Software:The Typing of the Dead
| The Typing of the Dead | |
|---|---|
Japanese Dreamcast cover art | |
| Developer(s) | WOW Entertainment Smilebit |
| Publisher(s) | Sega |
| Director(s) | Masamitsu Shiino |
| Producer(s) | Rikiya Nakagawa Shun Arai |
| Composer(s) | Tetsuya Kawauchi |
| Platform(s) | Arcade, Dreamcast, Windows, PlayStation 2, iOS |
| Release | Arcade
|
| Genre(s) | Survival horror, educational |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Sega NAOMI |
Script error: The function "nihongo_foot" does not exist. is an arcade game that was developed by WOW Entertainment and published by Sega for the NAOMI hardware. The game was released in Japanese arcades in 1999 and was ported to the Dreamcast in 2000 by Smilebit. A Windows version was released in 2000 and a PlayStation 2 port followed in 2004.[1]
The Typing of the Dead is a modification of Sega's 1998 light gun arcade game The House of the Dead 2 in which the gun is replaced by a computer keyboard. The player takes the role of a secret agent in a zombie-infested Venice and must quickly type letters, words and phrases in order to kill fast-advancing enemies.[2]
Despite falling under the criteria of "edutainment", the game was lauded by mainstream game critics for its humor, difficulty and originality.[2][3] The PC version of The Typing of the Dead sold 120,000 units in 2003.[4]
A PlayStation 2 port was called The Typing of the Dead: Zombie Panic. This version was released in Japan in late December 2004 and was packaged with a USB keyboard. The game was mostly unchanged, although the Dreamcast backpacks were replaced with PlayStation 2 backpacks and new minigames were incorporated into the main story.[5][6] Two sequels, The Typing of the Dead 2 (based on The House of the Dead 3) and The Typing of the Dead: Overkill (based on Software:The House of the Dead: Overkill), were released for PC in 2007 and 2013 respectively. English of the Dead, another revision of House of the Dead 2, was released as a language-learning game for the Nintendo DS in Japan in 2008.[7] In 2012, an iOS remake was released entitled Flick of the Dead.[8]
Gameplay

The Typing of the Dead has been described variously as a remake or as a mod of the original The House of the Dead 2. It retains the original's first-person rail shooter style, but instead of shooting zombies and other enemies the player must type out words or phrases to kill them. The required word, sentence or phrase is displayed in a box that appears with the enemy. The phrases' length and complexity increase as the game progresses.[9][10] Other features retained include the rescue challenges that alter the path the game takes to its final destination and the secrets and bonus items hidden throughout the game.[3]
All levels contain specific challenge areas in which the player is required to kill a certain number of zombies in a limited time. These end with a boss battle that uses some altered form of usual gameplay, such as a long phrase or a question whose answer must be correctly typed.[10] The console ports have "Original" and "Arcade" modes for the main storyline and "Tutorial," "Drill," and "Boss" modes for additional typing training.[2] Most other changes are superficial, such as replacement of the weapons wielded by zombies with harmless items and equipping the AMS agents with keyboards attached to backpack Sega Dreamcasts with oversized batteries.[2]
Plot
The plot of the game closely follows that of House of the Dead 2.[2] The story begins on February 26, 2000, when several AMS agents have been dispatched to investigate a zombie outbreak in Venice, Italy. The player can control two characters, James and Gary, who are sent to find the original game's "G" and then tasked with restoring order.[11] Responsibility for the outbreaks is soon traced to "Goldman," a banking tycoon and scientist who attempts to end human control of the earth. Much of the game revolves around destroying Goldman's creations, concluding with the final boss of "the Emperor." One of three possible humorous ending sequences occurs, depending on the answers given to the questions asked to defeat the Emperor.[12]
Endings
There are three possible endings:
- Explosion ending: The character defeats the Emperor, then sees Goldman committing suicide by falling off the building. An explosion is seen as Goldman hits the ground. This ending is achieved by typing honest answers to questions asked in the boss fight.
- Bungee ending: This is similar to the first, but a bungee cord can be seen attached to Goldman's leg. Goldman returns to where he was and belches. This ending is achieved by typing a combination of honest and untruthful or strange answers to questions asked in the boss fight.
- Superman ending: Also similar to the first, but as Goldman bids farewell to the player, he raises his hands and rises into the sky. This ending is achieved by typing untruthful answers to questions asked in the boss fight.
Releases

The Typing of the Dead was originally released for arcades in Japan in 1999 with a special cabinet equipped with dual QWERTY keyboards.[10][13] The game was one of the first developments by Smilebit, a team of Sega developers that had recently spun off as a new company.[14]
The first home console release was for the Japanese Sega Dreamcast market on March 30, 2000. The North American release took place the following January.[15] A PC port was produced by Empire Interactive and released in September 2001.[16] A second PC release, Typing of the Dead 2003, featuring support for higher resolution and a "Kid's mode" featuring a new character with Japanese voice acting, was released in Japan only; several other Japanese-exclusive PC versions followed. The original PC version was made available on GameTap in October 2007.[17]
Reception
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In Japan, Game Machine listed The Typing of the Dead on their March 15, 2000 issue as being the fourth most-successful dedicated arcade game of the month.[37]
The Typing of the Dead was regarded overall by critics as an enjoyable game, receiving "favorable" reviews on both platforms according to the review aggregation website Metacritic.[18][19] It was nominated for GameSpot's annual "Most Innovative" prize among console games, which went to Grand Theft Auto III.[38]
In Japan, Famitsu gave the Dreamcast version a score of 35 out of 40.[26] Reviewers appreciated the absurdist humor of the game's format, especially in the unusual phrases the game generates during later levels.[3][9][10] The sub-par voice acting of the original House of the Dead 2 was considered to enhance this aspect of the game.[9][31][32]
The quality of the graphics was criticized to varying degrees, as they had not been updated from the original House of the Dead 2 arcade version.[32][39] PC World was so unimpressed with the game's premise that they listed it as a runner up on a "Top Ten Worst Games" list.[40]
Game Informer has named the game the weirdest of all time.[41]
Notes
References
- ↑ "Typing of the Dead: Arcade Data". Arcade Museum. https://www.arcade-museum.com/game_detail.php?letter=T&game_id=10244. Retrieved 2012-04-22.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Chau, Anthony (2001-01-23). "Typing of the Dead (DC)". https://www.ign.com/articles/2001/01/24/typing-of-the-dead-3. Retrieved 2014-02-16.
- ↑ 3.0 3.1 3.2 3.3 Gantayat, Anoop (2000-04-24). "The Typing of the Dead (Import) (DC)". https://www.ign.com/articles/2000/04/25/the-typing-of-the-dead-import. Retrieved 2014-02-16.
- ↑ "Consolidated Financial Results for the Year ended March 31, 2003". Sega. 2003. http://www.segasammy.co.jp/english/ir/library/pdf/printing_archive/2003/e_sega_kessan_tuuki_2003.pdf. Retrieved 2012-05-18.
- ↑ Gantayat, Anoop (2004-09-17). "Typing of the Dead to PS2". https://www.ign.com/articles/2004/09/17/typing-of-the-dead-to-ps2. Retrieved 2014-02-16.
- ↑ Torres, Ricardo (2004-09-24). "The Typing of the Dead: Zombie Panic Hands-On". https://www.gamespot.com/articles/the-typing-of-the-dead-zombie-panic-hands-on/1100-6108585/. Retrieved 2008-03-09.
- ↑ Fletcher, J.C. (2008-02-06). "Learn English like G did". http://www.dsfanboy.com/2008/02/06/learn-english-like-g-did/. Retrieved 2008-03-09.
- ↑ Spencer (2012-05-09). "Text Or Die! Typing Of The Dead Gets iOS Remake". https://www.siliconera.com/2012/05/09/text-or-die-typing-of-the-dead-gets-ios-remake/. Retrieved 2012-05-18.
- ↑ 9.0 9.1 9.2 9.3 zerothreat (2001-02-20). "The Typing of the Dead". http://www.planetdreamcast.com/games/reviews/typingofthedead/. Retrieved 2014-02-16.
- ↑ 10.0 10.1 10.2 10.3 "The Typing of the Dead". 2007-03-31. http://www.justgamesretro.com/PC/typingdead.html. Retrieved 2008-03-09.
- ↑ Gantayat, Anoop (1999-09-08). "House of the Dead 2 (DC)". https://www.ign.com/articles/1999/09/09/house-of-the-dead-2. Retrieved 2014-02-16.
- ↑ Gene (2000-05-15). "The Typing of the Dead FAQ". http://hem.passagen.se/funjokes/AddictiveCheats/dreamcast/typingofthedead.html. Retrieved 2008-03-08.
- ↑ "Typing of the Dead". Killer List of Videogames. http://www.klov.com/game_detail.php?letter=T&game_id=10244. Retrieved 2008-03-09.
- ↑ "Smilebit Games". http://www.ign.com/companies/smilebit. Retrieved 2014-02-16.
- ↑ Kollin, Mike (2000-03-28). "Sega Keys In Some More Typing Of The Dead Information". https://www.ign.com/articles/2000/03/29/sega-keys-in-some-more-typing-of-the-dead-information. Retrieved 2014-02-16.
- ↑ Walker, Trey (2001-09-24). "Typing of the Dead now available". https://www.gamespot.com/articles/typing-of-the-dead-now-available/1100-2814312/. Retrieved 2014-02-16.
- ↑ Sliwinski, Alexander (2007-09-19). "GameTap gets Typing of the Dead in October". http://www.joystiq.com/2007/09/19/gametap-gets-typing-of-the-dead-in-october/. Retrieved 2008-03-09.
- ↑ 18.0 18.1 "The Typing of the Dead Critic Reviews for Dreamcast". https://www.metacritic.com/game/the-typing-of-the-dead/critic-reviews/?platform=dreamcast. Retrieved 2014-02-16.
- ↑ 19.0 19.1 "The Typing of the Dead Critic Reviews for PC". https://www.metacritic.com/game/the-typing-of-the-dead/critic-reviews/?platform=pc. Retrieved 2014-02-16.
- ↑ Frankle, Gavin. "The Typing of the Dead (DC) – Overview". AllGame. http://www.allgame.com/game.php?id=28989. Retrieved 2014-02-17.
- ↑ Knight, Kyle. "The Typing of the Dead (PC) – Review". AllGame. http://www.allgame.com/game.php?id=31551&tab=review. Retrieved 2014-02-17.
- ↑ Jongewaard, Dana (January 2002). "The Typing of the Dead". Computer Gaming World (210): 110. http://www.cgwmuseum.org/galleries/issues/cgw_210.pdf. Retrieved 2016-09-28.
- ↑ 23.0 23.1 Edge staff (January 2001). "Typing of the Dead". Edge (93).
- ↑ EGM Staff (March 2001). "The Typing of the Dead (DC)". Electronic Gaming Monthly. http://www.zdnet.com/egm/stories/main/0,11589,2675791,00.html. Retrieved 2014-02-16.
- ↑ Taylor, Martin (2001-02-15). "Typing of the Dead Review (PC)". http://www.eurogamer.net/articles/r_tod. Retrieved 2014-02-17.
- ↑ 26.0 26.1 "ドリームキャスト - THE TYPING OF THE DEAD". Famitsu 915: 41. 2006-06-30.
- ↑ "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" (in ja). http://geimin.net/da/db/cross_review/index.php.
- ↑ "The Typing of the Dead (DC)". Game Informer (94). February 2001.
- ↑ Dan Elektro (2001-01-26). "The Typing of the Dead Review for Dreamcast on GamePro.com". GamePro. http://gamepro.com/sega/dreamcast/games/reviews/10844.shtml. Retrieved 2014-02-17.
- ↑ Liu, Johnny (February 2001). "Typing of The Dead Review (DC)". Game Revolution. http://www.gamerevolution.com/review/typing-of-the-dead. Retrieved 2014-02-17.
- ↑ 31.0 31.1 Gerstmann, Jeff (2000-04-11). "The Typing of the Dead Review (DC)". https://www.gamespot.com/reviews/typing-of-the-dead-review/1900-2557877/. Retrieved 2014-02-16.
- ↑ 32.0 32.1 32.2 Park, Andrew (2001-10-09). "The Typing of the Dead Review (PC)". https://www.gamespot.com/reviews/the-typing-of-the-dead-review/1900-2816957/. Retrieved 2014-02-16.
- ↑ Bub, Andrew S. (October 2001). "The Typing of the Dead (PC)". GameSpy. http://archive.gamespy.com/reviews/october01/totd/. Retrieved 2014-02-17.
- ↑ Bedigian, Louis (2001-10-09). "Typing of the Dead Review – PC". GameZone. http://pc.gamezone.com/gzreviews/r16488.htm. Retrieved 2014-02-17.
- ↑ Sulic, Ivan (2001-10-04). "Typing of the Dead (PC)". http://www.ign.com/articles/2001/10/04/typing-of-the-dead-2. Retrieved 2014-02-17.
- ↑ Kuo, Li C. (2001-12-25). "The Typing of the Dead". PC Gamer: 68. http://www.pcgamer.com/archives/2005/06/the_typing_of_t.html. Retrieved 2014-02-17.
- ↑ "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (Amusement Press, Inc.) (606): 17. 15 March 2000.
- ↑ GameSpot VG Staff (February 23, 2002). "GameSpot's Best and Worst Video Games of 2001". GameSpot. Archived from the original on August 3, 2002. https://web.archive.org/web/20020803185618/http://gamespot.com/gamespot/features/video/bestof_2001/.
- ↑ Bock, Dave. "Typing of the Dead". http://games.monstersatplay.com/review/dreamcast/typing_of_the_dead.php. Retrieved 2008-03-13.
- ↑ Townsend, Ermu (2006-10-23). "The 10 Worst Games of All Time". p. 7. https://www.pcworld.com/article/127579/article.html?page=7. Retrieved 2014-02-16.
- ↑ "The Top 10 Weirdest Games of All Time". Game Informer (180): 28. April 2008.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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