance there is the Shockwave blast which can clear an entire screen of enemies by aiming the Move down below the screen, and there is the Rampage rapid fire by aiming above the screen that grants the player a machine gun for a short period of time (without an accuracy penalty). Players can also slow down time by making a full three hundred and sixty degree twist in front of the PlayStation Eye to execute the move.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic60/100[5]
Review scores
PublicationScore
Destructoid5.5/10[6]
Edge5/10[7]
Eurogamer5/10[8]
Famitsu26/40[9]
Game Informer6/10[10]
GameSpot6.5/10[11]
IGN6/10[12]
PSM7/10[13]
Push SquareStarStarStarStarStarStar[14]
Award
PublicationAward
The Herald Digital Awards 2010Commendation[16]

The game received "mixed" reviews according to the review aggregation website Metacritic.[5] In Japan, where the game was ported for release under the name Shooting Studio (シューティングスタジオ, Shūtingu Sutajo) on 27 January 2011,[17] Famitsu gave it a score of two sevens and two sixes for a total of 26 out of 40.[9]

Kotaku praised the game's quick and easy take on the shooter genre along with the game's visuals and clever enemy design. Its only criticism was that sometimes controls can feel sluggish.[18] Ars Technica also queried an initial controller lag, but stated that the player soon gets used to it. It also went on to praise the game's price and replay value.[19]

Video game talk show Good Game gave the game a 7 out of 10, saying that the game uses the Move well as well nailing the visuals and having decent replay value.[20]

References

  1. 1.0 1.1 Dong, Jefferson (7 October 2010). "The Shoot for PlayStation Move Hits on October 19". Sony Interactive Entertainment. https://blog.playstation.com/2010/10/07/the-shoot-for-playstation-move-hits-on-october-19/. 
  2. 2.0 2.1 Hardy, Mark (10 March 2010). "Introducing PlayStation Move". Sony Interactive Entertainment. https://blog.playstation.com/archive/2010/03/10/introducing-playstation-move/. 
  3. Roper, Chris (10 March 2010). "GDC 10: The Shoot Hands-on". Ziff Davis. https://www.ign.com/articles/2010/03/11/gdc-10-the-shoot-hands-on. 
  4. 4.0 4.1 McWhertor, Michael (10 March 2010). "PlayStation Move's The Shoot Has A Major Twist". G/O Media. https://kotaku.com/playstation-moves-the-shoot-has-a-major-twist-5490622. 
  5. 5.0 5.1 "The Shoot for PlayStation 3 Reviews". Fandom. https://www.metacritic.com/game/the-shoot/critic-reviews/?platform=playstation-3. 
  6. Sterling, James Stephanie (19 November 2010). "Review: The Shoot". Gamurs. https://www.destructoid.com/reviews/review-the-shoot/. 
  7. Edge staff (Christmas 2010). "The Shoot". Edge (Future plc) (222): 101. 
  8. Gibson, Ellie (22 December 2010). "PlayStation Move Roundup (Page 2; review goes into Page 3)". Gamer Network. https://www.eurogamer.net/playstation-move-roundup-review?page=2. 
  9. 9.0 9.1 Valay, Brian (20 January 2011). "Complete Famitsu review scores". https://nintendoeverything.com/complete-famitsu-review-scores-11/. 
  10. Marchiafava, Jeff (5 November 2010). "The Shoot Review". Game Informer (GameStop). https://www.gameinformer.com/games/the_shoot/b/ps3/archive/2010/11/05/the-shoot-misses-its-target.aspx. Retrieved 26 March 2023. 
  11. Ramsay, Randolph (27 October 2010). "The Shoot Review". Fandom. https://www.gamespot.com/reviews/the-shoot-review/1900-6283136/. 
  12. Lowe, Scott (22 October 2010). "The Shoot Review". Ziff Davis. https://www.ign.com/articles/2010/10/22/the-shoot-review. 
  13. "Review: The Shoot". PlayStation: The Official Magazine (Future plc) (41): 83. January 2011. 
  14. Newton, James (6 November 2010). "The Shoot Review". Gamer Network. https://www.pushsquare.com/reviews/2010/11/shoot_ps3. 
  15. Raze, Ashton (25 November 2010). "The Shoot review". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/8160019/The-Shoot-review.html. 
  16. "Digital Awards: Winners (2010)". The Herald (Newsquest). 2010. http://www.heraldscotland.com/go/digitalawards10/winners. 
  17. "シューティングスタジオ" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14304&redirect=no. Retrieved 26 March 2023. 
  18. Crescente, Brian (19 October 2010). "Review: The Shoot". G/O Media. https://kotaku.com/review-the-shoot-5667567. 
  19. Kuchera, Ben (26 October 2010). "PS3's The Shoot with PlayStation Move: $40 well spent". Condé Nast. https://arstechnica.com/gaming/2010/10/ps3s-the-shoot-with-playstation-move-40-well-spent/. 
  20. "PlayStation Move Round Up". Australian Broadcasting Corporation. 29 November 2010. http://www.abc.net.au/tv/goodgame/stories/s3079646.htm. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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